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BigBoyFoF
10-19-2007, 12:07 PM
I hope the programers come here, would like to see a patch or addon to enable InstaGib on the demo!

When UT2K4 demo came there was mutator nown othing,

It aint that mutch fun whitout this mutator would be cool, if they could build this on this to !.

A lot of people would like to play it !

Gugi
10-19-2007, 01:18 PM
You can't code for the demo... That's the problem^^

BigBoyFoF
10-19-2007, 02:30 PM
even if i could, don't seem the demo will allow it ...

But okay, get my point, the instagibers can't see if there game is what they need, cause there is no instagib,

it is important to test it ... to see it is usefull !

or am i the only one that see the problem ?

Mort_Q
10-19-2007, 03:29 PM
http://forums.epicgames.com/showpost.php?p=25042486&postcount=8

Simeon
10-19-2007, 04:13 PM
Some server admins should set up some instagib servers.

Too bad the players wouldn't be able to find them due to a lack of mutator filters.

BigBoyFoF
10-19-2007, 05:33 PM
they better add it whit a patch this give us a good changes to try instagib!!!

UnSkilled
10-19-2007, 06:16 PM
I want some ICTF server without translo and without vehicule with the demo to see if ICTF ladders will be nice or not! PLZ PLZ PLZ :D

I know, I know... The VCTF map's not for ICTF gameplay sadly... :(

BigBoyFoF
10-20-2007, 11:07 AM
pff, as instagib player i feel i'm left behind sorry i have to say ! epic :(

KouRyuu
10-26-2007, 11:17 AM
you can always summon it, but then only you have it.....

Xzentheus
10-27-2007, 04:29 PM
you can always summon it, but then only you have it.....

that's such a pain... sure you can make it easy and bind the key, but that would only work in single player, not in multiplayer games.

besides, instagib is point shoot kill... really doesn't need to much tweaking... some are saying the stinger is a bit too strong. This is what i see the purpose of the demo being... more of a public beta. :cool:

KewlAzMe
10-29-2007, 12:30 PM
Can't remember what the server name is.. but I've seen a demo server with mutators populated in the mutators list. I wonder if they are just compatible from UT2004... tho i somehow doubt it..

Tridith
11-01-2007, 04:19 PM
that's such a pain... sure you can make it easy and bind the key, but that would only work in single player, not in multiplayer games.

besides, instagib is point shoot kill... really doesn't need to much tweaking... some are saying the stinger is a bit too strong. This is what i see the purpose of the demo being... more of a public beta. :cool:

OK, I figured it out. Binding a Key To Summon The Instagib Riffle

One thing I will let you know to begin with:
- In my settings inside UT, I have a setting set to false that is called "Weapon Switch On Pickup". I changed this so that when I happen to walk over a weapon that UT "thinks" is better then the Insta Riffle, it switches to that gun, so I turned that off.
- Since I have to choose which weapon I want to use, after I run the command to get the insta rifle, I MUST use the scroll button to change to the gun I want to use. (I do not know how to scan through all the weapons without the mouse scroll wheel, I know the numbers will choose a weapon, but the insta rifle will not be set to one of those buttons.)
--NOTE--
When you run the command to get the insta rifle, it will not show up on the bottom of the screen where all the other weapons show up.(so you will have to keep scrolling till you find it)


What I did was edit the file "UTInput.ini", its location is:
C:\Documents and Settings\<WindowsUserName>\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config

Make a copy of this file incase something screwy happens.

