View Full Version : Why no new weapons are planned?
Jake-SF
08-23-2006, 07:45 PM
Sequel should never give "no" new weapons... and the canister gun isn't considered one to me, since its the same thing.
Where are the new weapons? Lot of new maps, lot of new vehicles, lot of new stuff.... but not a single new weapon. I mean it, almost all weapons in UT2007 are still remake from their first appearance in 1998 (unreal 1)... Ut2004 came with SOME new weapons and these only work for ONS, but at least they are new... I doubt they could create something amazing like the shock rifle or the flak cannon... but heh, I hope they at least tried to create some new weapons!
I'm not saying all this against UT2007, it comes with enough new and interesting stuff to be worth buying already, but im just wondering if some feel like me? Shouldn't unreal get some new cool and interesting (and balanced) weapons?
Jrubzjeknf
08-23-2006, 08:29 PM
I'd rather see old weapons and which are visually improved and balanced than a new weapon that is unbalanced.
Hawke
08-23-2006, 08:37 PM
If it ain't broke...
Jake-SF
08-23-2006, 09:17 PM
I'd rather see old weapons and which are visually improved and balanced than a new weapon that is unbalanced.
Thats completely understandable, but adding a weapon doesn't mean it would be unbalanced. Are they simply scared of losing their balance? One way or the other, the weapon are going to changed since UT2007 will play really differently - so the same weapon system will "not" work perfectly in UT2007.
So, with or without new weapons, they need to tweak everything again until its balanced.
MysTikal
08-23-2006, 09:19 PM
If it ain't broke...
Mmmm...But it would be nice to have a change.
EDIT: Is it just me, or is it my post count isnt going up?
Jake-SF
08-23-2006, 09:43 PM
Mmmm...But it would be nice to have a change.
EDIT: Is it just me, or is it my post count isnt going up?
I don't know - sorry for a off topic post but I want to see if my post count will go up or if there is a problem.
EDIT : I guess its you, its ok for me, maybe one of your post got deleted with a topic.
Hawke
08-23-2006, 09:45 PM
Mmmm...But it would be nice to have a change.
The problem with change is that Epic said they're trying to go back to basics and have the game play more like UT99. If they start adding new guns they risk changing the game too much and not pulling those players back in.
The only gun I'd like to see added is the ripper :)
NUTS!
08-23-2006, 10:46 PM
Was an official final weapon list posted when I wasn't looking?
Hamburger
08-23-2006, 10:57 PM
A chain saw would be cool. I would love to pursue people around with it. I am not sick by the way, its just I like the nose and the damage it can do to people.:D
Zoso Fan
08-23-2006, 10:59 PM
I liked the fact that they kept the weapons, i think it is a killer combo
Riddick
08-23-2006, 11:37 PM
A chain saw would be cool. I would love to pursue people around with it. I am not sick by the way, its just I like the nose and the damage it can do to people.:DAgreed, its not anything special or advanced but adds that little something new. It worked well for doom. I would quite like to see a shotgun added. UT doesnt have enough truely close combat weapons in my opinom. Really only Ripper, Shild Gun and Flank Cannon could be counted, but the Shield gun isnt a projectile and its quite hard to kill someone with it considering you need to by physically touching the person, and with the Flank Cannon you'll have killed them before you get that close up. The ripper just doesnt do it for me.
Scylla
08-24-2006, 02:18 PM
the Shield gun isnt a projectile and its quite hard to kill someone with it considering you need to by physically touching the person
There would be the same problem with the chainsaw. People would just kill you before you got near them (unless they're that nooby).
The only time it would be used would be if it could make you move faster, but then people would be running around with it and then switch to a different weapon when they see other players.
G-BUS
08-24-2006, 03:03 PM
Souped up counterstrike :D
iron12
08-24-2006, 04:21 PM
I bet there will be one or two new weapons. We still got a lot of time between now and when the game is released so I’m sure there is plenty of tweaking and experimenting going on. I’m sure they have some pleasant surprises in store for us.:D
Malkav
08-25-2006, 12:34 AM
I think it was a mistake to take the lighting gun out, sniper rifle sux, they could add a weapon to replace lighting gun
UnrealGrrl
08-25-2006, 01:22 AM
umm there are new (old) weapons... Enforcers are being added back in and the Stinger replacing the minigun. there are new vehicles and a new gametype, Wafare.
