r0nbo
11-19-2006, 10:46 AM
My grandson wanted to play UT2004 last night and it kept crashing. Worked fine a few weeks ago. I installed newest video drivers and that had no effect.
This is a new one on me. I can usually get stuff working but this one escapes me. I tried it this morning just to get the error message text and no problem.. up jumped the boogyeman :).
UT2004 Build UT2004_Build_[2005-02-15_17.02]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 3052 MHz with 1022MB RAM
Video: RADEON 9700 PRO (6648)
General protection fault!
History: FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::MoveActor <- xPlayer <- AActor::moveSmooth <- UObject::ProcessEvent <- (xPlayer DM-Corrugation.xPlayer, Function XGame.xPlayer.PlayerTick) <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Corrugation <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free <- FALSoundSource::Stop <- UALAudioSubsystem::Flush <- UALAudioSubsystem::Shutdown <- UALAudioSubsystem::ShutdownAfterError
This is a new one on me. I can usually get stuff working but this one escapes me. I tried it this morning just to get the error message text and no problem.. up jumped the boogyeman :).
UT2004 Build UT2004_Build_[2005-02-15_17.02]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 3052 MHz with 1022MB RAM
Video: RADEON 9700 PRO (6648)
General protection fault!
History: FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::MoveActor <- xPlayer <- AActor::moveSmooth <- UObject::ProcessEvent <- (xPlayer DM-Corrugation.xPlayer, Function XGame.xPlayer.PlayerTick) <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Corrugation <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free <- FALSoundSource::Stop <- UALAudioSubsystem::Flush <- UALAudioSubsystem::Shutdown <- UALAudioSubsystem::ShutdownAfterError