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iLL
08-29-2006, 03:44 PM
Would anyone else like to have a decent single player campaign with this game?

I am not talking about instant action or just going through playing a 1v1 ladder against the characters either.I mean an actual mission based single player experience with a storyline and objective(s) maybe a mixture of the best gametypes or something along those lines.This way first timers could get a little taste of the gametypes available.

With most shooters I have played I must admit,I enjoy playing this part first.It helps players new to the game to familiarize themselves with weps,movement,and scenery.By the time you have completed the single player portion you should feel comfortable enough with things to move on to multiplayer.

I feel UT has always lacked in this area and with all of the competition out there they should really include this.It may help to attract people that have never played any UT or do not know how kick ass this game is.

I know the payoff for this game is the multiplayer and I would buy it for that alone in a second.I just thought it may help bring newcomers and offer a little more bang for our buck.

StalwartUK
08-29-2006, 03:47 PM
Don't expect it out-of-the-box, but there will probably be modders that will create it themselves.

Jake-SF
08-29-2006, 03:50 PM
A single player requires a lot of work. A funnier tournament is all I would ask. Anyway, I think they already have something in mind, if not already in progress.

Instant action is all the single player I want, with better AI. This is a pure multiplayer game to me, a good single player stuff would require too much work and not enough will play it long, its not really worth it IMO.

But thats my opinion.

Boksha
08-29-2006, 03:51 PM
I really don't care.
I think most people that do are... well... offline. :p

Scylla
08-29-2006, 03:55 PM
I don't really mind. If there's good single player then I'll play it. If there isn't I'll probably still play it just to see what it is like.

I mainly care about multi player

FrostBiteEST
08-29-2006, 04:01 PM
I would like good singel player but storyline wont really matters ladder is enough!!! Maybe some cutseens and better static form other teams!!!
And in only singelplayer there could be racial speciality ect jug have more vit!!!
Egypt have good faith(They fight well till end) and so on

Selerox
08-29-2006, 04:26 PM
I'd like to see a great single player experience, but also:

A) It needs to be one which explains the game. New player need to learn the basics. A good single player game will have this included.

B) It needs to encourage players to step up to the next level to play the game online.

»madMar†y»
08-29-2006, 04:47 PM
I will probably only at the beginning try out a few things in the singleplayer and maybe even finish the ladder as I also did with UT2004 but I don't really bother about a storyline. I think they should not waste to much time with that and instead fully concentrate on the multiplayer.

p2xelgen
08-29-2006, 04:54 PM
I like a good story, so ya a good singleplayer experience would be A1...

Piglet
08-29-2006, 04:58 PM
Someone from Epic told us that most of the copies of UT2004 they sold have never played online.

This makes it a big deal for them to get right.

I have absolutely no interest in offline play. Personally I'd be quite happy without it included because however good it is it's just not going to be other people. I like fragging other people online. Particularly in a friendly server with a bit of chat and banter.

Sero
08-29-2006, 05:25 PM
I play the unreal series because of the online factor, I actually disliked first person shooters a lot before I discovered the online world, but I always force myself to beat every game I own, and online you're never really finished, so I'd like the sp to be decent enough not to make me curse at myself for playing the sp in the first place ;)

previous sp parts were quite dull

BigJim
08-29-2006, 05:39 PM
Would anyone else like to have a decent single player campaign with this game?

Definately, but I doubt it'll happen out of the box. (I'd be shocked if it did actually)


I feel UT has always lacked in this area and with all of the competition out there they should really include this.It may help to attract people that have never played any UT or do not know how kick ass this game is.

Well, there's always Unreal.. ;) UT was essentially just an extention of the MP part of Unreal, and iirc, at the time there was a massive brugh-ha-ha about this upstart game coming out that (gasp) you could only play if you had a net connection, nowadays it's the norm just about.

I gotta admit, back in '98 (it was announced in '98, released in '99, no?) I thought it'd never work, heh heh, words/eating-my/etc.. ;)

Anywhoo, back o/t; Ok, let's just pretend that Unreal2 never happened, and so on that basis there was never a single player game based around the current engine, the best thing going atm is SuperApe's Old Skool Monsta Tools for 2K4 if you want a user-made SP game (like team vortex' ONP pack for UT99), and I can see something similar for 2K7 if we want a full SP game.

I mean, we're all going on about how we want this, and we want that, hell, we expect them to write a full single player shooter on top of everything else?


I know the payoff for this game is the multiplayer and I would buy it for that alone in a second.
I just thought it may help bring newcomers and offer a little more bang for our buck.

Agreed with your first point entirely. As to the second, I agree as well, but personally I think bugger the newcomers, I just want more bang! :D

Chromatik
08-29-2006, 05:43 PM
I play a solid mix of offline and online so a solid offline experience is very important to me. I enjoy playing online but sometimes I want to just beat up on the bots and feel untouchable, or play a match where everyone is godlike but me. Most of the people I know never play it online, the consensus is always that they play video games to get away from people and the drama that comes with them. I can't say I blame if you stop and think what public servers can be like sometimes.

To quote an earlier post of mine: "I still contend UT AI will not be perfect until I can talk smack and hear it dynamically come back at me, play a match against a bot then take him out for a virtual drink afterward to make amends for hurting his feelings."

da ghost
08-29-2006, 06:26 PM
I think it's gonna look like the storyline they had for Unreal Championship 2. Nothing that special, but something to keep you going.

Madridista
08-29-2006, 06:29 PM
damn guys UT is a multiplayer game, including a single player mod in it is only a bonus. to tell the truth im playing the series since UT99 and ive never touched the single player not even once, only instant action or practice mod in UT99 when i couldent play online.

I personally would prefer UT2k7 to have no single player mod, I would prefer that EPIC would put more effort on the maps design and gameplay issues then the single player which most of the players dont even play.

