View Full Version : Best Authors 04/07
p2xelgen
09-12-2006, 12:57 PM
Who's been the best Authors of UT2004 and who do you think will rock when UT2007 is out. :p
:o.:D.I kind of think p2xelgen gonna rock come 07.:D.:o
LoL
you mean map makers? if so i have to go with Nathillien and Hourences. However sadly Nathillien is not working on 2k7 :(
p2xelgen
09-12-2006, 02:19 PM
04: VorLoN DESP#2 Soma
07: DESP#2 :D
Ha epic should hold somekind of poll on the best Author of UT2004, and do the same for 07/08/09/2010 :eek:
Up&Over
09-12-2006, 02:19 PM
Desperado2 and AngelMapper for the win.
Those 2 authors are the best in the community for various reasons. Mainly because they try and do different things like there own themes and adding a little extra to a map like in DM-Reconstruct.
fuegerstef
09-12-2006, 02:26 PM
A lot:
Soma, Angel_Mapper, Desp2, Teddie(???), Hourences, Nathilien, Slainchild, and many more I forgot (mostly UCMP staff).
p2xelgen
09-12-2006, 02:33 PM
A lot:
Soma, Angel_Mapper, Desp2, Teddie(???), Hourences, Nathilien, Slainchild, and many more I forgot (mostly UCMP staff).
Mind you I do think there will be a mapper no one has really heard off, that will come out form the woodwork... ;)
ShredPrince
09-12-2006, 02:40 PM
IMO the best user maps are by basically unknowns.
I liked all the UT99 reakes, and a few others.
While many beautiful maps were released for this game, most of them played very poorly.
Including one metioned here.It has mad accolades, and is a fantastically beautiful and innovative map.Yet it plays like piss, and you never see it online anywhere.
So if you ask who's the best? I'd say Epic considering their maps are the best IMO OVERALL.
A_Spec
09-12-2006, 03:35 PM
Slainchild.
A lot:
Soma, Angel_Mapper, Desp2, Teddie(???), Hourences, Nathilien, Slainchild, and many more I forgot (mostly UCMP staff).
Thanks for posting for me.Great choices.
Its Teddie Teddabod Tapawan
Do not forget MoonFlyer Lee
Mr.UglyPants
09-12-2006, 05:18 PM
Slainchild and Soma for the win!
p2xelgen
09-12-2006, 06:35 PM
Slainchild and Soma for the win!
The SAS :D
fuegerstef
09-13-2006, 07:16 AM
Thanks for posting for me.Great choices.
Its Teddie Teddabond
I know. The questionmarks were there because i do not know if he will be around at all, because he suddenly disappeared from mapping... ...leaving us with an unfinished version of JunkJitsu. :(
ne_skaju
09-13-2006, 09:26 AM
Clawfist, Angel_Mapper, Warbeast, Desp#2
Up&Over
09-13-2006, 09:40 AM
Clawfist, Angel_Mapper, Warbeast, Desp#2Agreed, I messed those to out, man Warbeast makes some wicked maps. :cool:
Edit: I wonder if he’s working on UT2007.
wartex
09-13-2006, 10:27 AM
Hourences ftw.
Taleweaver
09-13-2006, 11:54 AM
Let's see...
Soma, Luv_Stud and BIOS for balanced DM maps
Slainchild and Sjosz for...well, just any map they attempt
HunterW for the large onslaught maps
Hourences, Desperado#2 and Clawfist for matching up the eye candy with the gameplay
Bellasadda and Angel_Mapper for their innovative mapping style. Oh, and add Moonflyer to this part as well.
Lord_Simeon for his notorious humour in his works
...or is this just too much to ask? ;)
p2xelgen
09-13-2006, 11:59 AM
Let's see...
Soma, Luv_Stud and BIOS for balanced DM maps
Slainchild and Sjosz for...well, just any map they attempt
HunterW for the large onslaught maps
Hourences, Desperado#2 and Clawfist for matching up the eye candy with the gameplay
Bellasadda and Angel_Mapper for their innovative mapping style. Oh, and add Moonflyer to this part as well.