Jake-SF
08-25-2006, 02:26 AM
umm there are new (old) weapons... Enforcers are being added back in and the Stinger replacing the minigun.
These are not "new", they are still old stuff. Although I admit I forgot about the stinger, which purpose is not yet known... UC2 offered a totally different stinger than Unreal 1, so yeah thats the only possibility of a "new weapon". Lets hope.
I think there should be new weapons tbh. For me, having just about the same weapons for the 3rd UTK* game in a row is going to lessen the fun, as part of the playing experience is seing what the guns do and how well they do it.
I dont agree with the earlier comment made about "If it aint broke...." because lets face it, if we went along with that statement in the gaming world there'd be a lot less games about :)
Nirvelli
08-25-2006, 06:24 AM
The chainsaw was pretty fun in UT99.
Personally I like seeing the same weapons over again, it gives it at least some consistency. It is, after all, the same series. I mean, a game would not be Unreal Tournament without the Flak Cannon, or the Shock Rifle, or the Impact Hammer (the shield gun was only slightly acceptable as a temporary replacement).
Its funny how people are so eager for change, yet they don't realize not all change is good. As was said, adding more weapons can create unbalance.
Weapons in a game are pretty fundamental, you add too many different kinds of weapons, you change the fundamentals. You need hitscan, spam, close-range, and prediction. All of those are taken care of already, thus there is no need to add further complexity and make it more difficult to balance it out. I think its unneccesary to just add a whole aresenal of weapons, some of which will become useless and others just adding a luck factor.
Change a few weapons here or their, tweak the mechanics, and you still have a great foundation for what could be a great game. Its just a matter of how well the physics gameplay are 're-done' by Epic to combine ut99 and ut2k4. :rolleyes:
The chainsaw was pretty fun in UT99.
Personally I like seeing the same weapons over again, it gives it at least some consistency. It is, after all, the same series. I mean, a game would not be Unreal Tournament without the Flak Cannon, or the Shock Rifle, or the Impact Hammer (the shield gun was only slightly acceptable as a temporary replacement).
I agree that it would not be UT without those weapons, but it shouldn't hurt to add more if done correctly. IMO, if its the same weapons over and over again it would become boring. Infact it would be nothing more than new maps and improved graphics.
Concept
08-25-2006, 09:06 AM
In all honesty im not too bothered - if they were to add new weapons id hope they were NEW and not merely similar to current/other over used weapons in games.
Weapons only become obsolete if mappers insist on including all the "better" weapons in every map.
Take CTF-Face for example. There's no Flak Cannon, so people have to rely on the Rocket Launcher for splash. The Link Gun in FaceClassic (replaces the old Ripper), however, is but a poor replacement choice for the Ripper as it is made redundant by the Shock Rifle.
Emmet Otter
08-25-2006, 11:13 AM
They should keep the standard weapons for all modes (bring back the ripper!!)except maybe a few new ones for Warfare imo. Having a new weapon would be cool in a mode of such huge scale.
Jrubzjeknf
08-25-2006, 11:36 AM
Imo all weapons are already in. Make up any weapon (no superweapons), and it's most likely already in, one way or another.
Even in UT2020 they must have the RL,Flak,Shock or it would not be UT.Adding a new weapon or two would be nice though especially when they are removing weapon(s).
As far as balancing in a new weapon goes it should not be a big deal.Tweak the charge times,rate and distance of fire,and damage ratio/radius and thats it,hence the year(s) of playtesting.
UT4 would have been much better if the LG damage was dialed down a bit with a faster charge time imo.Then it would not be so abused.Other than the LG,UT4s balance was pretty tight I thought.
Also I think it they could be spending alot more time balancing all of their new vehicles to worry about new weapons for anyone who does not play vehicular combat.Nonvehicular playmodes will most likely just get a pheasible mechanics showing,enhanced skin,and effects for the weapons from what has been shown thus far.