I think its totally unnessecary.

=XM=
08-29-2006, 06:37 PM
What is the point of playing an arena game in singleplayer. Kind of an oxymoron I think. Plus the bots are aweful.

If it had a storyline/adventure single player mode then yeah, it could be both a PvE and a PvP game. But given it's single player is just stupid bots instead of humans, it is 100% worthless.

Hanji
08-29-2006, 10:28 PM
Leave the storyline to Unreal 3, better.

Nentuin
08-29-2006, 11:46 PM
I play a solid mix of offline and online so a solid offline experience is very important to me. I enjoy playing online but sometimes I want to just beat up on the bots and feel untouchable, or play a match where everyone is godlike but me. Most of the people I know never play it online, the consensus is always that they play video games to get away from people and the drama that comes with them. I can't say I blame if you stop and think what public servers can be like sometimes.

To quote an earlier post of mine: "I still contend UT AI will not be perfect until I can talk smack and hear it dynamically come back at me, play a match against a bot then take him out for a virtual drink afterward to make amends for hurting his feelings."

Same here. I'll usually use the offline action, or in the unreal games, "instant action" to accustomize myself with the game, without appearing to be such a noob to players online :o However, a good singleplayer storyline would rock.

Tenspeed
08-30-2006, 01:30 AM
I don't know about an actual campaign or storyline but maybe just a tournament like all the other UT games, to practice some before you go online and maybe unlock some models. Since I dont think this game could really have an interesting campaign that would be groundbreaking (I mean it is basically just a sport so what? a franchise mode?) so I would rather see that epic focuses mostly on multi-player.

palash
08-30-2006, 07:41 AM
Someone from Epic told us that most of the copies of UT2004 they sold have never played online.

uh ?!? then a lot of people missed the funniest part :D
Yes it's always good to have a nice story and offline campaign, but just the time to get familiar with games commands, weapons and vehicles...

A_Spec
08-30-2006, 08:08 AM
Meh, I don't really care.

On a different note, are you one of those guys that insists on making a poll with EVERY single topic that he makes?

AmericanWoman
08-30-2006, 08:34 AM
I think single player is great for first timers.
I still enjoy playing it once a year.:rolleyes:

9ades
08-30-2006, 08:55 AM
One singleplayer experience I liked was from Need for Speed, Most Wanted.

In that game, who had 15 blacklist opponents to beat, but before you could challenge each one, you'd have to win some races and get certain milestones (UT milestones could be a killing spree or 5 double kills for example).

This model would work pretty well for a 1vs1 single player ladder.
:cool:

_Lynx
08-30-2006, 03:02 PM
Don't expect it out-of-the-box, but there will probably be modders that will create it themselves.

I was thinking about making one dynasty-like (those of you who played NHL series know what I mean) for UT2004 with storyline and much more detailed, but from what I heard here and there there's no reason to start a mod for 2k4 now, as by the time it wil be finished UT2007 already will be here. But start on 2k7 I need to know first what this one will look like, so now I'm adding details and planned features to the basic concept,

Zoso Fan
08-30-2006, 03:08 PM
I would, but i would still be just as excited if there was only online MP

Da Spadger
08-30-2006, 03:45 PM
Playing with myself? AWESOME! =D

(Votage: Yes.)

ShredPrince
08-30-2006, 04:38 PM
VOTE IN THIS POLL TOO FOR MORE AVATARS FROM UC2!!
http://utforums.epicgames.com/showthread.php?t=551226&page=3

StalwartUK
08-30-2006, 04:51 PM
VOTE IN THIS POLL TOO FOR MORE AVATARS FROM UC2!!
http://utforums.epicgames.com/showthread.php?t=551226&page=3

Off topic? Advertising? :rolleyes:

BigJim
08-30-2006, 05:25 PM
It's an ad-bot pretending to be a real poster, quick, banzor him - I mean it! :eek:

Damn, these speech generating proggies are getting better & better these days, this one's racked up 836 posts without being rumbled, bang goes the ole' turing test.. ;)

Xyx
08-30-2006, 05:31 PM
I'd love to see an "Unreal 2007" included, but don't expect it.

I do, however, expect something better than the extremely cheesy and un-replayable tournament from UT2004. Money management was a joke, the final battle was way out of perspective and there wasn't even any Onslaught. If anything beyond Instant Action is to be included at all, it better be decent.

UC2 has a so-so campaign (the movies where what made it speshul), but at least has a load of different tournaments to go through.

Setting up a decent "random tournament generator" would take very little developer effort and create enormous replayability. Random contestants for hire, random teams, random maplists, random mutators... I'd go for it.

r1esG0
08-30-2006, 05:36 PM
Would anyone else like to have a decent single player campaign with this game?

I am not talking about instant action or just going through playing a 1v1 ladder against the characters either.I mean an actual mission based single player experience with a storyline and objective(s) maybe a mixture of the best gametypes or something along those lines.This way first timers could get a little taste of the gametypes available.

With most shooters I have played I must admit,I enjoy playing this part first.It helps players new to the game to familiarize themselves with weps,movement,and scenery.By the time you have completed the single player portion you should feel comfortable enough with things to move on to multiplayer.

I feel UT has always lacked in this area and with all of the competition out there they should really include this.It may help to attract people that have never played any UT or do not know how kick ass this game is.

I know the payoff for this game is the multiplayer and I would buy it for that alone in a second.I just thought it may help bring newcomers and offer a little more bang for our buck.



well, playing the tournament in the way it was on ut2k4 its just fine for me, but the experience would be improved with more intros.
UT2k4 had the main intro, and then the final.
It could have more than 2. (maybe one every 5 or 6 stages, or maybe some hidden intros, who could attract players to finish certain stages to be able to see them) Things like: "win on facin worlds and you can unlock intro about character x"
It could have special intros where players speak to each other or where teams express their feelings on the tournament (the fury of gorge, things about malcom, and so...). Make intros with the matinee is something not to difficult to do and would add more interest to the storyline and charism to the characters.

