View Full Version : Problem with UT3 server retail
dr4g0nsr
11-13-2007, 05:55 PM
I have next problem with ut3 server:
When it starts i get the following message "Failed to register game with online service. Registering as a LAN match".
Demo version worked fine (with same settings) but the retail aren't.
Why it cannot be registered as online?
-=GoW=-Dragon
11-17-2007, 06:23 AM
I think you need a new gamespy account. But i`m not sure.
Caracca
11-17-2007, 08:42 AM
if you got more then 1 NIC is't poseble that it uses the wrong ip to connect with the internet, thus publishing it on the wrong/LAN ip
multihome isn't working properly atm it's being worked on atm.
China.Salivaxiu
11-17-2007, 10:06 AM
use gamespy account login!
ex:
-login=loveyou@hotmail.com
dr4g0nsr
11-18-2007, 09:05 AM
if you got more then 1 NIC is't poseble that it uses the wrong ip to connect with the internet, thus publishing it on the wrong/LAN ip
multihome isn't working properly atm it's being worked on atm.
It's not that, i have 1 nic with public ip bounded.
Will try that gamespy acc.
Slaughter
11-18-2007, 10:05 AM
You shouldn't need a new GameSpy account. I assume you are running from within the game. If so, did you login before you started the server?
dr4g0nsr
11-18-2007, 01:02 PM
You shouldn't need a new GameSpy account. I assume you are running from within the game. If so, did you login before you started the server?
No, they were right, i needed to open new gamespy account from gamespy server browser (application). In-game registrations won't work for servers.
The error disappeared, but i got next error:
"Error: Can't start an online game that hasn't been created"
http://forums.epicgames.com/showthread.php?t=584919
:(
Slaughter
11-18-2007, 01:12 PM
Not sure what you mean by "in-game registrations". I'm running servers using logins I created "in-game" with the demo and they work with the beta full server package as well.
dr4g0nsr
11-19-2007, 09:07 AM
Not sure what you mean by "in-game registrations". I'm running servers using logins I created "in-game" with the demo and they work with the beta full server package as well.
In DEMO, creating account from in-game menu works, for retail ain't, i tried numerious account and none of them works. If you're creating LAN server it doesn't matter (almost) but for online it won't work.
WizardSleeve
01-24-2008, 05:25 PM
No, they were right, i needed to open new gamespy account from gamespy server browser (application). In-game registrations won't work for servers.
The error disappeared, but i got next error:
"Error: Can't start an online game that hasn't been created"
http://forums.epicgames.com/showthread.php?t=584919
:(
What do you mean by gamespy server browser?
kzoink
01-24-2008, 05:59 PM
That's not true guys.
I created an account in-game and it works fine. I created it right at the initial login screen. Logged out of my account, created a new account, logged in to test, logged out and back into my regular account.
I'm running a dedicated linux server and I only need to use -Login=name -Password=password (no need for an @ symbol here)
And just for reference here is my full command line (works):
sh ut3 Server WAR-Serenity?Game=UTGameContent.UTOnslaughtGame_Conten t?GameMode=2?Numplay=8?MaxPlayers=32?NumPublicConn ections=24?NumPrivateConnections=0?MinNetPlayers=1 ?TimeLimit=30?GoalScore=3?BotSkill=4?bIsDedicated= true?bUsesStats=true?ForceRespawn=0?bShouldAdverti se=true?PureServer=1?bIsLanMatch=false?bAllowJoinI nProgress=true?AdminName=admin?AdminPassword=ADMIN PASS -Login=GAMESPYLOGIN -Password=GAMESPYPASSWORD -Log=myserver.log -multihome=129.11.231.14 -unattended
****** Be careful copying this command for some reason it's putting spaces into the command when I copy it into the forum ******
Ironman 3:16
01-24-2008, 07:44 PM
--- i have not tried the DEMO but i can't play the game online regardless, do you have to have a gamespy account to play?
WizardSleeve
01-25-2008, 05:32 PM
Haha - nevermind. I'm a 'tard.
kzoink
01-25-2008, 05:39 PM
Don't worry, we all are :) That's why we have forums to capture our vast community intelligence right :)
r3sistance
01-26-2008, 12:37 AM
In DEMO, creating account from in-game menu works, for retail ain't, i tried numerious account and none of them works. If you're creating LAN server it doesn't matter (almost) but for online it won't work.