Under the heading:
[Engine.PlayerInput]
add the following code:


Bindings=(Name="Get_Insta",Command="giveweapon utgame.utweap_instagibrifle",Control=False,Shift=false,Alt=False)
Bindings=(Name="tab",Command="Get_Insta",Control=False,Shift=false,Alt=False)

Next Heading to Add code to is under:
[UTGame.UTPlayerInput]


Bindings=(Name="Get_Insta",Command="giveweapon utgame.utweap_instagibrifle",Control=False,Shift=False,Alt=False)
Bindings=(Name="Tab",Command="Get_Insta",Control=False,Shift=False,Alt=False)

Since I am using the "TAB" button to do this code I have to change the TAB button to something else, because currently it is set to the console. (The console is where you can type commands)

So now find the following spot:

[Engine.Console]

and change


TypeKey=tab

to


TypeKey=backslash

the backshash key is "\", on my keyboard it is right between the "Enter" and the "Backspace", your location may be different.

If you want to use a different key to bind this command to, you will have to look through the UTInput.ini file and find the name of the key that you are looking for.
For example the "\" key is called "backslash" and the (") key is called "Quote".
The area that shows these different names is under [Engine.UIInputConfiguration]

So if you wanted to bind the "\" key to this command, you would have to do the following:



[Engine.PlayerInput]
Bindings=(Name="Get_Insta",Command="giveweapon utgame.utweap_instagibrifle")
Bindings=(Name="backslash",Command="Get_Insta")

[UTGame.UTPlayerInput]
Bindings=(Name="Get_Insta",Command="giveweapon utgame.utweap_instagibrifle",Control=False,Shift=False,Alt=False)
Bindings=(Name="Backslash",Command="Get_Insta",Control=False,Shift=False,Alt=False)


if you did want to bind the backslash key, then you would not have to change what the TAB key does.


****The Following isn't very important, but I thought I would add it incase anyone was wondering where I came up with it.
In the code:
Bindings=(Name="backslash",Command="Get_Insta")

The code Get_Insta is just the name of a method that I wanted to call, I made up this line and it could be anything that you wanted it to be. (Just as long as it didnt match any other methods in the INI file.)

I hope that I have explained this well enough for everyone. If you have any questions. Dont be afraid to ask.

KewlAzMe
11-01-2007, 04:43 PM
OK, I figured it out. Binding a Key To Summon The Instagib Riffle


can't you just do:

setbind numpad0 giveweapon utgame.utweap_instagibrifle

('Setbind' replaced 'set input')

Haven't tried it myself yet.

Tridith
11-01-2007, 06:43 PM
can't you just do:

setbind numpad0 giveweapon utgame.utweap_instagibrifle

('Setbind' replaced 'set input')

Haven't tried it myself yet.

huh...I didn't know about setbind. I was trying set input and obviously it wasn't working.

Haven't tried it myself either.

Tridith
11-01-2007, 06:54 PM
yep it works...and is much easier. Wish I would have known about setbind.

to set it to a key you still have to know what the word is for that key.

For example "]" is equal to "rightbracket"

so to bind to that key you can type:
setbind rightbracket giveweapon utgame.utweap_instagibrifle
...like you said.
Guess you just want to be careful not to do this over another key that you use. unless you know how to bind that key to something else.

BVicious
11-08-2007, 07:00 PM
Instagib works - what is there really to "test" or check out in the demo for it. Play using the shock rifle to see the feel of it - then you'll know if you like instagib.

KewlAzMe
11-08-2007, 08:35 PM
Instagib works - what is there really to "test" or check out in the demo for it. Play using the shock rifle to see the feel of it - then you'll know if you like instagib.

Or just summon the instagib rifle in offline demo play.. then you'll really know if you like it.

KewlAzMe
11-08-2007, 08:37 PM
yep it works...and is much easier. Wish I would have known about setbind.

to set it to a key you still have to know what the word is for that key.

For example "]" is equal to "rightbracket"

so to bind to that key you can type:
setbind rightbracket giveweapon utgame.utweap_instagibrifle
...like you said.
Guess you just want to be careful not to do this over another key that you use. unless you know how to bind that key to something else.

Ya that's how it has always been in all UT games.. just like the asterisk and plus and minus on the far right hand of the keyboard is known as the "greyplus", "greyminus", and "NumPad0", "NumPad1", etc