Malkav
08-30-2006, 05:46 PM
I don't care about single player in Unreal Tournament, to be honest, but if they can make a good single player, short but with a storyline, would be a plus

Emmet Otter
08-30-2006, 07:34 PM
Leave the storyline to Unreal 3, better.I was just gonna say the same thing myself.

Unskillful
08-30-2006, 09:37 PM
I wouldn't mind a good sp, but by that i mean good AI with the bots not a good story.

Xyx
08-31-2006, 05:04 AM
HL2 and CoD2 have an incredibly immersive single player experience that swept me up and made me replay them. Compare that to UT's Single Player (hardly any added value to loading up some maps in Instant Action) or stale stuff like SoF2 (which I dropped).

fuegerstef
08-31-2006, 05:56 AM
Though I wouldn't mind a good SP experience, I think the time should be put into maps and gameplay for the Multiplayer part of the game.

-mimic-
08-31-2006, 09:21 AM
Anywhoo, back o/t; Ok, let's just pretend that Unreal2 never happened, and so on that basis there was never a single player game based around the current engine, the best thing going atm is SuperApe's Old Skool Monsta Tools for 2K4 if you want a user-made SP game (like team vortex' ONP pack for UT99), and I can see something similar for 2K7 if we want a full SP game.


I know its only personnel opinions, but why do so many dislike Unreal 2? I Think its diffently in my Top 10 Single player FPS games, and i play a lot, its cliched, yeah, but who cares, its one hell of a great sci fi adventure, the weapons was extremly cool and fun to play with, the worlds were nice, and just loved the idea that you visited all those different worlds, and its actually almost the only fps where i actually cared about the story and charecters.

Compare that to Hl2, which i still think was okay fps, but extremly overrated, no real stroy just small teases like an X files episode, but that works on tv not in games where there are so much time between new content, plus you almost only fight combines in that game, and the world was most interresting in the beginning and then became a little boring.

BigJim
08-31-2006, 10:41 AM
I see your points Mim', & yeah, there's a lot of good stuff going for Unreal2, the only problem is the movement totally kills the game.

It's like you're walking through toffee-juice, there's no oppertunity to outmanuever anything that's faster than a static mesh, and to me the sheer speed is what made Unreal so good, not the weapons, the baddies, or even the (at the time) pretty damn revoloutionary maps.

Without that speed & responsiveness, everything else just falls by the wayside, which is a shame really.

That's why I love the SP packs for UT99 & 2K4 so much, you don't have to worry about some studio messing up the game mechanics, since they're already perfect (:D!), all you need to do is come up with a good storyline & setting. :)

sure
08-31-2006, 10:50 AM
I voted for Single player.
Just imagine your modem explodes and you can't play ut online.
Thx God for single player. :D

SuperApe
08-31-2006, 12:29 PM
The original question is about an included SP story to UT2007, and assumes the standard SP Tournament ladder will still be present. I think everyone can expect stronger AI in UT2007, at any rate.

I voted yes for a SP campaign, but I agree with others that it will be auser created mod and not part of UT2007 as shipped. Multiplayer is the "Tournament"s strong suit, they'll likely keep it that way and let Gears Of War to the talking on the subject of SinglePlayer campaigns from Epic.

I'm looking forward to the new engine. I'd like to port Old Skool Monsta Toolz (http://utforums.epicgames.com/showthread.php?t=530508) to it asap, giving the community the option of mapping for a story-driven SinglePlayer gametype, which in turn could give the playing community the widest possible variety of SinglePlayer experiences.

ShredPrince
08-31-2006, 01:21 PM
First let me say Epic has stated that UT07 is the PREQUEL to UC2.

Don't doubt me, it's true.Look around enought and you'll find the quote form a dev somewhere.

Anyways UC2 has a very fleshed out story line.

Thigs that are evident in that game tell some things that will happen in UT07:

Things that are probally going to be adressed storywise:
Malocms back will be broken by Gorge.

Brock in an attempt to avenge Malocm is killed.

Brock is then revived as a Necris (UC2)

Lauren commits suicde over the loss of Brock, and also recivves the Necris process from Liandri Corp.

Sobek may or may not appear in the game" could not hol don to sponsors".

That's all I can think of for now.

happycat
08-31-2006, 02:40 PM
Lauren commits suicde over the loss of Brock, and also recivves the Necris process from Liandri Corp.

I doubt we'll see this, since we've already seen plenty of Lauren from UT2007 (in both screenshots and avatars in these forums). None of them are Necris.

Anyway, I've been pushing since the days of ENVY's announcement that there should be an immersive single player experience similar to seasonal tournaments. Basically, you have multiple ladders, all pertaining to a specific mode of play (a TDM ladder, a CTF ladder, etc.). For each individual one, you have a set schedule of play between you and all other teams (maybe since we basically know this game is Axon vs Necris, it could be like the American League and National League). Anyway, now I feel like explaining my ideas again, so here goes.

This is my dream of a single player tournament.

We have separate ladders in all of the major game modes - DM, TDM, CTF, Onslaught, Warfare. In each one, you have a randomized, predetermined series of matches to complete, like now, except DM is used as entrance to the others and once completed, you can join a team and do the others in any order.

Additionally, with the matches, you continue win or lose.

At the end, the top four teams from each side go on into playoffs, where the teams all square off in a 3-match elimination mode. Team 1 vs Team 2, and Team 3 vs Team 4. Winners continue and face each other for the Division title, and then face the winning team on the opposite side in a best-of-five (or best-of-seven) tournament (best of seven would probably be too long... seven matches against the same team?).

