View Full Version : instagib on UT2007? Please
Hi there,
I hope this can read from any of developers. Please spend some time to instagib mode for UT2007, because many, many people from europe play iCTF and instagib DM, more as Onslaught or other NW modes.
You can see in Clanbase (http://www.clanbase.com/ladders.php?gid=31), how much players play the insta modes here in europe.
So please, please spend a bit time to instagib and the maps for this gamemode :(
We have a discussion on www.insta-gib.com about making it better and more impressive for all Players and the Watchers on UTV. If you wanna be part, you are welcome.
As a result of this discussion Faith created a mod called SemiInstagib, but in my opinion this is not a good solution to make instagib more impressive. We have many ideas, so if you wanna check some,
Here for example ideas from rickster:
"lets add adrenaline for booster possibility and IMO also health/shield access across the map, why u ask?
well, let me put it this way: many people want to win and to almost any cost, this is nothing new and applies for basically any game at any time.
so, why am i bringing this up? well, lets say this mod (SemiInstagib) is as much as a brilliant initiative also an invitation for new laming possibilites, take for example a situation where 3 attackers enter enemy base with 2 defenders, they all die but also manage to shoot the 2 defenders once each. next time they will enter enemy base, now what u think them defs are gonna do, stand and wait with only 1 life to go or die a happy death right away and ensure to survive another 2-shoter?
well, i know what i think, which is why i suggest the health powerups across the maps to prevent this to some degree.
perhaps even them 25+ crosses close to deffing spots or so (also for attackers to take ofc) and an extra feature added that they wont disappear (or aster respawn time, 7 seconds or so?), could be an idea i think.
well this lame example i mentioned is only one of many that i can come to think of, also say an attacker is shot early in his own base after respawn, why would he waste another 20 seconds or so on a 1-life attack when dying may be the better option to go ahead with 2 lives in his pocket.
yeh this, plus also adrenaline like i mentioned in the beginning (would contribute with yet another cool tactical feature), maybe with changed adreanline settings i dunno.
but this could be cool since u would have to chose between speed/invis/booster and yeh even berserk (plus possibly camouflage (lol!) and mini man if enabled). i think this could be a cool change and could seriously work good with this new "party mod", coz thats what it feels like to me.
im also very much looking forward to the moment22, where u will never know exactly how many times u will have to hit an opponent before he dies, unless the teamplay of your team is ****ing excellent. im very much anticipating this new enhanced teamplay demanding mod that lies ahead of us."
The whole Thread about can you find here (http://www.insta-gib.com/?x=journal&mode=item&id=83)
regards cato
Boksha
08-23-2006, 11:03 AM
The whole point of instagib is that it's simple, and that's also the reason it's popular.
I don't see why or even how Epic could spend more time on it.
An instagib mod that's not instant-gib? What's the point?
No offense to you but instagib is an aim training mutator. Because it removes everything in the game (powerups, weapons, movement, ammo management, health management, timing, tactics etc...) it is popular with new, less skilled and/or lazy players. If you want all the things you are stating, then play UT2004 instead of an aim training mutator. Basically you want UT2004 with a shock rifle that does 50dmg as the only weapon and max 100hp. Non-instagib instagib indeed. That is retarded.
first! instagibCTF is no mutator but a gametype, just open your "instant action" menue and marvel!
second! You can do what you want, in europe this is TeH popular gametype!
The only thing we are looking for, is to make it more interesting for ALL, like UTV and support of the important european leagues. If you want to play NW, so do this and leave us alone with your stupid statements!
