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View Full Version : UNREAL IDEA: Rocket Jumping



I Have Candy
06-06-2007, 02:11 AM
This might sound a bit like its rippong off of Team Fortress, and it is a bit. How would you guys feel if they allowed Rocket Jumping in UT3? Such as if you triple loaded a rocket and put it underneath you, it would launch you high up. Obviously you would take some damage, but they could tweak it so it isnt a suicide like it would be in other UT games. I know the Shield Gun allows this sort of thing, but its always a lot harder to do and the height isnt really worth it.

Kold_
06-06-2007, 03:12 AM
I wouldn't mind it as a mutator. We still don't know how UT3's gameplay will be but I think the impact hammer is good weapon for jumping higher than normal. It requires some skill to use so you have to practice to master it, but I doesn't detract from UT's gameplay.

Xyx
06-06-2007, 03:41 AM
Tweaking rockets into the absurd seems neither necessary nor desirable, especially considering that the Impact Hammer is always available...

Boksha
06-06-2007, 08:12 AM
I think the impact hammer or shieldgun serves that purpose very well, yes. I just hope shield/hammerjumping won't be as damaging as it was in UT. The shieldgun in UT2k4 was well done.

Kronos
06-06-2007, 10:40 AM
I think all weapons should do a more considerable knock back then any of the previous UT's.

Lert
06-06-2007, 10:53 AM
I think that if you aim rockets at the ground you should get full damage from them as if you got hit by them from someone else shooting you.

After all those are three (3) high explosive, rocket-propelled grenades, that you're shooting at your own FEET.

steak
06-06-2007, 11:00 AM
I think that if you aim rockets at the ground you should get full damage from them as if you got hit by them from someone else shooting you.

After all those are three (3) high explosive, rocket-propelled grenades, that you're shooting at your own FEET.

same here. i c no reason to add rox that boost u, i wont waste my ammo when i have shield gun, but thats just me.

Kronos
06-06-2007, 11:23 AM
I think that if you aim rockets at the ground you should get full damage from them as if you got hit by them from someone else shooting you.

After all those are three (3) high explosive, rocket-propelled grenades, that you're shooting at your own FEET.

I wouldnt mind agreeing with you on that, but if thats the case then you should also recieve the same knock back as if you shot an enemey at the foot.

Raynor
06-06-2007, 11:33 AM
No - I don't want any "quack" elements into UT3. But as mutator, it might entertain some crowd.

booshack
06-06-2007, 12:13 PM
Hehe, go play some UT99 Assault, you will see that the impact hammer (will be in ut3) is used all the frickin time for jumping large obstacles.

RL jumping has its place though - low grav CTF maps with no damage from friendly fire. Hehe, gotta love jumping from tower to tower on Face and capping in a total of ~5 seconds ^^

Magwa
06-06-2007, 12:25 PM
I think that if you aim rockets at the ground you should get full damage from them as if you got hit by them from someone else shooting you.

After all those are three (3) high explosive, rocket-propelled grenades, that you're shooting at your own FEET.

agreed... take full damage for firing any weapon at your feet if you want to piston jump or whatever you better have full health and all the shields... and to the thread starter rocket jumping has always been in UT in one way or another...

aLeX
06-06-2007, 12:28 PM
this feature is already done for rocket arena :)

Kronos
06-06-2007, 12:35 PM
No - I don't want any "quack" elements into UT3. But as mutator, it might entertain some crowd.

Why not, there in the same crowed, practically brothers. Besides Quake isnt the only thing that has rocket jumping, like the thread starter said, "Team fortress has it".

To me it doesnt have to be as nearly as overdone as in either of thoughs games but in common sense, shooting any type of explosive at your feet is guna throw ya some where, UT1 had a decent amount of knockback from your own rockets, until UT2k3/4 came along you werent even able to move 4 feet from rocketing yourself.

Raynor
06-06-2007, 12:42 PM
Yes, but when I hear termin "rocket jump" first thing is quake that associates with that. Impact Hammer was good for jumping in UT1 and I hope it will do the same in UT3.

Raad11
06-06-2007, 01:09 PM
Rocket jumping is for Quake and mutators. Impact hammer is fine for jumping, they could just decrease the self-damage a little.

