Defector
01-23-2007, 07:25 PM
Canals: We all know, and I think we all love it. I havnt had any real 4v4 teams, but plenty of 2v2 matches with buddies. Here is what I have taken from the map, and you guys can add some suggestions or tactics or whatever.
Routes:
1. Sniper Rush
2. Mid Bridge Fortification/ Low ground Suppression
3. River Rush Down
4. High Ground Flank
definitions
Low Ground- where the revolver spawns. can enter the canal or step up onto bridges.
High ground- walled off area with equal elevation to the bridges. Only connects to three bridges.
1. Sniper Rush
I think most of us know this one. If you are first in line at the spawn you should roll-roadie run all the way around to your bridge, next to some sandbags. Then, without looking, just press left/right and roadie run up to the sniper. Grab cover and take out the enemy sniper, if possible. Also watch the river for the torquebow or a rusher coming under your bridge...
This spot is essential to take control of the power weapon spawns. The bow, sniper, and frags can all be seen from this vanatage point. After you feel things are secure on this level, take back to the lower ground or to the higher ground as support. Note: Only one person should ever take this route.
2. Mid Bridge Fortification/ Low ground Suppression
This is a fun one, if you are fast enough. High Sensitivity is required. On spawn, roll-roadie run as usual, and follow whoever is headed for the sniper, but continue past your bridge and head towards the center bridge. This should all be done in a single roadie run without any pauses.
Mid bridge fortification: Should you arrive un-interrupted by enemy fire, run up the the middle bridge and take cover agaisnt the wall. Never use a center block here as you are just sniper fodder. This spot is great for a good communicator- you will be able to see most of the enemy team and help your sniper get his weapon by suppressing the enemy sniper.
Enemies taking the low ground cannot move past the middle bridge if you have a guy in the rear, taking the low ground spot. If you encounter no enemies, its best to head towards high ground and meet with allies there. Note: Forget the grenades for a while... you can pick them up when you have the enemy snipe dead.
Low ground suppression: If, while running towards the middle bridge, enemies start taking shots at you, it is best to take cover. From here you should be completely protected so long as an enemy does come under the center bridge- so watch it. The main idea is to not die, hold the enemy back, and draw fire. If the enemies die or you have nothing to shoot at, you have three options: get the bow, head up to high ground from the center bridge, or head towards the enemy side base. It is probably best to do something with the sniper, tho, or stick with other teammates.
Tip: Take a teammate or get onto the center bridge.
3. River Rush Down
I am sure there is someway to get past that boat without interrupting your roadie run:( This is a doozy. Run for the torquebow and cover it. Or run for the torquebow and snag it. Or if you are up front and have backup, try to rush all the way to the backside of the enemy spawn. That would be the quickest flank in the map, and a near guarenteed victory.
This route leaves you the most open while also giving you many options for flanking. Running under the middle bridge and seeing a guy in the "low ground" area under cover is a kill. just watch for his teammates. taking the torquebow makes you a serious threat, but keep in contact with your sniper to see what is going on with the enemy sniper...
tip: dont stay in the river
4. High ground Flank
This is probably the most important route to take on Canals. It is well protected and leads to everything. You have easy access to every bridge and lots of cover and hiding spots. It is probably best to move down the map and come around the enemy's bridge, or if needed be, take control of the center bridge to help the "low ground" guys.
How to: Roll-Roadie under your bridge and veer off towards the stair case. Continue running until the stairs ar eto your side. Without aiming or looking, press left/right on your movement stick and roadie run up the staircase. Your camera automaticall adjusts. At the top of the staircase veer off to one side away from your bridge and stop. Again, without looking, start to roadie run along the high ground path. this is the trickiest part, as there are so many damn sand bags in the way it is hard to not get stuck. Practice makes perfect.
Cover the enemy side and try to spot the sniper. If he is unguarded, flank and kill, otherwise you may have to shotgun your way thru. If you are outmanned, try to just hunker down and wait for another opening elsewhere.
If you want, take the center bridge and move towards lower ground. You can put pressure on the enemy sniper or help flank some lower ground enemies. grenades are an easy pickup from here as no one can see you going for them until it is too late.
the ideal route would be to take out the enemy sniper, retrieve it, and start taking out the enmies from behind them- this forces a pinch on all you enemies and screws there cover system. If you are on the receiving end, take to high ground or pull back to under your bridge.