What are you on about, I use an ingame created account for my server... just because I like to test these things, you are not using the same Gamespy account to play with and host your server are you? Because that won't work.
|The|Warlock|
01-26-2008, 02:23 PM
Yeah, I had that problem initially.... Didn't know it actively "Speaks" to the Gamespy server for usernames.....
If you use the same credentials to run a dedicated server as you do to play on, you'll get disconnected with the Error: Duplicate login detected for same username.....
Not sure why that is if its just using your name as a reference......??
WizardSleeve
01-26-2008, 10:51 PM
Okay - my Windows dedicated (XP) server isn't showing in the internet games list. I know I'm looking with the right filters and everything.
Here's the command line I'm using to run the server:
ut3.exe Server CTF-Coret?Game=UTGameContent.UTCTFGame_Content?GameMod e=1?Numplay=10?MaxPlayers=10?NumPublicConnections= 10?NumPrivateConnections=0?MinNetPlayers=1?TimeLim it=20?GoalScore=3?BotSkill=4?bIsDedicated=true?bUs esStats=true?ForceRespawn=0?bShouldAdvertise=true? PureServer=1?bIsLanMatch=false?bAllowJoinInProgres s=true?AdminName=xxxxxx?AdminPassword=xxxxxx?GameP assword=xxxxxx-Login=xxxxxx@gmail.com -Password=xxxxx -Log=nerdzserver.log -nohomedir -unattended
The dedicated server window that pops up says:
Init: Version: 3487
Init: Epic Internal: 0
Init: Compiled: Nov 12 2007 16:14:54
Init: Command line: CTF-Coret?Game=UTGameContent.UTCTFGame_Content?GameMod e=1?Numplay=10?MaxPlayers=10?NumPublicConnections= 10?NumPrivateConnections=0?MinNetPl
ayers=1?TimeLimit=20?GoalScore=3?BotSkill=4?bIsDed icated=true?bUsesStats=true?ForceRespawn=0?bShould Advertise=true?PureServer=1?bIsLanMatch=false?bAll owJoinInPr
ogress=true?AdminName=xxxxx?AdminPassword=xxxx?Gam ePassword=xxxxx -Login=xxxxx@gmail.com -Password=nerdzserver -Log=nerdzserver.log -nohomedir
-unattended
Init: Base directory: C:\Program Files\Unreal Tournament 3 (Dedicated)\Binaries\
Init: Character set: Unicode
Log: Executing Class Engine.ServerCommandlet
Log: Initializing Game Engine...
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTEditor.int
Init: UEngine initialized
Log: Looking for DLC...
Log: Object size..............: 60
Log: Actor size...............: 436
Log: ActorComponent size......: 88
Log: PrimitiveComponent size..: 448
Log: Browse: CTF-Coret?Name=Player?team=255?Game=UTGameContent.UTCT FGame_Content?GameMode=1?Numplay=10?MaxPlayers=10? NumPublicConnections=10?NumPrivateConnectio
ns=0?MinNetPlayers=1?TimeLimit=20?GoalScore=3?BotS kill=4?bIsDedicated=true?bUsesStats=true?ForceResp awn=0?bShouldAdvertise=true?PureServer=1?bIsLanMat ch=false?b
AllowJoinInProgress=true?AdminName=nerdzadmin?Admi nPassword=nerdz99?GamePassword=nerdzclan
Log: LoadMap: CTF-Coret?Name=Player?team=255?Game=UTGameContent.UTCT FGame_Content?GameMode=1?Numplay=10?MaxPlayers=10? NumPublicConnections=10?NumPrivateConnecti
ons=0?MinNetPlayers=1?TimeLimit=20?GoalScore=3?Bot Skill=4?bIsDedicated=true?bUsesStats=true?ForceRes pawn=0?bShouldAdvertise=true?PureServer=1?bIsLanMa tch=false?
bAllowJoinInProgress=true?AdminName=xxxxx?AdminPas sword=xxxx?GamePassword=xxxxx
Log: Virtual memory allocation size: 115.85 MByte (121475072 Bytes)
Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameContent.int
Log: Game class is 'UTCTFGame_Content'
Init: WinSock: Socket queue 131072 / 131072
Log: NetMode is now 1
Log: Octree Warning (AddPrimitive): StaticMeshComponent_88 (Owner: CTF-Coret.TheWorld:PersistentLevel.StaticMeshActor_598 5) Outside World.