Let's try to keep this discussion without flames please. :)
Magwa
08-23-2006, 02:03 PM
I agree with Flak we have to be carefull it is a very touchy subject..I love insta CTF at least i did in UT but the 2k3 and 2k4 versions i don;t know have more shot lag or something..anyway Insta is a very skilled gametype now i do not mean in the same way NW is skilled but in it's own way.It is very hard to go all the way from your base get the flag and get back without dying yet it happens all the time by great flag runners .What is their secret?? great movement, great aim, great map savy, so you see it is skilled too but it would be unfair to compare Insta to NW they are two tottaly different gametypes... i want Insta to be Insta you shoot the guy once and forget him it is what keeps the action intence and non stop.. :)
Molgan
08-23-2006, 02:44 PM
If u want ig with pickups I think Benelli shotgun Arena is a better choice. :) No I really think it's best to let insta stay insta and keep it simple. Maybe add some insta specific awards or have head shot that allso can give some extra points/rewards. It could be possible to add a pickup as a secondary objective in iCTF, i.e. super shield so that, if the ssr give 100 damage, a shielded player has to be taken out with 3 shots.
EntropicLqd
08-23-2006, 05:21 PM
Instagib. An abbreviation for Instant Gib. In summary, one hit = one kill. And that's what makes it unique.
If you changed it, it wouldn't be instagib would it?
It sounds to me like you really want to play Shock Arena with a mutator that removes all health and armour pickups. Which is fine, but it won't be instagib.
I agree. its maybe better to change something with the flag or so, not with the one shot = one hit action. We play actually a trialcup to test this SemiInstagib mutator, but it suxx. instagib with more suspense for the watchers would be nice. Then we can gain more support from UTV and the Leagues. But how we can handle it?
Shadow]I[
08-23-2006, 06:09 PM
I didn't really like the instagib sounds in UT2004, it was more of a "tink!" then a "twrrr!" from UT2003
AmericanWoman
08-23-2006, 06:23 PM
I[']I didn't really like the instagib sounds in UT2004, it was more of a "tink!" then a "twrrr!" from UT2003
Definitely "Twrrr";)
Kyllian
08-23-2006, 06:39 PM
first! instagibCTF is no mutator but a gametype, just open your "instant action" menue and marvel!Yes there is an iCTF gametype, but it isn't really a gametype
It pretty much takes the IG/ZoomIGrifle options and adds it to the CTF gametype options(along with LoGrav and Boost=T/F)
Here's the code for the 'gametype'
class InstagibCTF extends xCTFGame;
var globalconfig bool bZoomInstagib;
var globalconfig bool bAllowBoost;
var globalconfig bool bLowGrav;
var localized string ZoomDisplayText, ZoomDescText;
static function bool AllowMutator( string MutatorClassName )
{
if ( MutatorClassName == "" )
return false;
if ( static.IsVehicleMutator(MutatorClassName) )
return false;
if ( MutatorClassName ~= "xGame.MutInstagib" )
return false;
if ( MutatorClassName ~= "xGame.MutZoomInstagib" )
return false;
return super.AllowMutator(MutatorClassName);
}
static function FillPlayInfo(PlayInfo PlayInfo)
{
Super.FillPlayInfo(PlayInfo);
PlayInfo.AddSetting(default.RulesGroup, "bAllowBoost", class'MutInstagib'.default.BoostDisplayText, 0, 1, "Check");
PlayInfo.AddSetting(default.RulesGroup, "bZoomInstagib", default.ZoomDisplayText, 0, 1, "Check");
PlayInfo.AddSetting(default.RulesGroup, "bLowGrav", class'MutLowGrav'.default.Description, 0, 1, "Check");
}
static event string GetDescriptionText(string PropName)
{
switch (PropName)
{
case "bAllowBoost": return class'MutInstagib'.default.BoostDescText;
case "bZoomInstagib": return default.ZoomDescText;
case "bLowGrav": return class'MutLowGrav'.default.Description;
}
return Super.GetDescriptionText(PropName);
}
static event bool AcceptPlayInfoProperty(string PropertyName)
{
if ( InStr(PropertyName, "bWeaponStay") != -1 )
return false;
if ( InStr(PropertyName, "bAllowWeaponThrowing") != -1 )
return false;
return Super.AcceptPlayInfoProperty(PropertyName);
}
defaultproperties
{
bAllowBoost=True
ZoomDisplayText="Allow Zoom"
ZoomDescText="Instagib rifles have sniper scopes."
bAllowTrans=False
bDefaultTranslocator=False
MutatorClass="xGame.InstagibMutator"
GameName="Instagib CTF"
DecoTextName="XGame.InstagibCTF"
Acronym="ICTF"
}
It basically calls the Instagib/ZoomInstagib muts into the game, add some checkboxes and removes the TL and weaponthrowing
Jake-SF
08-23-2006, 06:39 PM
I do not like instagib, however I do not want it changed at all. All they should do is give the gun a nice feeling, a nice sound, and if gibs are nice you have some nice instagib here.