During my ONS experiences the weapons were not a big factor anyway because so many fought from or waited to get a vehicle.The avril did not balance things out imo.Just hoping more ground combat and face to face battles will somehow fit into the Warfare or Conquest mode.
»madMar†y»
08-29-2006, 07:19 PM
I think that although they haven't shown any new weapon yet, they'll probably ad a few new 1's to the game, but I wouldn't really be bothered when they wouldn't, cause I already like the weapons from UT2004 and can't really think of a nice addition to the rest. I would already be happy when they would alter the existing ones a bit so that there better balanced. For example the linkgun could be altered a bit so it wouldn't slow down the person that gets hit by the linkbeam. (extremely annoying)
da ghost
08-29-2006, 07:30 PM
mods, people, mods. there's gonna be like 3059228083959328503592850 new weapons within the first month (all in beta tho) including akimbo2k7, OMFGWTFBBQrockets2k7, excessive2k7, and, of course, strangelove2k7.
»madMar†y»
08-29-2006, 07:35 PM
We are not talking about custom made crappy weapons, we are talking about weapons that are well thought out by a whole team of designers and are designed to be balanced with eachother.:p
Cody Lavery
08-29-2006, 07:53 PM
i agree with da ghost! the truly best thing about Unreal is the fact that you can make your own weapons. but »madMar†y» has a point too, balancing with the official weapons is the only way to make a great weapon! and Xyx has got the final point that we need to make maps that either force you to use the new weapon, or a map that capitalizes on the weapons strong points.
they have been developing maps that work well with their own weapons. we need to either make really awesome weapons for our own maps or weapons that work well with stock maps.
Then again Onslaught brought about the avril and all that other stuff (right? i dont really know). if you want new weapons make a gametype that requires it.
Players will use a certain weapon if it has particular advantage to gain, and a weakness that the player feels they can deal with. but they would be even more likely to use a weapon if it aided them in their goal. (PORTAL GUN!!!!! i love it!!!!).
So my ultimate point is not just balance between weapons, but also maps built for it, and STRATEGIC VALUE!!
Selerox
08-29-2006, 08:10 PM
I think it was a mistake to take the lighting gun out, sniper rifle sux, they could add a weapon to replace lighting gun
Agreed. The Lightning Gun had charactrer, the Sniper Rifle simple doesn't, and never did.
Boksha
08-29-2006, 09:00 PM
Agreed. The Lightning Gun had charactrer, the Sniper Rifle simple doesn't, and never did. If by "had character" you meant "looked like prop in a clumsy Star Wars clone", I agree completely.
IMO the LG was the biggest mistake ever made in the Unreal series. Well, besides making Unreal 2 a horribly slow game about a space cowboy seeking out ancient relics, of course.
Wail of Suicide
08-29-2006, 09:51 PM
I don't see why people seem to get so attached to a visual effect. If you want to create a LtG in 2k7 it will be very simple, might take an hour or two. Nevermind that all the LtG boostering has all the sense of advocating a green shock beam instead of a blue/purple one.
Benfica
08-29-2006, 11:06 PM
I know 2 weapon packs that wouldn't mind to play with on UT2007:
- ChaosUT2
- Unreal 2
Remove a few to keep balance, and that's it.
since the LG is going I would not mind a new weapon.The Shock,RL,Flak and Bio should never be pulled or changed too much imo tho.
No time to give us new weapons when they are working on 18 vehicles.Theres your new weapons unfortunately.Its all about the UW.The most nonvehicular players will get is a weapon mechanics showing,new skin,and a few new effects on the actions,projectiles,and impacts.Oh well,the game will still rock I am sure.
Anyone else having post issues?I have had to repost 2 to 4 times in various threads and the posts did not show up.Even after returning with a refreshed page a few minutes later.
Am I saying something wrong here and they are being yanked or what?
DrDoomed
08-30-2006, 07:42 AM
I think one all new weapon per release would be good. It is a new game afterall.
Beats taking weapons away (ripper 2kx)
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