View Full Version : Any way to adjust the skins brightness?
09-19-2006, 02:30 AM
I'm wanting to adjust the color.tint or gamma of certain skins I prefer. They appear too bright (for my taste) and look unrealistic.
Is there a how to import a modified texture file into an esiting texture file? Or is there a setting that will allow me to tone down the skins a bit?
I have experimented with all of the gamma, brightness, contrast settings, still, it's not quite right.
Thanks for the input.
09-19-2006, 07:48 AM
Changing the textures is a big no no in this game. It's considered cheating (even if you're not doing that) and will get you booted from most servers.
Funny that you'd actually be complaining about bright textures, cause most players consider them too hard to see.
09-19-2006, 12:36 PM
Dear 9ades (and community)
Thanks for your reply. The skins I want to alter are third party skins, not the original Epic skins (like Harlequin).
I have experiemented with UnrealED, exported the .dds file, tried to open it in DDS Convertor, but the file cannot be opened for some reason.
09-19-2006, 07:23 PM
What are you trying to open the file with?
If you could post them here, i know I can help you out bro....I got you.
Do you have photoshop?
09-20-2006, 04:30 PM
Thank you for your reply. I appreciate it allot. I have an update for you and the group!
I have successfully used Dragon Unpacker to extact the bmps from the texture file.
I do not have Photoshop, but I do have GIMP. All I had to use though was a simple viewer with editing capabilities, such as FastStone Viewer.
After I extracted the bmp I opened it up in Faststone and used the contrast adjustment to darken up the skin a bit.
After some serious web searching I found a how-to import the bmp into the texture file, and save it.
It worked! Finally I got it right!!
I got my useful information here: http://wiki.beyondunreal.com/wiki/Import_The_Texture
Now my momentary favorite skin sports a nice healthy tan. Before It just looked washed out, like I was chasing a white blur across the screen, until I got close to the player, that is.
Since I was successful in this I am considering doing more with models and skins. Any pages on the wiki or tool tips (especially free tools) would be very welcome.
Thanks again for being here. You're the best!
09-22-2006, 01:19 AM
Well see you dont need all that.
If you can open .dds files with GIMP you do not need an exporter.
Jus topen the editor.Then in the texture browser, find what texture you want to modify, and right cclick then select >export to file. Then save it.
Then with photoshop you can open the .dds file: play with it, then save as .tga, then reimport.
10-14-2006, 05:03 PM
I'm sure there is a option in settings turn off brightskins.
11-07-2006, 11:30 PM
any one got any tutorials on how to make a map for 2004 ?
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