Lord_Simeon for his notorious humour in his works
...or is this just too much to ask? ;)
Now that’s a good bunch of mappers. :p
Edit:
Never heard of HunterW. ???
Fusion
09-13-2006, 12:33 PM
Edit:
Never heard of HunterW. ???
:eek: :mad:
http://nalicity.beyondunreal.com/view_author.php?aid=195
:eek: :mad:
http://nalicity.beyondunreal.com/view_author.php?aid=195
tropic is alright. maelstrom was creative by shyron is garbage. i would never say his works make him a mapper worth being hired by epic.
Nathillien and Hourences are the father's of the best ONS maps out there Especially those maps accepted for competition. Hourences and Nathillien understand balance for weapons, vehicles, and such as well as finding the right blend of eye candy and overall style.
While all of their maps do have minor flaws they are as near to perfect that any ons player can hope for! I will say i would love to see Nathillien or Hourences make a 32p map. Would be interesting to see.
I know. The questionmarks were there because i do not know if he will be around at all, because he suddenly disappeared from mapping... ...leaving us with an unfinished version of JunkJitsu. :(
Yeah I know.Pretty sad if u ask me.I was looking forward to some naked Japanese women too.:D
It would be a shame,he is a great mapper.
fuegerstef
09-13-2006, 04:46 PM
Yeah I know.Pretty sad if u ask me.I was looking forward to some naked Japanese women too.:D
It would be a shame,he is a great mapper.
Yep, he has great aim too:father of 3 children already. :) Maybe that's the reason.
p2xelgen
09-13-2006, 05:19 PM
Want ever happen to that map with the naked Japanese women.
Let's see...
Soma, Luv_Stud and BIOS for balanced DM maps
Slainchild and Sjosz for...well, just any map they attempt
HunterW for the large onslaught maps
Hourences, Desperado#2 and Clawfist for matching up the eye candy with the gameplay
Bellasadda and Angel_Mapper for their innovative mapping style. Oh, and add Moonflyer to this part as well.
Lord_Simeon for his notorious humour in his works
...or is this just too much to ask? ;)
Nice list!
Mr.UglyPants
09-13-2006, 05:43 PM
Want ever happen to that map with the naked Japanese women.
Have no clue. I think the author just disappeared.
Luv_Studd
09-13-2006, 06:46 PM
In addition to those previously metioned:
Neoduck (Nick Donaldson),
Gui (if he decides to make another UT2K* map, I'd be set)
Spoondog (Cory Spooner)
Tonnberry (Paul Fahss)
Strogg (Florian Oswald)
VoodariuS (Vladimir Mihalev)
N3oDoc (Jesus Diaz)
KaMi (Daniel Díaz)
Axeman (James Scott)
hunterw
09-13-2006, 07:13 PM
tropic is alright. maelstrom was creative by shyron is garbage. i would never say his works make him a mapper worth being hired by epic.
Nathillien and Hourences are the father's of the best ONS maps out there Especially those maps accepted for competition. Hourences and Nathillien understand balance for weapons, vehicles, and such as well as finding the right blend of eye candy and overall style.
Suit yourself.
I don't think any stock Onslaught maps make for very good gaming, especially not when filled with more than ~20 players. The gametype wasn't really old enough for people to get a feel for balance until the UT2004 was out for a while. Torlan, for instance, turns in to base rape almost invariably as soon as a team loses their primary node, and this problem is only compounded by large teams.
It's a shame, really, since the stock maps included with any game pretty much ensure their lasting popularity online. Furthermore, lasting popularity online is a huge part of what determines which maps are chosen for competition. If ONS-Redplanet was released as a 3rd party map it would very likely have close to no servers running it.
I'd love to see Maelstrom used in a competition setting.
Anywho, if we are talking aesthetics, discard all of my old maps, since I built all of them without access to 3DSMax.:cool: My first 3DSMax level is on its last beta atm.
Suit yourself.
I don't think any stock Onslaught maps make for very good gaming, especially not when filled with more than ~20 players. The gametype wasn't really old enough for people to get a feel for balance until the UT2004 was out for a while. Torlan, for instance, turns in to base rape almost invariably as soon as a team loses their primary node, and this problem is only compounded by large teams.
