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View Full Version : no adrenaline? pickups to replace combos? does this mean no mutant?!



Eixo
10-16-2007, 03:18 PM
Mutant was one of my all time favorite gametypes I loved. The dynamic, the abilities. everything. Sadly Im pretty sure this will not be in UT3 since adrenaline combos have no become pick-up-power-ups. Still I suppose you could at least use the invisible and berserk powerups as a basis for creating a mutant mod. If someone would make this I would be forever indebted.

KewlAzMe
10-16-2007, 03:30 PM
ya i too will miss the mutant gameplay. I think an adrenaline framework will have to be created for all the adrenaline gametypes

Caravaggio
10-16-2007, 04:07 PM
Does anyone know if there will be a relics mod? I see no reason the same "random spawn position" they used to use for that couldn't be used to make an adrenaline mutator, and therefore a mutant one.
You just wouldn't know where the pills appeared.

Mugglez
10-17-2007, 11:53 AM
Does anyone know if there will be a relics mod? I see no reason the same "random spawn position" they used to use for that couldn't be used to make an adrenaline mutator, and therefore a mutant one.
You just wouldn't know where the pills appeared.

I don't think you'll see relics until the ChaosUT team releases their mod for UT3. That's the only place I ever saw the relics included.