Comments? Rants? Flames? If this goes well, I'll do another map. Your choice.
Routes:
1. Sniper Rush
2. Mid Bridge Fortification/ Low ground Suppression
3. River Rush Down
4. High Ground Flank
definitions
Low Ground- where the revolver spawns. can enter the canal or step up onto bridges.
High ground- walled off area with equal elevation to the bridges. Only connects to three bridges.
1. Sniper Rush
I think most of us know this one. If you are first in line at the spawn you should roll-roadie run all the way around to your bridge, next to some sandbags. Then, without looking, just press left/right and roadie run up to the sniper. Grab cover and take out the enemy sniper, if possible. Also watch the river for the torquebow or a rusher coming under your bridge...
This spot is essential to take control of the power weapon spawns. The bow, sniper, and frags can all be seen from this vanatage point. After you feel things are secure on this level, take back to the lower ground or to the higher ground as support. Note: Only one person should ever take this route.
2. Mid Bridge Fortification/ Low ground Suppression
This is a fun one, if you are fast enough. High Sensitivity is required. On spawn, roll-roadie run as usual, and follow whoever is headed for the sniper, but continue past your bridge and head towards the center bridge. This should all be done in a single roadie run without any pauses.
Mid bridge fortification: Should you arrive un-interrupted by enemy fire, run up the the middle bridge and take cover agaisnt the wall. Never use a center block here as you are just sniper fodder. This spot is great for a good communicator- you will be able to see most of the enemy team and help your sniper get his weapon by suppressing the enemy sniper.
Enemies taking the low ground cannot move past the middle bridge if you have a guy in the rear, taking the low ground spot. If you encounter no enemies, its best to head towards high ground and meet with allies there. Note: Forget the grenades for a while... you can pick them up when you have the enemy snipe dead.
Low ground suppression: If, while running towards the middle bridge, enemies start taking shots at you, it is best to take cover. From here you should be completely protected so long as an enemy does come under the center bridge- so watch it. The main idea is to not die, hold the enemy back, and draw fire. If the enemies die or you have nothing to shoot at, you have three options: get the bow, head up to high ground from the center bridge, or head towards the enemy side base. It is probably best to do something with the sniper, tho, or stick with other teammates.
Tip: Take a teammate or get onto the center bridge.
3. River Rush Down
I am sure there is someway to get past that boat without interrupting your roadie run:( This is a doozy. Run for the torquebow and cover it. Or run for the torquebow and snag it. Or if you are up front and have backup, try to rush all the way to the backside of the enemy spawn. That would be the quickest flank in the map, and a near guarenteed victory.
This route leaves you the most open while also giving you many options for flanking. Running under the middle bridge and seeing a guy in the "low ground" area under cover is a kill. just watch for his teammates. taking the torquebow makes you a serious threat, but keep in contact with your sniper to see what is going on with the enemy sniper...
tip: dont stay in the river
4. High ground Flank
This is probably the most important route to take on Canals. It is well protected and leads to everything. You have easy access to every bridge and lots of cover and hiding spots. It is probably best to move down the map and come around the enemy's bridge, or if needed be, take control of the center bridge to help the "low ground" guys.
How to: Roll-Roadie under your bridge and veer off towards the stair case. Continue running until the stairs ar eto your side. Without aiming or looking, press left/right on your movement stick and roadie run up the staircase. Your camera automaticall adjusts. At the top of the staircase veer off to one side away from your bridge and stop. Again, without looking, start to roadie run along the high ground path. this is the trickiest part, as there are so many damn sand bags in the way it is hard to not get stuck. Practice makes perfect.
Cover the enemy side and try to spot the sniper. If he is unguarded, flank and kill, otherwise you may have to shotgun your way thru. If you are outmanned, try to just hunker down and wait for another opening elsewhere.
If you want, take the center bridge and move towards lower ground. You can put pressure on the enemy sniper or help flank some lower ground enemies. grenades are an easy pickup from here as no one can see you going for them until it is too late.
the ideal route would be to take out the enemy sniper, retrieve it, and start taking out the enmies from behind them- this forces a pinch on all you enemies and screws there cover system. If you are on the receiving end, take to high ground or pull back to under your bridge.
Comments? Rants? Flames? If this goes well, I'll do another map. Your choice.