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View Full Version : A semi round map.



Hanji
09-23-2006, 06:52 PM
Well, you know since the Warfare maps are going to be large......
Ok, lets take it like this: A planet is round, a game map in UT2007 is some where in a planet right? So, is it posible to make a semi sphere map that is curve a few degrees? Yeah, players won't notice it, but every small touch counts right? It would be nice if the UE can do it to a already made map...... :confused: Makes the sky look a bit more round won't it?

Gregori
09-23-2006, 07:10 PM
Depends on spherical gravity and spherical terrain maps being possible!

If both of those were possible, spherical(mini planets) and semi spherical maps would be no problem.

Curvature of a large planet would be inperceptable on ONS/Warfare maps scale.

Hamburger
09-23-2006, 07:21 PM
players won't notice it, So what would be the point? In fact what’s the point of the thread.
but every small touch counts right? Hmm no not really. It can get to the point its pointless like a lot of maps out there. There is such a thing of over doing it you know.

NeoPhoenixIIM
09-23-2006, 07:30 PM
You don't need a map that curves. Epic already had code in place that made objects at a distance shrink out of sight.They will probably make the illusion even better in UT2007.

JaFO
09-24-2006, 02:24 PM
Why not have maps that link seemlessly ?
You wouldn't need to have 'curved' maps, because the effect is the same.

The only ones that would ever see the 'curve' would be players in extremely high altitudes. And I think it's a given that we won't have a vehicle that can reach that kind of altitude ... at least not without being blasted to bits before it even got anywhere near. ;)

MonsOlympus
09-24-2006, 02:27 PM
It also differs from planet to planet with smaller planets having almost cliff like horizon where as on bigger planets the horizon could be way higher than on earth. Its probably just easier to use a skybox, fogging and clipping distance then get JaFO's maps that link seamless and bam a planet lolz :D

Hanji
09-24-2006, 04:43 PM
Hmm, but it will make polygon culling more easier a tiny weeee bit, rofl, ok, its pointless.

Scylla
09-24-2006, 04:50 PM
This thread should wither and die. Not only would you not notice the difference in real life, but the author even said they wouldn't:


Yeah, players won't notice it

_Lynx
09-24-2006, 05:09 PM
Adding something that requires a lot of work and especially if that something is not noticeable and is does not add somethng valuable to gameplay is a waste of money and time. A perfect game is a game that has only those things it needs to have, be it graphics, features, physics etc. No more, no less.

Hanji
09-24-2006, 05:33 PM
Please don't add salt and dig the wound deeper.

A_Spec
09-25-2006, 09:31 AM
The engine should support such gravity. So it should be possible.

Chicken_Pot_Pie
09-25-2006, 06:53 PM
Well, you know since the Warfare maps are going to be large......
Ok, lets take it like this: A planet is round, a game map in UT2007 is some where in a planet right? So, is it posible to make a semi sphere map that is curve a few degrees? Yeah, players won't notice it, but every small touch counts right? It would be nice if the UE can do it to a already made map...... :confused: Makes the sky look a bit more round won't it?

A planet may be round but you dont precieve it that way. The horizon doesn't look round but we know that it is.

the trick is to manipulate the viewers perception into seeing what his brain can understand while not actually going by a "world" data.

oh and from what I understand there is no more "sky Box".

Gearbox
09-30-2006, 09:04 PM
I liked the dragons idea better

Gregori
09-30-2006, 10:00 PM
you would!

r1esG0
10-01-2006, 05:04 AM
I liked the dragons idea better

go play soulkeeper


i think it could have an use, if you want to make a map that is a litte asteroid or something, for example like the kaito s planet (the teacher of goku )
on that anime

Killer909
10-02-2006, 06:29 PM
This whole idea was thought up in ut2k4 back in July '05. Several other mappers and myself attempted to create a full planet (small of course) that anyone could walk around. We were lucky enough that pospi's independent gravity mod was released at the right time, and the last version we released included the first version of his mod.
http://www.mrwadlo.com/sgc/utmods/smallplanet_shot1.jpg
As for the map being complete, the gravity is a huge step in the right direction for 2k4, but to get an entire planet/moon/sphere that you can walk around without it being a little awkward, the mod project would have to continue a bit more.

Pospi's Independent Gravity Mod (ut2k4) (http://www.ataricommunity.com/forums/showthread.php?t=499488&page=2&highlight=planets)
The "Small Planets" Map I helped create (ut2k4) (http://www.ataricommunity.com/forums/showthread.php?t=483059&highlight=planets)

As for ut2k7, From what I've seen, the engine would make the entire idea possible... with enough work, it can be done in 2k4! And of course I'm talking about actually having a sphere shape.