BTW, you can FLAK JUMP. Use the secondary flak, you'll get a nice boost (more than a rocket) but the self-damage is a bit high. It's enough to carry you from the ground floor to the shock rifle platform on DM-Ironic in UT2004.

Boksha
06-06-2007, 03:15 PM
I think all weapons should do a more considerable knock back then any of the previous UT's. Not the shock primary, please. :p


agreed... take full damage for firing any weapon at your feet if you want to piston jump or whatever you better have full health and all the shields... and to the thread starter rocket jumping has always been in UT in one way or another... Self-damage from the impact hammer shoud be reduced significantly IMO (like it is in UT2004). Kind of like how firing a gun can kill whoever you fire at but won't take off your own hand.
In fact I always thought it was weird it did any damage to the user to begin with. Wasn't the impact hammer supposed to be a mining tool?

Da Spadger
06-06-2007, 03:28 PM
In fact I always thought it was weird it did any damage to the user to begin with. Wasn't the impact hammer supposed to be a mining tool?


"Boss, this... tool doesn't really look safe to use."
"Nonsense!"
"I'm not kidding, Craig had to be taken to sickbay when he tried to use this damn thing."
"Let me just demonstrate how t-YEOW!"

Garcia y Vega
06-07-2007, 02:28 AM
I know the Shield Gun allows this sort of thing, but its always a lot harder to do and the height isnt really worth it.

What? Sheild gun owns for trick jumpin, we dont need no silly rox. I'm interested to see how the new impact hammer will work tho.

fuegerstef
06-07-2007, 06:34 AM
ShieldGun is fine in height and self-damage. :)

iron12
06-07-2007, 09:11 AM
The hammers coming back and I think it’s a neat skill to learn how to jump to high places with it.

Xero
06-07-2007, 09:57 AM
This might sound a bit like its rippong off of Team Fortress, and it is a bit. How would you guys feel if they allowed Rocket Jumping in UT3? Such as if you triple loaded a rocket and put it underneath you, it would launch you high up. Obviously you would take some damage, but they could tweak it so it isnt a suicide like it would be in other UT games. I know the Shield Gun allows this sort of thing, but its always a lot harder to do and the height isnt really worth it.
That's not ripping off Team Fortess. Rocket Jumping has been around since Quake 1. I can't remember if Doom or any other games had it before that. Anyway it was a really neat trick that skilled players can perform without taking any damage at all. Yes I've done it so many times it's become as second nature as simple jumping. I think it would be really cool to have but I'm not sure if they can implement it at this stage without messing up the gameplay through the rocket gun. So you'll most likely see as a mutator.

Hedge-o-Matic
06-07-2007, 01:06 PM
...gotta love jumping from tower to tower on Face and capping in a total of ~5 seconds ^^

Reason enough to keep the feature out, I say.

Rocket jumping was old hat by the time epic did Unreal. They left it out of UT1 for good reasons.

I Have Candy
06-07-2007, 04:35 PM
Reason enough to keep the feature out, I say.

Rocket jumping was old hat by the time epic did Unreal. They left it out of UT1 for good reasons.

instagib ctf works a lot better for boosting

Antigru
06-07-2007, 05:00 PM
Keep it out, i don't need another quake element to spoil Unreal.

Hedge-o-Matic
06-07-2007, 05:10 PM
instagib ctf works a lot better for boosting

Touche. But the super shock rifle is a different animal than the rocket launcher, and the particulars of a niche gametype don't translate well to the capabilities of a weapon used in every gametype.

Boksha
06-08-2007, 08:39 AM
That's not ripping off Team Fortess. Rocket Jumping has been around since Quake 1. I can't remember if Doom or any other games had it before that. I think one of the first recorded instances of rocketjumping was the Firebomb jump needed in the final level of Rise of the Triad. :D


Anyway it was a really neat trick that skilled players can perform without taking any damage at all. Not in any Quake game I know... in that game kickback is bound directly to damage dealt, so no damage means no boost. I think in Rocket Arena self-damage is disabled completely, so you can safely do it there, but that has little to do with skill.

Garcia y Vega
06-08-2007, 11:41 AM
Yea boksha is right, only time you dont take dam from rox in q1 is with mod. the bounce/damage ratio is pretty high normally tho