View Full Version : targa textures in UeD2.0?
08-18-2007, 05:52 PM
I have been asked to modify some UT'99 GOTY maps by adding transparent textures. Easy using GIMP to make a targa file for 2k4/ UeD 2.x but I can't get targa to import to UeD 2.0 - anyone have experience with this?
08-20-2007, 01:50 PM
Transparency is a surface property in UT99.
08-20-2007, 02:11 PM
UE1 doesn't support alpha channels or 32bit color depth. Textures have to be 8bit (256 color palette).
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