View Full Version : Implementing Vehicles
09-22-2007, 06:51 PM
Is it possible to add vehiclefactories for downloaded vehicles in UED? Is this even possible?
From what I've seen it is, but I still have no idea how to get it onto the map, or how to import or assemble it, if I have to, again I have no idea on what is required. I hope it doesn't require a class?
Thanks for any advice
10-02-2007, 01:58 AM
You should find the member "rumple". Find one of his thread and reply to it. I know he adds custom vehicle factories to his maps.
10-02-2007, 02:46 PM
There's a couple of things I think you could do. You could code your own factory class, there's not much to one.
class ONSTankFactory extends ONSVehicleFactory;
Or you could simply use a different vehicle factory in your map (e.g. ONSTankFactory), open it's properties up and change the MESH and VEHICLE CLASS fields to match your custom vehicle. I didn't try this, but I believe it should work just fine.
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