For each mode, if you finish in the top four you get unlocks, if you win in the division you get unlocks, and if you win in the championship you get unlocks. They could be maps for InstantAction, player models, etc.

And maybe, for the sake of playability, you can only play as Axon at first, and once you have victories in each of the championships you can then go through as either Axon OR Necris.

God help me, if they don't do this, I'm going to make it myself.



I personally think this would be the best idea, because not only would it be fun and give players the opportunity to warm up to the game and basically master it completely by the time they beat 2 of the ladders, but the replay value would be absolutely disgusting. it's like Organized Instant Action for sports fans.

Xyx
08-31-2006, 02:51 PM
Though I wouldn't mind a good SP experience, I think the time should be put into maps and gameplay for the Multiplayer part of the game. I, on the other hand, would gladly see the entire multiplay experience scrapped in favor of a good HL2/CoD2-style campaign.

Adhesion
08-31-2006, 03:10 PM
Off topic? Advertising? :rolleyes:
Neither. Just plain spam.

N1ghtmare
08-31-2006, 03:17 PM
Things that are probally going to be adressed storywise:
Malocms back will be broken by Gorge.



This happened in the final match of UT2003 between Malcolm's team and Gorge's team, not after UT2004

Happycat: That sounds a lot like the SP in Deathball.

MonsOlympus
08-31-2006, 04:15 PM
Yeah damarus gets nailed by gorge after that, yay :D I really hope he makes a comeback, hint hint :p

Its good to see ideas are being thrown around on this one as I always like a good sp experience. Random muts is something that would add to replay but would also be useful for a server option online. As for the ladders I actually prefered the set ladders for each character as it drives the story forward more instead of 1 generic ladder. Although with each character having there own ladder there can still be random or things like paying to change a map without comprimising the story any.

A feature I would like to see is the ability to choose the sp teams for IA as well as being able to save custom teams perhaps.

happycat
08-31-2006, 04:51 PM
This happened in the final match of UT2003 between Malcolm's team and Gorge's team, not after UT2004

Happycat: That sounds a lot like the SP in Deathball.

You know..... I never even played the single player in Deathball. I always went IA.

I guess I know what I'm doing when I get home.

fuegerstef
08-31-2006, 05:17 PM
I, on the other hand, would gladly see the entire multiplay experience scrapped in favor of a good HL2/CoD2-style campaign.

Then I doubt you are discussing the right franschise here. ;)

N1ghtmare
08-31-2006, 05:17 PM
Basically its if you loose, you dont repeat that round and you move on. If you dont win enough though, you wont win the ladder and move on to a tougher ladder.

_Lynx
08-31-2006, 07:59 PM
They could be maps for InstantAction, player models, etc.

That would be really a bad idea.

Bagrada
08-31-2006, 08:12 PM
Hm. I agree. But I hope at least the single-player ladder-climbing that comes with it will be good enough. The original UT's SP campaign was satisfying enough, and I hope the bring back the ****ing trophy room! Ut2003/4 lacked a trophy room. I was very disapointed.
but the inclusion of scripted sequences and in-game cinematics, should mean that there will be cinematics in the SP too. There damn well better be.
But most of all, BRING BACK THE TROPHY ROOM!!!

HellFox
08-31-2006, 08:15 PM
Hm. I agree. But I hope at least the single-player ladder-climbing that comes with it will be good enough. The original UT's SP campaign was satisfying enough, and I hope the bring back the ****ing trophy room! Ut2003/4 lacked a trophy room. I was very disapointed.
but the inclusion of scripted sequences and in-game cinematics, should mean that there will be cinematics in the SP too. There damn well better be.
But most of all, BRING BACK THE TROPHY ROOM!!!
yerah, defnitely the trophy room was Really satisfying. i watched it for long minutes, the music was great ant o liked to see the details, now just imagine the amount of details and eye candy there could be with the ue3!

Bagrada
08-31-2006, 08:21 PM
Ah yes. As interesting and reality-releasing as a good Sp game is, the gentleman's online sport remains (i feel) the pinnacle of sportsmanship.

Bagrada
08-31-2006, 08:23 PM
It should be tasty indeed. Seeing me necris posing there amidst the tales of his deeds, with that (pardon the pun) epic music. Classic.
How come UT99's music kicked so much arse, and yet, ut2003/4's sucked?

Bagrada
10-25-2006, 10:17 PM
First let me say Epic has stated that UT07 is the PREQUEL to UC2.

Don't doubt me, it's true.Look around enought and you'll find the quote form a dev somewhere.

Anyways UC2 has a very fleshed out story line.

Thigs that are evident in that game tell some things that will happen in UT07:

Things that are probally going to be adressed storywise:
Malocms back will be broken by Gorge.

Brock in an attempt to avenge Malocm is killed.

Brock is then revived as a Necris (UC2)

Lauren commits suicde over the loss of Brock, and also recivves the Necris process from Liandri Corp.

Sobek may or may not appear in the game" could not hol don to sponsors".

That's all I can think of for now.


Oh. So... we can expect brock and lauren to be alive?
****. I ****ing hate that prettyboy brock.

Hedge-o-Matic
10-26-2006, 10:28 AM
Setting up a decent "random tournament generator" would take very little developer effort and create enormous replayability. Random contestants for hire, random teams, random maplists, random mutators... I'd go for it.


I agree with this. Setting up the pieces for a randomized "season" of the tournament would be relatively easy. These parts could then be put together for specific matches, rather than a Unreal-type mission sequence. The player's team and campaign should hold over from season to season, with about 40 matches per season, win or lose, for a final standing. No more playing the same map eight times until you succeed. What sort of tournament works like that? also, in an ongoing campaign, you don't have to have things be balanced. Have the players able to buy spawn weapons and pickups, and give special bots (like team leaders) special abilities. Unfair? Who cares?