Why? Yes I do not like instagib because I su*ck at it badly and ANYONE can beat me.. but I think its somewhat a classic and any changes, health/shield stuff or anything, well... its not instagib anymore. Its not the same thing, what many loves.
Thats all IMO.
thedark_one
08-23-2006, 06:47 PM
hmm.... the topic makes no sense to me at all....
the only thing they really need to change is the feel of the instagib shock rifle. the original had that down perfectly.
Ignition
08-23-2006, 07:07 PM
Yes, the old shock rifle felt much more powerful than the ut2k4 variant. I liked the weapon model in ut2k4 better though..
Ickle
08-23-2006, 08:59 PM
What -are- you talking about?
Insta is insta, don't you dare touch it. ('cept that squeak of a sound of course) Insta intrisically isn't spectator friendly, you would watch for the wider picture, i.e. the CTF part of iCTF.
13XBMSPEC
08-23-2006, 11:55 PM
IG vs NW, it was bound to happen.
Magwa
08-24-2006, 12:06 AM
Yo Kyllian
Insta CTF is played without zoom and without low grav and without boost..just you the flag and your rifle...:)
rickster
08-24-2006, 06:45 AM
hm i just checked here for a look in another thread which was linked from another site, and i noticed this thread by cato, involving instagib (which is rarely discussed in this kind of environment), something that im involved in myself. its one of the first times i visit the epic forums, so believe me when i say that i was surprised to see an entire post of mine from another site (www.insta-gib.com) quoted in this very topic.
as much as this flattared me at first, it confused me as i got more involved with the discussion in here. reading a few posts, i dont know what to think really.
first of all, cato; i think you are confusing people here, by first making a topic which appears to have the purpose of highlighting instagib and putting it in the spotlight for a moment, asking epic to put some focus into this very (!) popular part of the game as well (you go boy!). but then all of a sudden, u make a 180 or something similar, by quoting me from a seminstagib (recent mod being tested) thread, where i was having opinions and suggestions for that mod. i would never, ever wanna change this lot in standard insta, loved by so many for its furious pace and constant action.
about that, yeh, you guys claiming instagib is low skilled etc, dont really know what you are talking about. as rarely as a lower skilled player beats a higher skilled player in nw, as rarely does that happen in instagib. in ictf, matches between non-equally matched teams may very well end up ~30-0 in a 20-minute map - this indicates the needed skill differences are there, and for all of us who played this mod for a longer period of time, knows the amount of skilled involved, especially, if i may say so, in ictf, which is more of a team competetion than any other mod, really (with the exception perhaps of nw ctf).
i just made this account 10 minutes ago, coz i reacted on this post, wont regret it, seems to be lots of cool stuff going on here that im gonna have to check out :)
// rickster out
AmericanWoman
08-24-2006, 06:48 AM
Yo Kyllian
Insta CTF is played without zoom and without low grav and without boost..just you the flag and your rifle...:)
That's how I have it set in my server. No Trans loc, and no adrenalin either.
Just in your face raw IG.:cool:
rickster
08-24-2006, 06:54 AM
to clarify myself even more: i do NOT want health pickups and stuff in iCTF, those kind of suggestions were aimed at the seminstagib mutator, which was invented just the other week, and (obviously) will never replace standard instagib, in any way.
A_Spec
08-24-2006, 06:56 AM
I say replace the mut with insta-mini.
Just read cato's post and don't take notes from that tbh... All the facts in his post are towards the Semi-Insta mutator, which was made by FaiTH (not XeNo) just for fun, not to make insta more popular or anything...
