Molkien
11-10-2007, 12:05 PM
Right now I don't know to many, but the more I use it the more I come across. Please feel free to add your own shortcuts in UnrealEd you've come across.
Ctrl + MiddleMouse - Transports your camera to wherever you click. Great for moving across larger maps. This only works in the orthographic viewports (Top, Left, etc.)
Ctrl + RightMouse - Rotates the selected object. This also only works in the ortho views.
Alt + LeftMouse - Duplicate the selected object. Works in all viewports.
Holding Shift while moving an object keeps the viewport centered on the selected object. This also works while duplicating an object using the Alt key.
'B' - Toggles the Cube brush on and off. (The red wireframe box used to add/subtract geometry.
'T' - Toggles On/Off the terrain in the currently selected viewport.
'D' - Toggles real time on/off for your 3D viewport (allows you to see emitters/ animations in your 3D viewport)
Ctrl + A,S - Creates Addition, Subtraction Brush
Ctrl + I,D - Will Intersect/DeIntersect your Cube brush with any geometry it is overlapping.
'H' - Toggles On/Off all actors (including static meshes) in the selected viewport.
'W' - Toggles On/Off all static meshes in the selected viewport.
'G' - Toggles On/Off actors (not static meshes) and also disables the grid.
MiddleMouse - Draws a ruler. Great for measuring distances between objects. Only works in the Ortho Views, and you can only do on line at a time. It disappears on any mouse click.
'C' - Toggles On/Off Collision Information for Static Meshes
SpaceBar - Toggles between Translation, Rotation, and Scale Widgets.
Home - Will focus on the selected object.
Selecting Sync Generic Browser when you right click on a Static Mesh will allow you to find what package it is in.
End - Drops the selected object to the surface beneath in if it is floating
Ctrl + Shift will select the Brush when you click on a surface.
That's it for now. Alot of these are in the ToolTips under the Help Menu. Hope these help.
Ctrl + MiddleMouse - Transports your camera to wherever you click. Great for moving across larger maps. This only works in the orthographic viewports (Top, Left, etc.)
Ctrl + RightMouse - Rotates the selected object. This also only works in the ortho views.
Alt + LeftMouse - Duplicate the selected object. Works in all viewports.
Holding Shift while moving an object keeps the viewport centered on the selected object. This also works while duplicating an object using the Alt key.
'B' - Toggles the Cube brush on and off. (The red wireframe box used to add/subtract geometry.
'T' - Toggles On/Off the terrain in the currently selected viewport.
'D' - Toggles real time on/off for your 3D viewport (allows you to see emitters/ animations in your 3D viewport)
Ctrl + A,S - Creates Addition, Subtraction Brush
Ctrl + I,D - Will Intersect/DeIntersect your Cube brush with any geometry it is overlapping.
'H' - Toggles On/Off all actors (including static meshes) in the selected viewport.
'W' - Toggles On/Off all static meshes in the selected viewport.
'G' - Toggles On/Off actors (not static meshes) and also disables the grid.
MiddleMouse - Draws a ruler. Great for measuring distances between objects. Only works in the Ortho Views, and you can only do on line at a time. It disappears on any mouse click.
'C' - Toggles On/Off Collision Information for Static Meshes
SpaceBar - Toggles between Translation, Rotation, and Scale Widgets.
Home - Will focus on the selected object.
Selecting Sync Generic Browser when you right click on a Static Mesh will allow you to find what package it is in.
End - Drops the selected object to the surface beneath in if it is floating
Ctrl + Shift will select the Brush when you click on a surface.
That's it for now. Alot of these are in the ToolTips under the Help Menu. Hope these help.