Then the player should be able to keep playing multiple seasons, to try to get a higher standing in the next season.

Eudoxus
10-26-2006, 10:29 AM
Nooo single player plz, but how about a co-op game type/mod that plays like phantasy star online. I know we have ons rpg and invasion but something thats involes "team work" as i belive someone said in a post on another thread about rewarding defensive players etc. No static in game characters to have to chose from plz
eg be able to create your own character from scratch.
Keep the offline tutitorials for new ppl and maybe include some kind of training mode to get them up to a decent level before going online (target practice, doging, etc)
good ideas hedge-o-matic hope someone important is listening

FrostBiteEST
10-26-2006, 03:31 PM
I agree with this. Setting up the pieces for a randomized "season" of the tournament would be relatively easy. These parts could then be put together for specific matches, rather than a Unreal-type mission sequence. The player's team and campaign should hold over from season to season, with about 40 matches per season, win or lose, for a final standing. No more playing the same map eight times until you succeed. What sort of tournament works like that? also, in an ongoing campaign, you don't have to have things be balanced. Have the players able to buy spawn weapons and pickups, and give special bots (like team leaders) special abilities. Unfair? Who cares?

Then the player should be able to keep playing multiple seasons, to try to get a higher standing in the next season.

i agree randomize tournament rocks then u practicaly never get bored from singel player because its always diffrent and improved bot AI it should be fun.

Or the second choise is that every race has their own story and tournament and they see things in theyr own point of view.But u can only randomize maps(still keeping easy maps at start and warfare huge difficult maps at end)So i think u get bored with this choice quickli but still it has deeper story).

theeDEATHMASTER
10-26-2006, 04:35 PM
It doesn't really matter to me, some more movie sequences and such would be cool.

Hedge-o-Matic
10-26-2006, 05:21 PM
... more movie sequences and such would be cool.

I'd agree, if they'd use people who really love the machinima tools to make them. The 2k4 movies were exceptionally weak, with missing and misplaced sounds, graphical hiccups, and no sense of a storyline. Yeah, I know they're just cut pieces, but a look at the effect of Starcraft's cinimatics, or even the stylized work in Homeworld. Clearly, if your going to do cinimatics, make a real effort, or don't bother.

Also, have the cinimatics relate to the game a bit more. Every single sequence in the Tournament Intro of 2k4 had some element that was entirely unlike the game you were about to play. Jamming weapons, effortlessly double-capping people with assault rifles, one-shot kills with shock rifles, vehicles you'll never see again, melee attacks... I know this was soppused to give you some feel for the lives of the tournament contestants before they entered the games, but gimmie a break!

nfleming
10-26-2006, 05:25 PM
If by single player you mean a campaign, NO.
If you mean so 1 person (or more) can play a reasonable game against A.I. well yes, that is kind of the point.

What I find funny about all this.
People in the UT2k7 forum (a multiplayer game) wanting singleplayer, while people over in the Gears forum (a Single Player game) want multiplayer.

Boksha
10-26-2006, 08:28 PM
Well, a lot of people don't ever play their UT games online.
Pity them if you must, but apparently there's quite a few of 'm, so it'd be a good idea for Epic to make sure the game doesn't get boring quickly offline.

Piglet
10-27-2006, 04:21 AM
Pity them if you must, but apparently there's quite a few of 'm

One of the Epic guys once said that this "quite a few" is more than half the copies sold.

Single-player games are a complete turn-off to me, now I've played UT2004 with a great group of folks online.

fuegerstef
10-27-2006, 05:25 AM
One of the Epic guys once said that this "quite a few" is more than half the copies sold.

Single-player games are a complete turn-off to me, now I've played UT2004 with a great group of folks online.

Almost the same here.
Since I played UT I rarely play any Single Player games anymore. I will play Gears of War (and then maybe 2 or 3 other games on XboX 360, because getting that console for one game only might be overkill). The only other SP game I will play is that with that MIT dude and his funny glasses... ...but that's short episodic content anyways.

But just having read this on BU...


The fourth constraint is the difficulty in getting average or casual gamers to engage in multiplayer games. The reason for this is simple: nobody likes being humiliated by losing repeatedly to gamers that give you no chance. Playing against a human opponent generates a lot of tension and makes the game more exciting, but also increases the stress level of an inexperienced gamer.

It will then be really difficult for him to put up with the three challenges he must handle simultaneously: control of the interface, knowledge of the maps and tactical vision of the game. There are many classification systems that regroup the gamers by level, but the majority only provides an incomplete solution to the problem of integrating the beginners.

...I can understand that a ot of people refrain from going online. Rermember when you and me were on that server and "complained" about those that didn't even know the basic rules, resulting in the "skill rated server" thread?

Xyx
10-27-2006, 06:51 AM
A good match involves playing with people either just above, at, slightly below or way below your skill level, depending on what you want out of it (respectively a learning experience, a good fight, ego or stress relief). Going online is generally only an option if you're somewhat competent to begin with.

MonsOlympus
10-27-2006, 07:43 AM
Really though I just find alot of people take multiplayer too seriously, its like they want to go pro and earn lots of money like you can live off playing games. As much as I like to play games you really gotta have a life offline as well, I dedicate alot of time to games but its infact making them which is my goal.

Yeah some people are naturally good at games, very very few can pickup a game and in a few minutes learn the basics (or even a few advanced things). Experience shouldnt really count as skill, if I played a game 1000hrs but if Im not as good as someone who's played 250hrs then who's the better player? People think its all about frags and stats. Personally I think its about versitility, which you cant get from mastering 1 or a few games alone, you need a lifetime of experience :p

Jake-SF
10-27-2006, 08:06 AM
Really though I just find alot of people take multiplayer too seriously, its like they want to go pro and earn lots of money like you can live off playing games.