Garcia y Vega
08-24-2006, 09:59 AM
Insta is fun cause Im lazy and don't like picking up weapons and other junk (why I like TAM to).. but the standard Gibs in 2k4 felt, i dunno... weak? When I play insta lots of times the players don't even gib, they just fall over. :/
I'm really interested in what 2k7 iCTF will play like. I really enjoy both UT ictf and 2k* but they are very different games. Either way iCTF for 2k7 better kick some ass.
Was my fault to make things a bit more well-defined and I mistake Faith for Xeno, sorry about that.
I only would explain on what we think about, and for an example I got the post from rickster about that SemiInstagib fun mod, because I found there are many ideas in that post, good ideas of changing instagib CTF a bit, to make it more interesting for important Leagues and UTV Watchers.
Therefore I thought it is a good idea to post here for a big discussion about instagib.
All you know, e.g. instagib CTF is not really interesting for great Leagues and Events because for the greenhorn Watchers it is to cunfused and they don't catch on the action at a map. And if we have two equal teams, it is boring for these guys to watch till a flag is captured.
Thats the reason why I try to discuss with all of you, to make instagib, especially iCTF more impressive.
Sorry for my bad explanation on threadstart...
Insta is fun cause Im lazy and don't like picking up weapons and other junk (why I like TAM to).. but the standard Gibs in 2k4 felt, i dunno... weak? When I play insta lots of times the players don't even gib, they just fall over. :/
That's cuz you're "Gore Level" is set to "No Gore" - Have to put on "Full Gore" to see the body parts fly all over the place :p
If it's set to "Full Gore" - then the server forces that :)
You've never played the original Unreal Tournament I take it. ;)
Magwa
08-24-2006, 11:10 AM
That's how I have it set in my server. No Trans loc, and no adrenalin either.
Just in your face raw IG.:cool:
Dats the fact jack sorry A.W. i forgot you are right NO aderinaline and NO Trans,NO Multishot Insta Rifles NO other Mutators,But with 2k4 you know how hard it is to find a plain vanilla server without all this excess garbage?? Nigh Impossoble i have found two in dallas and i play there against peeps with 12 ,24,and 40 pings just so i have a place to play...
Cato Says<> Was my fault to make things a bit more well-defined and I mistake Faith for Xeno, sorry about that.
I only would explain on what we think about, and for an example I got the post from rickster about that SemiInstagib fun mod, because I found there are many ideas in that post, good ideas of changing instagib CTF a bit, to make it more interesting for important Leagues and UTV Watchers.
Therefore I thought it is a good idea to post here for a big discussion about instagib.
All you know, e.g. instagib CTF is not really interesting for great Leagues and Events because for the greenhorn Watchers it is to cunfused and they don't catch on the action at a map. And if we have two equal teams, it is boring for these guys to watch till a flag is captured.
Thats the reason why I try to discuss with all of you, to make instagib, especially iCTF more impressive.
Sorry for my bad explanation on threadstart...
Magwa says<> No problem it is all good but i assure you in UT99 Insta CTF was Huge in Europe and the states there were 100's of teams in many ladders all playing by the same rules and many shout casts and cups,you just need to look around or talk to old school peeps there are plenty here Insta in it's pure form is NOT Boring to watch...
Garcia y Vega
08-24-2006, 11:45 AM
That's cuz you're "Gore Level" is set to "No Gore" - Have to put on "Full Gore" to see the body parts fly all over the place :p
If it's set to "Full Gore" - then the server forces that :)
I totally have my ingame setting set to "Full Gore" but its as if the server is forcing me to have "No Gore"... :confused: is that possible? It really really bugs me when they just fall over.. :(
Jake-SF
08-24-2006, 11:51 AM
I totally have my ingame setting set to "Full Gore" but its as if the server is forcing me to have "No Gore"... :confused: is that possible? It really really bugs me when they just fall over.. :(
I don't know, I guess so... if it is, then the server is really stupid, IMO gibs is a great part of the enjoyment. Still, UT2004's gibs are bad compared to what it was in UT99, and even in Unreal 1 it was better.
