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View Full Version : how do i make a "multiplayer" map?



electpoopie
11-14-2007, 09:08 AM
when ever i try and make a map it seems like its singleplayer, how do i make it multiplayer?

CrysAk
11-14-2007, 09:25 AM
not opened GoW yet but possibly one/a few of the following?

diff player starts (or options in playerstart)
diff map prefix
Level/world properties

but thats just off the top of my head :(

SportingSCP
11-14-2007, 09:53 AM
This is what i found in the UDN website
http://www.udn.epicgames.com/Three/GearsMods.html#Packages


Player Starts

On the Actor Classes tab of the Generic Browser, the PlayerStart actor is a subclass of NavigationPoint. Under PlayerStart is WarTeamPlayerStart. This allows for players to join either the COG or the Locust team. Select WarTeamPlayerStart, right-click on the top floor surface and select Add WarTeamPlayerStart from the Add Actor menu item on the context menu. By default, the team will be zero. To set the team, simply edit the WarTeamPlayerStart properties by right clicking it and selecting WarTeamPlayerStart Properties from the context menu. The Team property is in the WarTeamPlayerStart section.

It's best to place a couple Player Starts per team, usually with either team at one end of the level.


Versus
For versus missions, a special type of PlayerStart is needed called WarTeamPlayerStart. Careful placement of these Actors is essential; and be sure to set the TeamIndex to a value of 0 or 1 for proper team arrangement. For additional weapon loadouts, you can place WarWeaponPickupFactory Actors and set the WeaponPickupClass to the class of the weapon you'd like to have spawned.

It is also a good idea to consider the gametype that your level is focused on. Here are the available gametypes:

• Warzone - competitive, team-based match to the death (team deathmatch)
• Assassination - assasinate the leader of the enemy team to win the match
• Execution - execute your enemies to gain points.
• Annex - capture and hold vital locations to gain points
• King of the Hill - gain control over a fixed capture point



:confused: how to add a gametype to the map i still have no clue... i added these spawnpoints and when i run the map in the editor its like a SP mode maybe thats what its supose to do since we cant play solo in a MP map.
I say you need to compile your map and try to launch it in game and see if that works out. But im still pretty sure it still wont work or show in maps list if we don't setup the gametype :rolleyes:

Molkien
11-14-2007, 10:19 AM
What you must do is open the World Properties from the View pulldown menu. Expand the World Info tab and check bIsMultiplayerMap. By default, all game types are supported. To have the map show up in the MP list, you must have a copy of your map in: "C:\Users\UserName\Documents\My Games\Gears of War for Windows\WarGame\Unpublished\CookedPC\Maps\CustomMa ps"
The name of the folder in the Maps folder must be CustomMaps.
Unfortunately it would seem the only to test the MP portion of the map is to play with a friend.

electpoopie
11-14-2007, 11:25 AM
hey thnx guys for helpin out and any1 who wants to help me try this map is welcome, my gamertag is eiectpoopie (and yes thats the letter I not L) or u can pm me

SportingSCP
11-14-2007, 11:37 AM
Thanks Molkien

skullKrusher101
11-14-2007, 04:26 PM
Unfortunately it would seem the only to test the MP portion of the map is to play with a friend.

Yea I think that is a serious issue. Please would someone from epic help us out here. There must be a way to test multiplayer mode without another person. I mean even if I could just bring up the warfarescoreboard that would help. Im trying to write a mod that will edit that but its very difficult without a way to test it. What am I supposed to do, create a map send it to a friend, wait for them to isntall it, then setup a room, then test for 2 seconds, then go back alter the code a bit and repeat? That is not a viable option.