I definitively hate that kind of people. I personally play to change my mind from my current problem and to have fun. Some people take it so seriously they die twice in UT99 and they will go OMG WTF IS THIS I CAN'T KILL THIS GAME ****, and I mean it.

Anyway, a good single player experience is more than welcome, those who said "one day everyone will play online, no more single player game" in their life will realize that, when this day come, half of the players will be out, not playing game anymore. There are too many reasons possible not to play online with other people, and a good single player would strengthen their game well.

FrostBiteEST
10-27-2006, 03:05 PM
I agree that pc freeks who make living by playng games.Those people havent got no life i mean what kind of girl wanna live with man who spends 10 hours a day in pc world.So practicaly those pc geeks wont exist in our world.:p 0-6 hours is normal above that is bad for your health.

Reddragon
10-27-2006, 05:04 PM
If by single player you mean a campaign, NO.
If you mean so 1 person (or more) can play a reasonable game against A.I. well yes, that is kind of the point.

What I find funny about all this.
People in the UT2k7 forum (a multiplayer game) wanting singleplayer, while people over in the Gears forum (a Single Player game) want multiplayer.

I think this is because people want the same weapon model, physics, atmosphere, back story etc. But have it in both multiplayer and singleplayer. Personaly I think playing in some UT singleplayer backstory might actually be funner for offline play than just playing matchs with bots. Remember some people live in the back woods and don't have much of a choice but to play offline sometimes because of inconsistent pings, bad lag, and lost packets.

BTW Isn't UT supposed to be the multiplayer version of Unreal??? So when's the next Unreal comming out? /me <--looking for Unreal 2007 :D

Xyx
10-27-2006, 06:45 PM
A storyline only works once, unless it's totally awesome. UT2007's storyline will never be another Half-Life, so I think we can rule out replayability. Which kinda makes me wonder why a storyline is even required. I couldn't care less if it were not.

A storyline like UC2 railroads its player down a sequential series of matches, each of which has to be completed to progress the story. In what sort of storyline do you fight your sister to the (no-respawn) death three times in a row?

If the storyline is but an excuse to introduce some game features, it should end as soon as all game featues have been introduced. It would then serve as a comprehensive tutorial.

Dev time spent on storyline and cinematics is dev time wasted since it could instead have been spent on refining gameplay. I would rather have a game with only 10 fantastic maps and a simple randomized tournament than an extensive storyline spread over 50 mediocre maps.


Isn't UT supposed to be the multiplayer version of Unreal?
That is no longer of this time. Why would I pay twice, once for single player and again for multiplayer? You get great single and multiplayer content for the same price in other games.

scapegoat
10-27-2006, 07:44 PM
Unreal is only known for its multiplay and thats what has kept it going.I would like to have a good UTadventure like Half Life,but I think the game would have to be called UT2010.

fuegerstef
10-27-2006, 08:43 PM
Unreal is only known for its multiplay and thats what has kept it going.I would like to have a good UTadventure like Half Life,but I think the game would have to be called UT2010.

Unreal TORUNAMENT is known for it's good multiplayer part. Unreal is known for it's good single player part.

Boksha
10-27-2006, 09:37 PM
A storyline only works once, unless it's totally awesome. Depends.
I've played Chrono Trigger over and over and the story's still awesome.

But yes, UT isn't exactly the game to have an extensive storyline. It's a tournament game after all.

MonsOlympus
10-28-2006, 03:28 AM
A storyline only works once, unless it's totally awesome. UT2007's storyline will never be another Half-Life, so I think we can rule out replayability. Which kinda makes me wonder why a storyline is even required. I couldn't care less if it were not.

A storyline like UC2 railroads its player down a sequential series of matches, each of which has to be completed to progress the story. In what sort of storyline do you fight your sister to the (no-respawn) death three times in a row?

If the storyline is but an excuse to introduce some game features, it should end as soon as all game featues have been introduced. It would then serve as a comprehensive tutorial.

Dev time spent on storyline and cinematics is dev time wasted since it could instead have been spent on refining gameplay. I would rather have a game with only 10 fantastic maps and a simple randomized tournament than an extensive storyline spread over 50 mediocre maps.


That is no longer of this time. Why would I pay twice, once for single player and again for multiplayer? You get great single and multiplayer content for the same price in other games.

The beauty of tournament play is it lends itself to an rpg type nature, with each person having different natural skills etc (instead of a exp etc) but yeah I think the fixed UC2 ladders where much better then 2k3/4's Single player. Same with UT in fact, yeah there's alittle story at the front and back but there's no reasoning how the tournament progresses. One thing I did like about UT2k4 was the fact the enemies played through like sim matches to find out who you would face next.

The problem with certain sp models is you cant win the tournament with certain characters or even certain characters are only unlocked after a certain achievements etc. Yeah onto this though in multiplayer UT you can never ever win the tournament, it just doesnt happen online, which leaves room for coop. Then again who online would want to play a campaign of maps instead of some voted in ones?

I just prefer the feel of the tournament more when playing single player, multiplayer is cool and all but you just dont get that same feeling. Its like being part of something bigger, being a pawn of the liandri and having to fight by their rules on maps of their choosing. Same thing goes with the enemies, they arnt [1337clan]--/__|-&^%$#$---_&^%^_---, they have proper names and alittle bit of personality. If we talk UC2 they have alot, especially when it comes to the ascension rites ladder and the cutscene's, having malcolm as a before show announcer was really cool.

Perhaps I just prefer my SP games but really ask yourself which of the two gives you more of a story and UT feeling. Multiplayer definatly has advatages because you can play with and against friends, having a ball in the process, when you move on to a more serious component though the meaning behind the tournament almost vanishes into then abyss we called comp games. :cool:

Bishop Gantry
10-28-2006, 07:56 AM
Would anyone else like to have a decent single player campaign with this game?