It's a shame, really, since the stock maps included with any game pretty much ensure their lasting popularity online. Furthermore, lasting popularity online is a huge part of what determines which maps are chosen for competition. If ONS-Redplanet was released as a 3rd party map it would very likely have close to no servers running it.
I'd love to see Maelstrom used in a competition setting.
Anywho, if we are talking aesthetics, discard all of my old maps, since I built all of them without access to 3DSMax.:cool: My first 3DSMax level is on its last beta atm.
I think you misunderstand me. ONS is/was meant to be played 6v6. Do the single player. With that said the best stock maps that work 6v6 are Frost, Dawn, and Severence. Dawn is Hourences. Severence is Nathillien. Frost, i forget the persons name lol. Dawn and Sev offer the most even playing fields you can ask for in ONS by balancing vehicles and DM. Frost is a more DM heavy map but it still is great.
When you try to take any of the stock maps like torlan and arctic and do more than 6v6 then you start to run into issues. Not enough vehicles, too many players. Easy spawn rape situations... i can go on all day. The question now becomes this: What is Epic's ideal player size for ONS maps going to be for 2k7. As is your maps dont fit the ideal of 6v6. Tropic dcomes closer to this ideal better than Maelstrom or Shyron though. (Little advice on shyron: the jump pad set ups are really annoying and you have too many trees all over it. reduce the fog a litttle so people can actually get a good view of the battlefield. remove like 60% of the trees and it shouldnt be too bad on frames then)
As for maelstrom it should never see the light of day for competition. it is a very creative map. the problem is too many nodes, too many vehicles. you couldnt do it with 6v6 competition. even if you do no vehicles then you reduce ONS to bunny hopping across the map then DM.
Oh and i am not sure what 3DSMax but your maps aesthetically havent been bad. Not on the same level of eye candy and detail as nathillien and hourences but a lot better than most of the custom ONS maps out there. I will say one thing that i hope comes across right: 99% of third party maps never achieve that look/feel of refinement and polish as those maps that come with the game seem to have. You can always tell when a map is done by a paid professional compared to john q mapper who spends his weekends designing a map. I might be wrong on this but i guess it is just what my eyes percieve. who knows :/
Mr.UglyPants
09-13-2006, 08:38 PM
Hazal H as well, she's so awesome at maps, loved DM-Entropic.
Hamburger
09-13-2006, 09:08 PM
In must cases all custom maps are either missing this or missing that. Don’t get me wrong I Know they put a lot of work into them but for me custom maps all ways seem to fall short for me. The only maps im looking forward to are those that actually come with UT2007.
Axeman
09-13-2006, 09:22 PM
I don't think I can think of anyone who hasn't been mentioned- they are all great level designers.
However, the authors who have inspired me the most are:
-[BIOS]
-Luv_Studd
-Sjosz
-Slainchild
-Soma
-Hourences
-Desp#2
-Hazel
-AngelMapper
-DGUnreal
And really- the great thing about the above authors has been willingness to help me and offer advice.
-Axe
Hamburger
09-13-2006, 09:56 PM
It seems to me if your not connected to a map pack or some kind of professional then you will never be put in one of your lists. I know for me custom maps fall short but there’s a few silent authors that are better then the ones on your list.
Axeman
09-13-2006, 10:02 PM
Name them and make them silent no more. :)
I'm always on the lookout for more maps (and mappers) to inspire me.
-Axe
Hamburger
09-13-2006, 10:11 PM
Name them and make them silent no more. :)
I'm always on the lookout for more maps (and mappers) to inspire me.
-AxeOk give me awhile. I have to go through all my maps I have installed and search the web for some of the authors.
One does spring to mind Chris Plutonic Blundell he’s pro but still a great author. :)
hunterw
09-14-2006, 12:58 AM
When you try to take any of the stock maps like torlan and arctic and do more than 6v6 then you start to run into issues. Not enough vehicles, too many players. Easy spawn rape situations... i can go on all day. The question now becomes this: What is Epic's ideal player size for ONS maps going to be for 2k7.