Dats the fact jack sorry A.W. i forgot you are right NO aderinaline and NO Trans,NO Multishot Insta Rifles NO other Mutators,But with 2k4 you know how hard it is to find a plain vanilla server without all this excess garbage?? Nigh Impossoble i have found two in dallas and i play there against peeps with 12 ,24,and 40 pings just so i have a place to play...
Cato Says<> Was my fault to make things a bit more well-defined and I mistake Faith for Xeno, sorry about that.
I only would explain on what we think about, and for an example I got the post from rickster about that SemiInstagib fun mod, because I found there are many ideas in that post, good ideas of changing instagib CTF a bit, to make it more interesting for important Leagues and UTV Watchers.
Therefore I thought it is a good idea to post here for a big discussion about instagib.
All you know, e.g. instagib CTF is not really interesting for great Leagues and Events because for the greenhorn Watchers it is to cunfused and they don't catch on the action at a map. And if we have two equal teams, it is boring for these guys to watch till a flag is captured.
Thats the reason why I try to discuss with all of you, to make instagib, especially iCTF more impressive.
Sorry for my bad explanation on threadstart...
Magwa says<> No problem it is all good but i assure you in UT99 Insta CTF was Huge in Europe and the states there were 100's of teams in many ladders all playing by the same rules and many shout casts and cups,you just need to look around or talk to old school peeps there are plenty here Insta in it's pure form is NOT Boring to watch...
Then i ask you: Tell me why UT99 insta CTF was so impressive and popular, and why UT2k4 insta CTF isn't good as the old one? What makes the difference? :(
MonsOlympus
08-25-2006, 03:52 PM
Well I think the thread was started with good intentions so I'll add alittle rant.
I love vanilla instagib, super berserk and insta even better for those long days at work :D I think there could be more options to it. Everyone wants to keep things as simple as possible so there is more people on servers or something which in my opinion is good in one respect but in another boring.
I just had a quick think about it and a few ideas I came up with are, udamage that lets you shoot right through stuff with the insta rifle or bounce shots a few times for those mega kills. Even insta combo pickup of some sort, ofcoarse this changes the gameplay etc etc but its good to see things evolve. I think thats the main reason why people always say the first in a series of games or movies is best because the second one always sticks to the tried and true formula instead of taking a risk.
This is not to say insta must change to be fun as its already da shizz, what I am saying is why not be open to discussion about changes to it as some of you peeps who play it more regularly might surprise yourself by coming up with the next insta ;)
I mean the scope could be a pickup or you only get one per team, perhaps having a insta link which 2 players get so you can link to increase the range. The options are endless and with the brilliant moddability of the engine why not come up with alittle extra even if it is for the offliners primarily.
Hmm, instagib should just remain instagib, absolutely no point in changing the concept of it (wasn't too thrilled with semi-insta either). Problem with ut2k* iCTF is mainly that it promotes defensive play much more than in ut99, but with the ut2k7 gameplay being different than either of it's previous incarnations, you can't say yet if that will be the same or not. I think the removal of the dodge-jump and the increased gravity will be a positive effect here.
And about the mutator/gametype thing: I think it was a bit silly making iCTF into a gametype in the game browser, because it is what it is, a mutator, even though this simple mutator changes the way you have to play the game so drastically that it's just as different from it's nw equivalents (which some people often seem to overlook, and then call it "n00b" or whatnot because they don't get it's played differently than what they're used to or something) as any gametype could be.
just my 2 euro cents ;x
Madridista
08-25-2006, 05:48 PM
hmm insta-gib is good enough as it is.
I Think epic should still spend some more time in building exclusive ICTF maps, maybe even IDM altough ICTF is fairly more popular.
I wanna add that i played insta in both UT99 and UT2K4, and personally i think that the UT99 insta was much better, I cant really tell why, could be the engine, could be the shock-rifle, but if u can make the insta as it was in UT99 - the closer the better, then i think it will be great.