I am not talking about instant action or just going through playing a 1v1 ladder against the characters either.I mean an actual mission based single player experience with a storyline and objective(s) maybe a mixture of the best gametypes or something along those lines.This way first timers could get a little taste of the gametypes available.

With most shooters I have played I must admit,I enjoy playing this part first.It helps players new to the game to familiarize themselves with weps,movement,and scenery.By the time you have completed the single player portion you should feel comfortable enough with things to move on to multiplayer.

I feel UT has always lacked in this area and with all of the competition out there they should really include this.It may help to attract people that have never played any UT or do not know how kick ass this game is.

I know the payoff for this game is the multiplayer and I would buy it for that alone in a second.I just thought it may help bring newcomers and offer a little more bang for our buck.

Oh heck yes ever since Unreal1, and not some watered down ladder:rolleyes: game but a real storyline, THAT dosent deviate from known fluff...

Xyx
10-28-2006, 02:29 PM
Unreal is only known for its multiplay and thats what has kept it going.
That is what has lost the game its top spot.

Bishop Gantry
10-29-2006, 06:39 AM
Unreal is only known for its multiplay and thats what has kept it going.I would like to have a good UTadventure like Half Life,but I think the game would have to be called UT2010.

"Unreal tournament" is famous for its multiplay
Unreal1 is famous for its Singleplayer
Unreal2003 is "Infamous" for its poor multiplay
Unreal2 is infamous for having very little to do with Unreal but looking perty
Unreal2004 is famous for its Onslaught

An Unreal sequel dosent have to be anything Half-life, Unreal has enough material to be a great singleplayer game on its own merits...

If some effort had been put on Unreal2's singleplayer it could easily have been a prototype platform for GoW, going by the snippets of info about Unreal2 Legend spent more time bickering about what they were supposed to do rather than doing it instead, Epic should have put their foot down earlier and give an ultimatum either make the game or dont, Unreal being Epic's flagship should have been more concerned how it was being treated...

Boksha
10-29-2006, 01:48 PM
That is what has lost the game its top spot. I suppose the great single player campaign is what got Counter Strike it's #1 position then.

Reddragon
10-30-2006, 03:12 PM
A storyline only works once, unless it's totally awesome. UT2007's storyline will never be another Half-Life, so I think we can rule out replayability. Which kinda makes me wonder why a storyline is even required. I couldn't care less if it were not.

A storyline like UC2 railroads its player down a sequential series of matches, each of which has to be completed to progress the story. In what sort of storyline do you fight your sister to the (no-respawn) death three times in a row?

If the storyline is but an excuse to introduce some game features, it should end as soon as all game featues have been introduced. It would then serve as a comprehensive tutorial.

Dev time spent on storyline and cinematics is dev time wasted since it could instead have been spent on refining gameplay. I would rather have a game with only 10 fantastic maps and a simple randomized tournament than an extensive storyline spread over 50 mediocre maps.


That is no longer of this time. Why would I pay twice, once for single player and again for multiplayer? You get great single and multiplayer content for the same price in other games.

I was only pointing out the oviouse. I think Unreal 1 had multiplayer in it but UT99 perfected it. From what I hear Unreal 2 was total crap and unrealated to UT2003. As for adding singleplayer to UT I'm not hard to please. I'd be happy with some old school Quake 1,2 style, run and gun, kill monsters, who cares about the story, style of play.

Slaughter
10-30-2006, 03:40 PM
Just please; no WWE style intro for the tournament. K?

musilowski
10-30-2006, 03:47 PM
I'm okay with the tournament style single player. Altho they could cook up a working storyline, which extends from the earlier UTs and maybe even Unreals.

And a tutorial like in UT would be nice. Or did UT200X have one?

Xyx
10-30-2006, 06:03 PM
I suppose the great single player campaign is what got Counter Strike it's #1 position then.
I'd call HL2 a great single player campaign, yes.

FrostBiteEST
10-30-2006, 06:04 PM
I'm okay with the tournament style single player. Altho they could cook up a working storyline, which extends from the earlier UTs and maybe even Unreals.

And a tutorial like in UT would be nice. Or did UT200X have one?

They had only some videos wich told basics.

Boksha
10-30-2006, 06:39 PM
I'd call HL2 a great single player campaign, yes. Counter Strike being popular because of HL2 seems to be in contradiction with causality.

Gregori
10-30-2006, 07:46 PM
Counter Strike being popular because of HL2 seems to be in contradiction with causality.

A resonance cascade caused it...................




Anyway, having a decent singleplayer campaign won't hurt this game one bit, so I see no reason why not to have one. It'll still have a killer multiplayer experience either way!

Epic knows a large amount of people are playing offline, so it makes alot of sense for them to wrap up the singleplayer ladder with good videoclips, characters and a bit of a storyline. This is just good presentation!

Xyx
10-31-2006, 04:32 PM
Counter Strike being popular because of HL2 seems to be in contradiction with causality.
Either way, it can't be bad for a multiplayer game to be bundled with an awesome single player game. The sheer number of players CS has attracted through people initially only interested in HL2 might overshadow the entire UT2004 player base.


wrap up the singleplayer ladder with good videoclips, characters and a bit of a storyline.
Me, I'd rather see those efforts redirected towards immersion, AI and replayability. The vids, characters and storyline get old in, well, the time it takes you to play through the game.

A2597
11-06-2006, 08:40 AM
I've always thought there should be a single player tournament..

something like, you start as a prisoner on a prison planet, and get a chance to fight in the prison's "tournament". Could have a cut scene explaining what the basic tournament was there on the prison..1 on 1's, maybe up to 4x4

once you win there, you are accepted into the "big leauges", basically your ticket to freedom, so long as you keep winning. (Perhaps "freedom" meaning something like a slave under a guy that owns you...like he bought you out of the prison to fight)

Very simple story, could maybe add an element of a few cut scenes of the guy that "owns you" and is making money off you to add some other element. figure out some way to kill him in the later portion of the game.

