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View Full Version : random spawn timers



re8
10-10-2007, 04:30 PM
Seems like people like to camp power-ups to deny other their usage:
http://utforums.epicgames.com/showthread.php?t=578299
I never played DM in UT2004, but I know in ONS there are a few that would camp the vehicle spawns.

Perhaps a respawn randomizer for all the power-ups, vehicles, super weapon-pickups is in order? Maybe something with more umph, like a player's health starts to tick down if they stand in the spawn spot too long...?

Simeon
10-10-2007, 04:41 PM
I dunno, it's typically the new people that want to fly the Raptor and they camp it till it spawns.. I think they'll wait a little longer anyway for the Raptor to spawn. After all, you can't increase the time between two spawns too much, that would hurt the game, so this modification would need to work in a slightly different way to only discourage campers. Just varying the spawn times won't really work.

Taboen
10-10-2007, 05:04 PM
It's concidered as a skill to be able to time your pickups in DM/TDM. So loads of people won't want to do it. But a mutator for this would be great, just for publics who want something different :)

ION3
10-11-2007, 05:37 PM
im with Taboen

Hedge-o-Matic
10-13-2007, 11:52 AM
Yep. Spawn randomizers are great. Just pack them all into one mutator, rather than a dozen small ones.

Iron_Storm
11-13-2007, 02:37 PM
It's concidered as a skill to be able to time your pickups in DM/TDM. So loads of people won't want to do it. But a mutator for this would be great, just for publics who want something different :)

+1
very well described

CreepyD
11-14-2007, 09:08 AM
Shield, amp and invis are already slightly randomized by default.
You can still time them (shield is still basically 55 seconds), but you will not get it DEAD ON, only within a couple of seconds.