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View Full Version : How to do outdoor envirnoments in UnrealEd?



dillydadally
11-08-2007, 01:31 PM
Hey everyone. I'm just starting to learn, but I'm very excited about making some maps for Gears of War. I've got a pretty good feeling now for making some simple indoor environments, but I would like to do some larger, outdoor environments now. I'm not even sure how to start.
If I create an additive map and just create some terrain, everything looks messed up. Or, if it's a subtractive map, it just looks like I'm in a large cube. What's the technique for making an outdoor environment? Is it just a large cube? How would you go about doing this?

Thanks!

Shakeemup
11-08-2007, 01:47 PM
I was messing with it last night and found for me that additive seemed like the easier way to do an outdoor map. What do you mean everything looks messed up?

Mithrandir0x
11-08-2007, 01:54 PM
Shouldn't you start designing the map by making first a huge Skybox?

dillydadally
11-08-2007, 02:20 PM
By messed up I mean when you look at space where there is nothing that is defined, it looks messed up (the frames don't refresh or something). I know the way it used to be done was to make a large skybox, but I wouldn't even know where to start with Unreal Ed. It would be great to get a tutorial that ran you through making a really simple outdoor environment in UnrealEd.

Here's another related question - can you load any maps from GoW into the editor? Then you could see how it was done. Or are there any user made maps yet that are outdoors?

Mithrandir0x
11-08-2007, 02:34 PM
Yep, the maps can be loaded.

dillydadally
11-08-2007, 03:06 PM
Ah yes, just loaded Clocktower. It looked like they had a sky-globe instead of a skybox. Then they created a little plane for the players to run around on, made sure there was no way to get out, and then put buildings all around in the sky-globe to give it a realistic view.

Now I've just got to find out how to make a sky-globe. It's obviously pretty simple to create the big sphere, but how to make that pretty sky scroll around on the sphere and make it look like a real sky, now that's the question.

In addition, does anyone know how to tell if a map is additive or subtractive once it's made?

Thanks everyone.

MozI
11-08-2007, 08:58 PM
The sky dome should be a static mesh. I am sure you can change the material of it to suit your needs.