There is no ideal player size for gametypes. There are only ideal player sizes for maps.
As is your maps dont fit the ideal of 6v6. Tropic dcomes closer to this ideal better than Maelstrom or Shyron though. (Little advice on shyron: the jump pad set ups are really annoying and you have too many trees all over it. reduce the fog a litttle so people can actually get a good view of the battlefield. remove like 60% of the trees and it shouldnt be too bad on frames then)
Tropic fits the bill for small games since I made it two months after UT2004 came out, and you are correct, the player count I built it for was about 10. From ONS-Tropic-32p and on, all of my maps are meant to fit the bill for large playercounts. Large playercounts in onslaught might not have been considered by Epic, but there was certainly a demand for it as people's computers became more capable of running with that many players. As that demand rose, I simply filled the niche for these large maps.
As for maelstrom it should never see the light of day for competition. it is a very creative map. the problem is too many nodes, too many vehicles. you couldnt do it with 6v6 competition.
Play maelstrom 6v6 online before you assume something like this. Mael's scalability will surprise you, since as the amount of players decrease, the amount of contested nodes shrinks as well.
Oh and i am not sure what 3DSMax but your maps aesthetically havent been bad. Not on the same level of eye candy and detail as nathillien and hourences but a lot better than most of the custom ONS maps out there.
Hourences:
http://img141.imageshack.us/img141/9302/hourences1qb8.jpg (http://img141.imageshack.us/my.php?image=hourences1qb8.jpg)
http://img99.imageshack.us/img99/4013/hourences2mi7.jpg (http://img99.imageshack.us/my.php?image=hourences2mi7.jpg)
Nathillen:
http://img177.imageshack.us/img177/4742/nathillien1xn6.jpg (http://img177.imageshack.us/my.php?image=nathillien1xn6.jpg)
http://img141.imageshack.us/img141/4143/severanceqa9.jpg (http://img141.imageshack.us/my.php?image=severanceqa9.jpg)
Me, ole Johnny Q:
http://img141.imageshack.us/img141/4831/silva54kdra6.jpg (http://img141.imageshack.us/my.php?image=silva54kdra6.jpg)
http://img177.imageshack.us/img177/2788/onsmaelstromnvef4.jpg (http://img177.imageshack.us/my.php?image=onsmaelstromnvef4.jpg)
I don't want to come off conceited or anything, but my levels are comparable to theirs. You can call me on using stock meshes, but that's only due to my lack of (until recently) 3DSMax. I've only used 3 in that new level: a stalagmite, a rock, and a tree...just saving time basically.
I can't wait for UT2007 to come around, since I'll finally be able to use all of the new shaders... :)
da ghost
09-14-2006, 03:26 AM
Hourences for environment,
Lehmi for gameplay
Angelhe@rt for graphics
Angel_Mapper for innovation
p2xelgen
09-14-2006, 05:36 AM
hunterw
Ya I have come across a few ONs maps of yours, and ya your one of the best guys doing ONS. I really liked: ONS-Shyron.
But remaking terrain maps isn’t going to be simple. I’m sure there ant anyway of porting terrain maps to UT2007??? Then again you could import the height map for the terrain, which would work. Layers and Deco would have to be redone... ;)
Evergreen, for VCTF maps.
Silvester[AUT]
09-14-2006, 06:25 AM
James 'Eira' McKenzie for BR-OSR-Remorse
Zedex for BR-Hell_v666
[AFO]NateBadAss for Br-Atmosphere
Epic for Br-Skyline, BR-Disclosure, Br-ElecFields, BR-Bifrost, DM-Trite, DM-Curse4, DM-Flux2, DM- ... (this could take all day!!!)
Voodarius for BR-Vauxhall
That are basically my favourite maps/authors.:)
There is no ideal player size for gametypes. There are only ideal player sizes for maps.
Tropic fits the bill for small games since I made it two months after UT2004 came out, and you are correct, the player count I built it for was about 10. From ONS-Tropic-32p and on, all of my maps are meant to fit the bill for large playercounts. Large playercounts in onslaught might not have been considered by Epic, but there was certainly a demand for it as people's computers became more capable of running with that many players. As that demand rose, I simply filled the niche for these large maps.
