View Full Version : Static Mesh LOD Issues
11-11-2007, 09:29 PM
When I run the map in the editor everything looks great. When I run the map in game the static mesh pop in and out of their lowest LOD randomly. Does anyone know what needs to be done to fix this?
11-11-2007, 10:17 PM
I'm having the same problem with a few of my meshes. I have to be right on top of them for them to show full detail. It doesn't seem to effect most of them though.
Try copying over all the assets you are using to your own package. Textures, meshes, materials all that jazz, and then save it as a package for your level. just something i would try out
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