Log: Octree Warning (AddPrimitive): StaticMeshComponent_89 (Owner: CTF-Coret.TheWorld:PersistentLevel.StaticMeshActor_577 1) Outside World.
Log: Octree Warning (AddPrimitive): StaticMeshComponent_90 (Owner: CTF-Coret.TheWorld:PersistentLevel.StaticMeshActor_580 0) Outside World.
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
PerfWarning: InstanceGeom: 22.613972 ms - 1339 Convex, Terrain 0.000000 ms, PerTriSM 11.943687 ms, InitArticulated 0.000000 ms, BodyInst Alloc 18.476360 ms, Ini
tBody 153.422859 ms
PerfWarning: NxActor Creation: 112.289399 ms
Log: Bringing World CTF-Coret.TheWorld up for play (30) at 2008.01.26-22.22.44
ScriptLog: GamePassword nerdzclan
ScriptLog: MinNetPlayers: 1
ScriptLog: -- MAPVOTE has been disabled due to lack of maps!
Log: Bringing up level for play took: 1.884703
Log: ########### Finished loading level: 4.130143 seconds
Init: Game engine initialized
Log: Initializing Game Engine Completed
Why isn't this showing in the game list?!?!?!? I have gotten dozen of various game servers running in the past (Linux and Windows) and this server has by far been the biggest pain!
The server is using a different gamespy account than the account I play under. Oh yeah - and my server sits on the DMZ of the network (allow * from * to go to server).
WizardSleeve
01-26-2008, 10:52 PM
FYI - I just verified those random spaces in the start line do not exist in the batch file I use to launch the server.
r3sistance
01-26-2008, 11:21 PM
FYI - I just verified those random spaces in the start line do not exist in the batch file I use to launch the server.
as I have told other people...
****** Be careful copying this command for some reason it's putting spaces into the command when I copy it into the forum******
These forums tend to add spaces into long words, not sure why, may be related to a max word size setting or something... but meh.
Just to check, you can actually access the game via F10 > "Open ip" replacing ip with your actual ip? also make sure that your server has access to port 6500 too for it's game spy login.
WizardSleeve
01-27-2008, 12:06 AM
Well, what do you know? I am able to connect to my server via an open ip command. I wonder why it doesn't show on the browser?
Thanks a ton btw...
WizardSleeve
01-27-2008, 11:10 AM
I'm still frustrated by the fact that it doesn't show in the game browser. If I can connect to it via the public IP of the server, I know it's communicating out to the outside world. I expected this was the case anyways since the server sits on my network's DMZ completely exposed to the internet.
FYI - this is a Windows box I have on my DMZ. For anyone who goes "Pa-shaw! What a fool!" I have a key practice I use on this server to keep it safe in this exposed state.
I take a play from the Linux playbook. Create a user account to run your server under that has no admin rights. Just make it a simple user (in the User group). Give this account full control rights to all UT folders and bingo! You get a server that runs fine and which isn't sitting exposed and logged in with admin rights.
That plus an auto-updating antivirus and I haven't had a Windows-related problem yet.
My one problem seems to be getting my server to show up on the UT server browser. Does anyone know why a server might be accessible from the internet but not show up in the in-game server browser?
I had the exact same issues with the retail game as a dedicated server. Out of a week of running it, it only showed up in the Master Browser list only once. Then I ran into the issue of custom maps locking XP up when the 1st custom map ended and as it was switching to the next map.
I finally relented, loaded the free dedicated server, and had no issues! Shows up on the Master Browser immediately and doesn't have an issue with custom maps.
Looking back, the only thing that I didn't try with the retail install, was starting it from a batch command like the free dedicated server.
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