Play maelstrom 6v6 online before you assume something like this. Mael's scalability will surprise you, since as the amount of players decrease, the amount of contested nodes shrinks as well.
Hourences:
http://img141.imageshack.us/img141/9302/hourences1qb8.jpg (http://img141.imageshack.us/my.php?image=hourences1qb8.jpg)
http://img99.imageshack.us/img99/4013/hourences2mi7.jpg (http://img99.imageshack.us/my.php?image=hourences2mi7.jpg)
Nathillen:
http://img177.imageshack.us/img177/4742/nathillien1xn6.jpg (http://img177.imageshack.us/my.php?image=nathillien1xn6.jpg)
http://img141.imageshack.us/img141/4143/severanceqa9.jpg (http://img141.imageshack.us/my.php?image=severanceqa9.jpg)
Me, ole Johnny Q:
http://img141.imageshack.us/img141/4831/silva54kdra6.jpg (http://img141.imageshack.us/my.php?image=silva54kdra6.jpg)
http://img177.imageshack.us/img177/2788/onsmaelstromnvef4.jpg (http://img177.imageshack.us/my.php?image=onsmaelstromnvef4.jpg)
I don't want to come off conceited or anything, but my levels are comparable to theirs. You can call me on using stock meshes, but that's only due to my lack of (until recently) 3DSMax. I've only used 3 in that new level: a stalagmite, a rock, and a tree...just saving time basically.
I can't wait for UT2007 to come around, since I'll finally be able to use all of the new shaders... :)
When i said ideal i meant what Epic intended when they shipped the game. 6v6 is the standard. yes the game has evolved but that is how things go.
Maelstrom i have done 6v6 and it still is bad. Way too many vehicles and nodes. means you either spread your forces to wide or you try to do the straight line approach leaving yourself to be attacked from one of the sides.
As far as your maps on the same level as Nathillien or Hourences i have to completely disagree. Like i said in my other post there is just something about their maps that has a polishe/refined feel/look to them. Yours i can tell arent done by a professional. As i also said, it might just be my eyes and perception so take it with a grain of salt. I will however say Maelstrom comes the closest to looking professional of all your maps. If i didnt know it wasnt a stock map it definately could fool me.
I suppose what i would say is this: your maps dont ever fit dual purpose of competition and pub. Now this more than likely is the fact that you didnt have anything shipped with the game so for competition people have had to make do with the stock maps. Your maps fit pub play incredibly though.
VoodariuS
09-16-2006, 11:14 PM
Sjoerd 'Hourences' De Jong
Rachel 'Angel Mapper' Cordone
Nick 'neoduck' Donaldson
Philipp 'Soma' Urlich
Daniel 'KaMi' Diaz
Warbeast
Ed Duke-Cox
Guilhem 'Gui' Bedos
Desperado
scarface (beautiful maps)
Angelheart (^^)
Chris 'Plutonic' Blundell
Rogelio Olguin
MsM (good remakes)
Muhammad 'MozI' Ahmed
VorLoN
Cory 'Spoondog' Spooner
Teddie 'teddabod' Tapawan
Graeme 'darthweasel' Hutton
Emanuel 'Krolizard' Da Roit (unsusual, "oldskool" maps)
Nathillien Thilsa
Paul 'TAZ' Mader (ohhhhh)
nELsOn
Jonas Funk
Pseudosafari (unsusual maps)
_Lynx
09-17-2006, 11:38 AM
You've forgotten Slainchild
Hamburger
09-17-2006, 05:29 PM
Sjoerd 'Hourences' De Jong
Rachel 'Angel Mapper' Cordone
Nick 'neoduck' Donaldson
Philipp 'Soma' Urlich
Daniel 'KaMi' Diaz
Warbeast
Ed Duke-Cox
Guilhem 'Gui' Bedos
Desperado
scarface (beautiful maps)
Angelheart (^^)
Chris 'Plutonic' Blundell
Rogelio Olguin
MsM (good remakes)
Muhammad 'MozI' Ahmed
VorLoN
Cory 'Spoondog' Spooner
Teddie 'teddabod' Tapawan
Graeme 'darthweasel' Hutton
Emanuel 'Krolizard' Da Roit (unsusual, "oldskool" maps)
Nathillien Thilsa
Paul 'TAZ' Mader (ohhhhh)
nELsOn
Jonas Funk
Pseudosafari (unsusual maps) Best list ive seen so far. :)
You've forgotten SlainchildWho said he forgot? Personally I would not add any UCMP authors to the list. This is for the best authors the ones that shine and none of UCMP do. There good but not good enough to come even close to the best.
