View Full Version : Are open meshes OK in Unreal Engine 3, as well as engons, etc?
3Deeing
08-09-2007, 10:52 PM
Just curious,
Does UE3 handle opens meshes OK, or is that a no-no?
Also, how does it do with engons?
(By open mesh, I mean "floating" geometry on a model that isn't connected by any vertices, etc. to other parts of the model, yet it's all one model/UVmap).
Thanks. :D
I don't see any reason why it shouldn't. I was able to do that with character models in ut2k4 but I'm sure that it would work with static meshes or any other type of geometry that UE3 uses.
fuegerstef
08-10-2007, 03:49 AM
wtf are engons?
A google search came up with a page on the RoboBlitz wiki...
...it was Spoudazo who used the word there. :p
"engons 3d" in google does not come with a definition (and only 12 results in the whole internet) and a search for "engons" without "3d" comes up with everything from religion to greek family reunions.
Wikipedia does not know this term at all.
Molgan
08-10-2007, 04:29 AM
No he didn't make it up. ^^ An engon is a polygon defined by n number of vertices, basicly means all polys with more then 4 edges.
fuegerstef
08-10-2007, 04:34 AM
No he didn't make it up. ^^ An engon is a polygon defined by n number of vertices, basicly means all polys with more then 4 edges.
So he means an n-gon... ...engon is made up, maybe not by him but it isn't the correct term. Usually it is used like 23-gon or alike.
Molgan
08-10-2007, 04:42 AM
So he means an n-gon... the n is the variable that defines the number of sides/edges... ...so engon is made up.
I think the word engon is used in mathematics to sum up these type of shapes too. Well, someone made it up at some point. =)
Edit: It might not be the proper term in math, but it's the common name used to describe the shape in modeling and hence it's the proper term here.
Mighty BOB!
08-10-2007, 04:47 AM
n-gon is the proper term.
3Deeing
08-10-2007, 08:37 AM
Thanks for the info.
Yeah, I think n-gons is the usual term, though I've seen both. :)
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