WickedPenguin
10-20-2007, 10:38 AM
I've been studying the damage models for each of the vehicles, and I'm a bit stumped.
As has been noted, the vehicles now receive localized damage. If you shoot the Goliath from the front, only the front becomes damaged. After a while, certain pieces start breaking off the vehicles. For instance, the Raptor loses part of its "wing" and the Manta's nose can be nearly shot off.
How is this done? Is it only a texture change + a specialized emitter for the part that flies off? Or is it an all-new mesh that's replacing the old one? I can't really tell as we can't use the "rmode" console commands in the demo and can't open the packages in the Roboblitz editor. I've also test-shot the space where the old part used to be and haven't come to a conclusive answer. It seems as if the mesh is actually changed, but I'm not 100% sure. Maybe there's some Normal map trickery, maybe not. If we have to build additional models for every stage of damage it adds to our planning and development time.
In addition, I've noticed that the damage actually increases as you shoot the vehicle. If you fire at the Goliath's front, the texture will change and the front will actually appear to recede a bit. It looks almost as if the damaged texture is fading into place on top of undamaged texture, but it definitely appears to have some depth to it. How is this done?
Can you give us some insight?
As has been noted, the vehicles now receive localized damage. If you shoot the Goliath from the front, only the front becomes damaged. After a while, certain pieces start breaking off the vehicles. For instance, the Raptor loses part of its "wing" and the Manta's nose can be nearly shot off.
How is this done? Is it only a texture change + a specialized emitter for the part that flies off? Or is it an all-new mesh that's replacing the old one? I can't really tell as we can't use the "rmode" console commands in the demo and can't open the packages in the Roboblitz editor. I've also test-shot the space where the old part used to be and haven't come to a conclusive answer. It seems as if the mesh is actually changed, but I'm not 100% sure. Maybe there's some Normal map trickery, maybe not. If we have to build additional models for every stage of damage it adds to our planning and development time.
In addition, I've noticed that the damage actually increases as you shoot the vehicle. If you fire at the Goliath's front, the texture will change and the front will actually appear to recede a bit. It looks almost as if the damaged texture is fading into place on top of undamaged texture, but it definitely appears to have some depth to it. How is this done?
Can you give us some insight?