rhiridflaidd
09-17-2006, 06:28 PM
This map neglects totally the contribution made by the ONS community. The maps are based on gameplay and tactics, and have moved the whole playing style and tactics of ONS way beyond the gameplay of the initial stock maps.
This map neglects totally the contribution made by the ONS community. The maps are based on gameplay and tactics, and have moved the whole playing style and tactics of ONS way beyond the gameplay of the initial stock maps.
depends on whether you mean competitve ONS or pubtastic ONS
Fusion
09-17-2006, 09:36 PM
God, there is that "competitive onslaught" again. Five nodes, unbalanced, mass spam, overtime, choke-nodes, stalemate boredom.
*snore*
Sjoerd 'Hourences' De Jong
Rachel 'Angel Mapper' Cordone
Nick 'neoduck' Donaldson
Philipp 'Soma' Urlich
Daniel 'KaMi' Diaz
Warbeast
Ed Duke-Cox
Guilhem 'Gui' Bedos
Desperado
scarface (beautiful maps)
Angelheart (^^)
Chris 'Plutonic' Blundell
Rogelio Olguin
MsM (good remakes)
Muhammad 'MozI' Ahmed
VorLoN
Cory 'Spoondog' Spooner
Teddie 'teddabod' Tapawan
Graeme 'darthweasel' Hutton
Emanuel 'Krolizard' Da Roit (unsusual, "oldskool" maps)
Nathillien Thilsa
Paul 'TAZ' Mader (ohhhhh)
nELsOn
Jonas Funk
Pseudosafari (unsusual maps)
Plus MoonFlyer, Slainchild, Fordy, Cubic, PASHKO and Bot_40
Entil'Zha
11-15-2006, 01:21 AM
oh facial', i can smell that ban from so far away
Desp#2
11-29-2006, 12:53 AM
Thanks for listing me so many times :D
Btw on the last list. You have Desperado and Rogelio Olguin Unless another guy named Desperado has apeared making maps those two are one and the same. Just as a side note. I just tend to use my real name more offten when I release my map or post.
And yep I do have a 2K7 map planned out. :D
MindRiot
11-29-2006, 03:34 AM
It seems to me if your not connected to a map pack or some kind of professional then you will never be put in one of your lists. I know for me custom maps fall short but there’s a few silent authors that are better then the ones on your list.
Just because a map is in a map pack doesn't mean its a great map. :mad:
I agree, that on the whole, I do not hold in such high esteem most of the custom maps included in many of the map packs that everyone else seems to think are so great.
For instance, I like Slainchild and I'm not singling him out for any particular reason, but his maps do not impress me.
There is not one Desp#2 map I like to play, even though each of his maps are small wonderful creations of artistic genius.
Take Spoondog's Hydro64, when I first spawned in that map, my jaw hit the floor. I'm finding it very difficult to point to another map that looks better than Hydro 64, and so far I haven't found one yet. But as great as this map looks, I don't like the way it plays.
To meet my criteria of a great mapper, your map simply needs to be in my map rotation list (which is short). That's it! I've played hundreds of maps and sent hundreds of maps to the recycle bin, and those maps I think are great are those that I find fun to play and this is extremely difficult to define since its more subjective than an objective quality of the map or the mappers adept mechanical skills.
So, when fun is the determining factor, Alex SCHWONG Luong's CTF-Cenotaph is an excellent example of a great map.
Slaughter
11-29-2006, 08:33 AM
I think you misunderstand me. ONS is/was meant to be played 6v6.