BlindRob
08-25-2006, 06:19 PM
like people are saying the UT99 insta sounds and gibs and such were so much better, when i got UT2003 and played insta, it just felt weak, and i quit playing it, the UT insta felt like you were shooting a explosion, not some silly laser. so all im asking is bring it back how it was in UT :P
bulldog
08-26-2006, 05:40 AM
like people are saying the UT99 insta sounds and gibs and such were so much better, when i got UT2003 and played insta, it just felt weak, and i quit playing it, the UT insta felt like you were shooting a explosion, not some silly laser. so all im asking is bring it back how it was in UT :P
agreed - the UT200x insta feels like you are trying to kill players with a pea shooter and horrbile sound the ESR makes doesn't help.
with UT the whole weapon/sound is meaty and satisfying :)
I like the idea of insta CTF made maps - there are certainly plenty aound on the UT side - ones that don't actually have any pick ups on them if played NW stylee.
there might be a lot of resistance to the idea tho'....
FliccC
08-26-2006, 06:53 AM
Insta is so popular because it is easy. Click on the enemy and dead. Everyone can play it. If you want more depth in your game play the normal UT, its not that bad you know...
recapitulating from your posts: insta needs maps and the old sound and shoot explosion.
Is that enough to make it interessting for the big Events like EPS, ESWC, CPL, GGL, Clanbase and so on?
blackout
09-04-2006, 02:02 PM
Insta is so popular because it is easy. Click on the enemy and dead. Everyone can play it. If you want more depth in your game play the normal UT, its not that bad you know...
normal ut is clicking on the enemy to kill him, instagib is clicking on the enemy to kill him.
you've forgotten that ig has a totally different movement (especially in 2k3/4), not to say a totally different gameplay. there is no spam (you usually got only one shot until the enemy repels); no powerups probably make the game easier in that way, on the other hand you must be much faster. dodging too much is always your death, calculability is always your death. in normal ut, you can still dodge away from rockets, even when you're always moving the same way, you can still dodge shock balls - in ig you can't. most of the players that call ig nooby didn't play it themselves (enough).
personally, i don't like normal ut, thus i don't judge it as a game for itiots - i am just not qualified to judge it anything. but yea, i have been playing enough instagib (with mostly highskilled players (ESL top 25) - they owned me all the time, but... it was fun, friendly any everybody knew each other), and i will play it again in 2k7, and i will have my fun.
Boksha
09-04-2006, 02:24 PM
Blackout: all of that's just a result of the golden rule of good multiplayer games; the game is only as hard as your opponent.
There's no denying that instagib is simpler than NW though. I think it also attracts newbies because of the one shot one kill thing, but that's not a bad thing. In fact, UT2004 NW was sorely lacking in attractiveness to newbies online, which resulted in it's servers being not as populated as they could've been.
recapitulating from your posts: insta needs maps and the old sound and shoot explosion.
Is that enough to make it interessting for the big Events like EPS, ESWC, CPL, GGL, Clanbase and so on? Clanbase is, in part, run by the people that play on it. Instagib is popular, so it's played a lot on Clanbase.
LAN gaming events on the other hand select games largely on public appeal and spectatability, and instagib will never score high on that. It's fun to do, but not very inspiring to look at. In a way, iCTF is still better to look at than regular CTF because it's simpler, making it easier to follow for spectators, but both gametypes lack a certain amount of stability (the ability for a team to be on the up, for example) that makes 1on1 interesting to look at, while all UT2004 gametypes lack the recognisability of, say, a game of Counterstrike, which basically can be watched as if it were a (poorly acted) action movie.
blackout
09-04-2006, 02:34 PM
There's no denying that instagib is simpler than NW though.isn't it? then i'll add it here: instagib is as simple/difficult as normal weapons (pro-mode or not). it's different.
you argument is like "berries are more simple than apples because apples grow on trees".
the true anwer on "what is harder - instagib or NW?" is simply "yes".
Scylla
09-04-2006, 04:09 PM
you argument is like "berries are more simple than apples because apples grow on trees".
the true anwer on "what is harder - instagib or NW?" is simply "yes"
What?:confused:
Bagrada
09-04-2006, 11:09 PM
You don't have to worry about it, the guys at epic arent idiots. They know to include Instagib. Bless their standard-issue military cotton socks.
da ghost
09-05-2006, 03:43 AM
why are so many people saying there's a diff between ut99 instagib and newer instagib?
it's the same thing...1 hit 1 kill. that nostalgia's playing tricks with your mind...again.
why are so many people saying there's a diff between ut99 instagib and newer instagib?
it's the same thing...1 hit 1 kill. that nostalgia's playing tricks with your mind...again.
