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View Full Version : Are open meshes OK in Unreal Engine 3, as well as engons, etc?



3Deeing
08-09-2007, 10:52 PM
Just curious,

Does UE3 handle opens meshes OK, or is that a no-no?

Also, how does it do with engons?

(By open mesh, I mean "floating" geometry on a model that isn't connected by any vertices, etc. to other parts of the model, yet it's all one model/UVmap).

Thanks. :D

Xero
08-10-2007, 12:35 AM
I don't see any reason why it shouldn't. I was able to do that with character models in ut2k4 but I'm sure that it would work with static meshes or any other type of geometry that UE3 uses.

-VT-
08-10-2007, 01:02 AM
wtf are engons?

fuegerstef
08-10-2007, 03:49 AM
wtf are engons?

A google search came up with a page on the RoboBlitz wiki...

...it was Spoudazo who used the word there. :p

"engons 3d" in google does not come with a definition (and only 12 results in the whole internet) and a search for "engons" without "3d" comes up with everything from religion to greek family reunions.

Wikipedia does not know this term at all.

Molgan
08-10-2007, 04:29 AM
No he didn't make it up. ^^ An engon is a polygon defined by n number of vertices, basicly means all polys with more then 4 edges.

fuegerstef
08-10-2007, 04:34 AM
No he didn't make it up. ^^ An engon is a polygon defined by n number of vertices, basicly means all polys with more then 4 edges.

So he means an n-gon... ...engon is made up, maybe not by him but it isn't the correct term. Usually it is used like 23-gon or alike.

Molgan
08-10-2007, 04:42 AM
So he means an n-gon... the n is the variable that defines the number of sides/edges... ...so engon is made up.
I think the word engon is used in mathematics to sum up these type of shapes too. Well, someone made it up at some point. =)

Edit: It might not be the proper term in math, but it's the common name used to describe the shape in modeling and hence it's the proper term here.

Mighty BOB!
08-10-2007, 04:47 AM
n-gon is the proper term.

3Deeing
08-10-2007, 08:37 AM
Thanks for the info.

Yeah, I think n-gons is the usual term, though I've seen both. :)