Where is this written? That is strictly your "competetive" opinion.
Jrubzjeknf
11-29-2006, 08:39 AM
Evergreen, for VCTF maps.
Seconded. Basically is a great map.
Taleweaver
11-29-2006, 03:54 PM
(sorry for the late reply on Hamburger's post...only noticed it now)
It seems to me if your not connected to a map pack or some kind of professional then you will never be put in one of your lists. I know for me custom maps fall short but there’s a few silent authors that are better then the ones on your list.
I noticed this behavior too...It's somewhat the extension of the "vote only for the maps you played to death" syndrome on the servers: only give credit to mappers that already have a reputation online or map pack contributors. This really makes it hard for the majority of mappers to raise above the average level, as recognition for their work will only come if they have overcome pretty much all of the obstacles that hold them back.
Take a mapper like Naabis...I discovered some of his work (assault trial maps) almost by accident, but it's so polished and creative that it's an easy 7.5 on the Insite scale. Yet I doubt that anyone here has even heard of the guy.
To meet my criteria of a great mapper, your map simply needs to be in my map rotation list (which is short). That's it! I've played hundreds of maps and sent hundreds of maps to the recycle bin, and those maps I think are great are those that I find fun to play and this is extremely difficult to define since its more subjective than an objective quality of the map or the mappers adept mechanical skills.
This is a fair process; in fact, if we're honest, I'd say pretty much anyone will agree that this is their selection criteria.
Sharpfish
11-29-2006, 07:26 PM
Originally Posted by MindRiot View Post
To meet my criteria of a great mapper, your map simply needs to be in my map rotation list (which is short). That's it! I've played hundreds of maps and sent hundreds of maps to the recycle bin, and those maps I think are great are those that I find fun to play and this is extremely difficult to define since its more subjective than an objective quality of the map or the mappers adept mechanical skills.
I agree with this. As a player I found the maps I enjoyed (and thus the authors I most respected as "great mappers") made very fun-to-play maps rather than works of art. As a mapper I rated the "works of art" guys like Desp#2, Warbeast, AngelHeart and more as some of the best. Yet I would end up playing much simpler maps (like alphu2 and goose etc) and there less epic reach paid off in the solidty of their environments. Possibly smaller, tighter DM maps were also a favourite of mine. I ended up not even looking so much at eye candy (but didn't like "ugly" maps of course) and just wanted maps that played good and ran fast, smooth frame rates definitely made a map stand out more to me.
A shame that the more unique mappers didn't really get that "playability" thing down but It's a trade off.
For UT2k7 I think there will have to be far more discipline and concentration on smaller maps to get the details anywhere close to "Epic made" and that goes for even the best artists also. In effect I don't think that a mapper that was decent in 2k3/2k4 will automatically be decent in 2k7 ( I mean joe q mappers like most of us not the pros) in the same way some of the better mappers from the original UT(99) lost it a bit in UT2k3 where newer mappers did better with a new (static mesh) approach.
What I can say (as a mapper myself) is I'm going to miss BSP, I really love the stuff and I still hanker after making maps for UT99 due to the simple beauty in carving out a space that works well for gameplay without having to shove 3 times as much non-gameplay-specific eye candy in.
And all the mappers mentioned in this thread were great in their own ways, while many others (inc myself) missed the target more than we hit it in our efforts, the silent majority (the mappers not mentioned who always read these "favourite mapper threads" are probably all in agreement that they didn't belong in the lists and that it will help to drive them on to be better in future, specifically combining that magic formula of solid gameplay with "just enough but not too much" eye candy, consistent art, proper colour balance and good performance... all of these I have been guilty of failing at in one map or another. As I said, focus will be more important in the future for any mapper moving from 2k3/4s style of mapping, and this may mean reducing overblown concepts or "cool gimmicky idea" maps down to far simpler offerings to be able to not just get them played online but to finish them in a decent time frame. UT2k7 Mapping sounds like a whole world of hurt for people with lots of other things to consume their time so small maps FTW! ;)
rest-in-pieces
11-30-2006, 11:29 AM
for map, i don't know.
for coding and models: t-shinzon and xyx
Teddie
10-22-2007, 01:40 PM
I know. The questionmarks were there because i do not know if he will be around at all, because he suddenly disappeared from mapping... ...leaving us with an unfinished version of JunkJitsu. :(
I'm back. I apologize for dropping out like that. I'm itching to get back into mapping after playing the UT3 demo. I'm going to finish JunkJitsu in the UT3 engine. I've posted some other news on my website http://www.funrealtournament.com
Yep, he has great aim too:father of 3 children already. :) Maybe that's the reason.
