EdudDiputs
07-25-2007, 02:32 AM
Is their a kind of texture or script that can be applied to the surface so that it renders nothing, creating a hall of mirrors effect?
Would a transparent texture do this if applied to a bsp surface, or would the surface just be transparent, and the game would just render what ever is behind the wall?
I'd like a method that does not render whatever is behind the wall, as I would not want an entire stage to have hall of mirrors effect. Only a room or two should have it. Other rooms would be normal.
Thanks,
Joel
Would a transparent texture do this if applied to a bsp surface, or would the surface just be transparent, and the game would just render what ever is behind the wall?
I'd like a method that does not render whatever is behind the wall, as I would not want an entire stage to have hall of mirrors effect. Only a room or two should have it. Other rooms would be normal.
Thanks,
Joel