It's mostly the 'feel' of it that's different, and though one could argue that the feel should be different, there's a point in wanting a weapon that kills instantly to sound like it can ^^
The5thviruz
09-05-2006, 04:36 AM
It's mostly the 'feel' of it that's different, and though one could argue that the feel should be different, there's a point in wanting a weapon that kills instantly to sound like it can ^^
Turn your sound effects up some more.
Boksha
09-05-2006, 07:51 AM
isn't it? then i'll add it here: instagib is as simple/difficult as normal weapons (pro-mode or not). it's different. No. It's just as difficult but it IS simpler. It's 9 weapons vs. 1 weapon, pickups vs. no pickups, chess vs. checkers. There's just less to it, literally.
@The5thviruz - I assume you know how useless your last contribution was?
@Boksha - True, though especially iCTF has potentially as much depth as you wish to find, it does simply require a smaller variety of skills and is (because of that) easier to get into.
Centurion
09-05-2006, 09:20 AM
The whole point of instagib is that it's simple, and that's also the reason it's popular.
I don't see why or even how Epic could spend more time on it.
An instagib mod that's not instant-gib? What's the point?
Good point
Boksha
09-05-2006, 09:25 AM
@Sero: Well, depth and complicatedness can mean two different things. Take Go for example; it's really quite simple (it only has a few rules) but it has an insane amount of depth.
Sometimes less can be more. :)
@Sero: Well, depth and complicatedness can mean two different things. Take Go for example; it's really quite simple (it only has a few rules) but it has an insane amount of depth.
Sometimes less can be more. :)
That's why I agreed with you ;)
Just added the depth part because a lot of people don't seem able to understand that it's more than just the clicking that gets you a win
sphinx
09-05-2006, 12:46 PM
first! instagibCTF is no mutator but a gametype!
good lord you just made my day :')))
WROOOOOOOOONG
ps. this reminds me of that war me and boksha played with the ina-clan :D 2v2 itdm and we rocked \o/
Boksha
09-05-2006, 01:18 PM
Heh. Was on DM-1on1-Idoma if I recall correctly.
We stayed on one side of the map all match. :p
good lord you just made my day :')))
WROOOOOOOOONG
Not really, well, it depends on how you look at it, but in no way does it warrant your response.
Epic 'made' iCTF a gametype in the gamebrowser, so calling it a gametype isn't wrong per definition, though imo there was no need for naming it a gametype since it's technically not and I don't see an advantage in doing so.
YARRR
09-05-2006, 04:12 PM
"Instagib isn't a gametype. It's something you play when you are terrible at every other gametype and need to feel good about yourself."
ahoy, a wise lad named Cursive said this and it is still true
Please keep the flames out of this thread. Insults are not necessary.
The whole point of instagib is that it's simple, and that's also the reason it's popular.
I don't see why or even how Epic could spend more time on it.
An instagib mod that's not instant-gib? What's the point?
Ditto this.Its excellent aim practice,but gets old real fast for me.
Hell most of IG servers I see the players seem not to care what they play on.
I have seen IG servers filled with a box map with no theme,no sound or lighting effects,meshes,(basically stripped) that takes 20 mins to make and yet they play it faithfully for hours.It just seemed all they cared about was Lo Grav and
Simplicity.
If its not 1 shot - 1 kill,then its not IG imo.Epic should not waste time on this
and let the modders interested in creating a new "sorta IG" mutator do so.Their plate is more than full I have the feeling.
sphinx
09-06-2006, 07:08 PM
hm
[co]rickster? :x
Not really, well, it depends on how you look at it, but in no way does it warrant your response.
