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View Full Version : Jungle Habitats???



Chicken_Pot_Pie
10-12-2007, 02:55 PM
So I know that speed tree is integrated into ued3 right? My question is, how feasable do you guys think making jungle habitats would be. I have some ideas for a mod but they involve a jungle type setting.

I have thought about moving to the crysis engine, but frankly I think this engine is just as good if not better. Its also hard not to respect the fact that the modding comunity for the Unreal series has been...well....unreal, and the model, entity intigration pipe line seem to be pretty damn well established for us Modders.

So what do you guys think?

The mod would focus on a fictional and inspired Thai land and the burmes invasions a long time ago

GoOse.buffAWh
10-13-2007, 08:37 AM
this sounds like a great but won't the areas have to be closed though
because if the map was to big it would take the mick tryin to find people

innociv
10-13-2007, 03:50 PM
i'ts definitely possible but they will be much higher poly than normal maps, keep that in mind, so you wouldn't want to fill them with vehicles and stuff.

What you could do is have some narrow valeys that the foliage and trees are between, this way you don't have vast distances of the foliage and trees being rendered.

You can use SpeedTree, built into UE3, which lowers the LOD of trees dynamically over range to improve quality but personally.. I do not like how SpeedTree looks.

SpeedTree looks pretty great but it's nothing compared to what you can make by hand!

Cbotronv5
10-15-2007, 12:48 AM
I would love to see a mod of this.

zombiexm
10-15-2007, 02:47 AM
Might sound dumb, I've not been reading up on the UE3 engine.
What is speedtree , is it some sort of thing that could be use to make trees swing in the end , or grow?
haha.

Zhou
10-15-2007, 09:44 AM
Speedtree was the program created by students a little while ago and used by TES4: Oblivion to do automatic tree stuff like LOD and even creation of the models.

(please correct me if I'm wrong but that's the impression I got)

Marsfyre
10-20-2007, 09:28 PM
one thing for you to consider is that the speedtree editor is not built into unreal, and isn't free for public use.

Chicken_Pot_Pie
10-21-2007, 10:42 PM
ugh, really? That stinks.