Actually 4 boys total now. I'm done though. My wife made me use the Vasectomy-Mutator on my ball launcher.
oldkawman1
10-22-2007, 03:25 PM
Do not forget Stephen "Hointer" Hedges, several of his maps came in the bonus packs.
He did some of my favorite ONS maps;
ONS-Painted Desert
ONS-Roman Roads
ONS-Giza Oasis
ONS-Polar Ice Field
ONS-Sunrise
ONS-Conclave Canyon
and DM maps;
DM-Appolyon Temple
DM-Desert Oasis
DM-Pernicious
KillBait!
10-22-2007, 03:58 PM
4 boys total now. I'm done though. My wife made me use the Vasectomy-Mutator on my ball launcher.
[UT Announcer] DENIED... [/UT Announcer] hehe ;)
Good to see you posting back here teddie
I agree with sharpfish.. UT3 mappin is gonna be a whole lot more hassle.. but i'm gonna give it a go :)
ScuzzBuster
10-22-2007, 04:14 PM
I'm not at my home PC to check the author's at the moment, but whoever designed DM-AdultCinema for UT99 should be classified as the best mapper of all time. It's the worst map that it was actually a "pleasure" to play...though it was a real bear playing it with one hand.
Honorable mention goes to whoever designed CTF-Joust in retail 2k4.
Teddie
10-22-2007, 04:22 PM
[UT Announcer] DENIED... [/UT Announcer] hehe ;)
Good to see you posting back here teddie
I agree with sharpfish.. UT3 mappin is gonna be a whole lot more hassle.. but i'm gonna give it a go :)
Hey, how you doing, bro. Thanks.
I was reading Sharpfish's post and it made me remember one very simple/bsp map that me and my wife probably played on the most in UT2004... it was so simple but so much fun. I think it was all bsp... I think it was called DM-Cubist. lol. Good times.
Sorry to break into the conversations, but are there any screenshots showing how the Unreal Engine 3 mapper looks?
Molgan
10-22-2007, 05:02 PM
After playing Jos 'Sjosz' Hendriks CTF-OSR-Gladius (http://www.unrealplayground.com/maps.php?game=ut2k4&type=ctf&sortby=chron&search=gladius) I had to ask myself; "who needs static meshes?" It's a school book example of the basics every mapper should know before attempting to do anything else in mapping, even thou UT3 will rely heavily on meshes.
Mort_Q
10-22-2007, 05:35 PM
Sorry to break into the conversations, but are there any screenshots showing how the Unreal Engine 3 mapper looks?
http://www.beyondunreal.com/daedalus/singlepost.php?id=10358
http://www.beyondunreal.com/daedalus/singlepost.php?id=8250
pingfreak
10-22-2007, 06:21 PM
What about 'Giant Maps'. I thought Shok maps were great. And GU made some down right awesome close quarter arena maps. Any Support?
da ghost
10-22-2007, 08:19 PM
IMO the best user maps are by basically unknowns.
I liked all the UT99 reakes, and a few others.
While many beautiful maps were released for this game, most of them played very poorly.
Including one metioned here.It has mad accolades, and is a fantastically beautiful and innovative map.Yet it plays like piss, and you never see it online anywhere.
So if you ask who's the best? I'd say Epic considering their maps are the best IMO OVERALL.
UT99 remakes do not = good gameplay.
{RU}Sirius
10-22-2007, 09:34 PM
Lruce Bee (DM Victoria was awesome)
Hazel H.
Angle Mapper
Slainchild
Soma (DM Goose FTW!)
And many others plus I'll bet there'll be more new (great) mappers to come as well ;)
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