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View Full Version : Need Help and info about Custom weapons,Rain, Emergence Holes



Josarop
11-13-2007, 11:40 AM
Hi, i´m new here but i am a big fan of gears for the 360, and i also got it mainly for the editor on the pc, but also for the custom chapters of course.

I´m a 3D artist, and i was wondering if you can swap the weapons models in there for some of my own weapon creations?

I´m new to the editor also, but i followed a few tuts and all of the has proven useful, hope to see more.

But for now i´m trying to figure out how to add the rain and and an emergence hole with 3 enemies popping up like in the game, and of course how to close them.

I´m sure there will be alot of great tuts in the near future, but thats what i´m trying to figure out for now.

It would be awsome if i got some help.

snaileri
11-13-2007, 12:19 PM
I'm also looking for help on this issue.

-=¤willhaven¤=-
11-13-2007, 12:49 PM
For rain, open SP_Factory_P to see how we did it. Mostly material tricks, rain sheets with aggressive cull distance, and water emitters with aggressive cull distances set.

For e-holes, you usually subtract a space for them to fit over, and point an actor factory in Kismet to use the e-hole actor as a spawn point. With the e-holes you can also swap out the surface material to more closely match the ground texture you're using.

Josarop
11-13-2007, 12:58 PM
Ok I got the E hole working, but i cant understand yet how to swap textures on it, and it would be cool with a how to make rain in your level tutorial :)

Snake
11-13-2007, 09:33 PM
From memory, you should be able to go into StaticMesh -> Rendering -> Materials, add a slot and click the green arrow to assign the selected mesh to display the material *not just base texture!* that you have selected in the Generic browser.

feldy3d
11-13-2007, 10:52 PM
SP_Factory_P were are the maps at? i havent seen any of the gears levels de-cooked

feldy3d
11-13-2007, 10:59 PM
found it. was not in content like i thought.

-=¤willhaven¤=-
11-13-2007, 11:17 PM
Ok I got the E hole working, but i cant understand yet how to swap textures on it, and it would be cool with a how to make rain in your level tutorial :)I believe you swap the textures the same way you would on a static mesh actor. It's been a long time since I've messed with them. :)