Xyx
11-06-2006, 01:30 PM
The problem with story and cutscenes is that they have minimal replayability. I'd rather see replayability from randomization and variation.

Modulus
11-06-2006, 01:34 PM
No singleplayer experience is needed. Please omit it from the public version of that game.... Thank you.

Gregori
11-06-2006, 02:45 PM
No singleplayer experience is needed. Please omit it from the public version of that game.... Thank you.


Its needed for those who'll play this game singleplayer, which happened to be a huge amount of those who bought UT2k4!

Reddragon
11-06-2006, 04:04 PM
Its needed for those who'll play this game singleplayer, which happened to be a huge amount of those who bought UT2k4!

Yeah, what he said. But I think they should stick with the KISS rule. No cut scenes, no supper involved story. Just a long string of single player maps where you go from point A to point B while killing anything that moves sounds good enough for me.

Modulus
11-06-2006, 04:21 PM
Its needed for those who'll play this game singleplayer, which happened to be a huge amount of those who bought UT2k4!


How do they know how many people played the single player? Are they basing this off of the number of copies sold versus the number of players online at any given time?

My point is, at best, this is a guess... Can't be more accurate than that by my thought process.

Bishop Gantry
11-06-2006, 05:07 PM
Yeah, what he said. But I think they should stick with the KISS rule. No cut scenes, no supper involved story. Just a long string of single player maps where you go from point A to point B while killing anything that moves sounds good enough for me.


That would be pointless kinda like playing multiplayer offline...

FrostBiteEST
11-07-2006, 11:20 AM
How do they know how many people played the single player? Are they basing this off of the number of copies sold versus the number of players online at any given time?

My point is, at best, this is a guess... Can't be more accurate than that by my thought process.

I think they find out that the half of sold orginal cd keys didnt connected to master server.

Xyx
11-07-2006, 03:25 PM
That would be pointless kinda like playing multiplayer offline...
Exactly! That is why it would pwn.

Reddragon
11-08-2006, 02:14 PM
That would be pointless kinda like playing multiplayer offline...


I'm guessing you've never played old school FPSs before. Try doom 1 & 2 and Quake 1 & 2. You start at point A and kill monsters on your way to the exit. No cut scenes. No story. Nothing but blood and gore. Thats what I'm talking about. Ok those games had storys I'm sure. But only as an after thought. :D

Bishop Gantry
11-08-2006, 02:42 PM
I know its only personnel opinions, but why do so many dislike Unreal 2? I Think its diffently in my Top 10 Single player FPS games, and i play a lot, its cliched, yeah, but who cares, its one hell of a great sci fi adventure, the weapons was extremly cool and fun to play with, the worlds were nice, and just loved the idea that you visited all those different worlds, and its actually almost the only fps where i actually cared about the story and charecters.



Unreal2 was very linear, short and buggy aswell it was MOD unfriendly and lacked multiplayer...

Skaarj only made a cameo apperance at best, there was like 3 Skaarj's in the game light, medium and heavy Skaarj supported by Izarians and thats it, that was the Skaarj menace or rather lack of it short of their wrist blades/gun and the Izarian Shock lance that was the only weapons they used the only distinction between the Skaarj faction was diffrent colors no weapon prefference or other distinctive features...

Where was the rest? Brutes, Titans, Sliths, Krall the slave races of Skaarj etc etc...


While the Unreal2 weapons where fun to use the distinct lack of the Minigun, AutoMag, Flak cannon, Razorjack, Stinger, Biorifle, ASMD was a constant reminder why it wasent really Unreal etc etc...

The movment didnt really appeal to anyone it was slow and sluggish so it wouldnt appeal to movment freaks and the lack of tactical movment made it not appeal to people that preffer tactical playing, leaning around corners was pretty useless since you couldnt shoot around corners while leaning against a corner, and mantling while fun there was essentially nowhere where you could use it to any great effect...

The story was quite cliched and nothing remarkable...
about the characters
John was pretty dumb and couldnt see the obvious, when you want to smack your monitor in frustration over the main hero in the game something is seriosly wrong with him, this guy didnt get discharged because he disobeyed orders he got discharged because he was a moron...

Aida was a suicidal **** who killed her own crew just so she could prove a point to John...

Neban on the other hand was quite funny mostly because of his mistranslations and that the looked like a sack of semen...

Isaak yeah dam sob keept stealing all the ammo on the ship and couldnt be bothered to uppgrade the dispersion pistol, Great Isaak it wasent like I scrounged those sniper rounds so you could buy booze for em or nice Isaak you could scrounge togheter an alien weapon youve never seen before but noooo uppgrading the dispersion gun is outright impossible...:rolleyes:

quite dislikable characters overall imo...

Xyx
11-08-2006, 05:39 PM
"Mod" is not an acronym and therefore should not be spelled all-caps. It is simply short for "modification".

Silvester[AUT]
11-12-2006, 03:57 PM
DS9 The Fallen was a great single player game with cool story. Beam me up Scotty.:)
It used UE (dont know wich). one was able to walk on promanade deck and visit quarks bar. That I enyoed the most. The Defiant was so tight. no room left, and no room right. And then escape from dominion prison, cause we must make special mission in cardassian space:rolleyes:

The story of Unreal1 was awesome. I enjoyed every bit of it back then. The graphic was so good too, for 8 mb graphic rams.:cool:

So when will Unreal3 come?

I did not vote here :p

l-_-l
11-12-2006, 04:51 PM
it would be soo cool if ut2007 would take the character that you last beat the game with and intigrate him or her to be the new champion..... that would make the game so much better, ENHANCED AI IS GOOD!

Asil
11-13-2007, 12:27 AM
Bump...last post one year ago today... have we come far?