Epic 'made' iCTF a gametype in the gamebrowser, so calling it a gametype isn't wrong per definition, though imo there was no need for naming it a gametype since it's technically not and I don't see an advantage in doing so.
well, i have to admit, that for -just- ictf in -just- ut2004, your point goes, and i'll admit my mistake.
nontheless, instagib, weither it be in any gamemode, or for that matter any -game- has always been a mutator. Be it UT'99, Q2, Q3, UT2003, etc. The fact one of those mutated games got so popular it got its own tab on a serverbrowser is great for the fans, but please dont downgrade a game with SO many things implemented to a gametype so dumbed down.
And no, this is no flame, or disrespect at all. I started as instagibber myself, for quite a while. It's fun, easy to learn, and always fast action. But depth... it lacks.
Anyway, my sincere appologies for my bit overdone reaction, its just that people want to "add" so much to the game/scene, without actually knowing any background. I'd say, first try to learn something about the past, before you think about the future :)
recapitulating from your posts: insta needs maps and the old sound and shoot explosion.
Is that enough to make it interessting for the big Events like EPS, ESWC, CPL, GGL, Clanbase and so on?
Well, without bringing up the -skillfactor- a game needs for REAL big LAN-events with quite much prizemoney included. These events are sponsored by big companies. Big companies that would love to get their hardware/software sold to gamers. And thats not just gamers from ONE scene, no, all kinds of gamers.
This meaning, that with some basic knowledge anyone can enjoy a great game of PK/UT/Quake X, etc. without actually having played the game, but just hearing the shoutcast (and/or seeing the videostream)
People's concentrationspans for something they dont know arent that long, so they have to be kept interested throughout the whole game. And im not saying NW in any game is never boring, i myself think ut2004 1on1 is quite much hide and seek + shieldgun. But the variation is still a lot bigger than seeing the same pink beam being shot about 5000 times, and a flagrunner arriving at enemy base and being shot right before the flag, just to start the same route over again for 20 minutes in a row.
The instagib mod only has the instagib players as an audience, while the more diverse and less repetetive mods can also attract a lot of people from outside.
This is the reason why no -really- big LAN-event will EVER host an instagib tournament, and i am willing to make that bet with anyone that disagrees. (ie. really big LAN-events= CPL, ESWC, WCG, ECG, etc etc.)
The size of a scene in a scene doesnt really compare to the size of the potential audience.
ps. since when are GGL and CB events? :E
da ghost
09-06-2006, 07:21 PM
"Instagib isn't a gametype. It's something you play when you are terrible at every other gametype and need to feel good about yourself."
ahoy, a wise lad named Cursive said this and it is still true
okay, then tell Cursive that he should stop playing such an easy game as UT. There's harder games out there.
sphinx
09-06-2006, 07:31 PM
fact there's harder games out there doesnt make UT easier. It's quite much dependant on a lot of factors. Play a hard game against an easy opponent and win, play an easy game against a topplayer and get your ass handed to you.
But yeah, you can make an easy game harder (turning ig off) and a hard game easier (turning ig on)
Gregori
09-06-2006, 08:27 PM
What does anyone have against IG, its just pure visceral fun!
Definetly going to be in Ut2k7.
lots
Well I don't agree with everything you said, but the world would be a rather boring place if everyone always agreed ;)
I do agree on the main points however. Like I already stated in my last post, I don't feel iCTF should've been called a gametype all of a sudden, just because it's popular. There's nothing wrong with a mutator being popular. The reason I brought this up was that your reaction was a bit strong perhaps aimed at someone who I know speaks from his UT2004 iCTF perspective.
And though iCTF is 'my thing', I think that everyone who knows how these things work, will agree that there is very little chance that iCTF will ever feature at a noteworthy event.
In my opinion it's not even necessary anyway, I'd settle for a healthy competative ladder/league any day ^^
Hedge-o-Matic
09-07-2006, 11:17 PM
Yeah, I sort of thought Insta was cool in Ut, but it got old fast. For me, the shifting tactical situations created by weapon mixes is just too much fun to dispense with entirely. In the other hand, I really liked long-hike style CTF maps, where a single hit would set you way back. That was intense!
I suppose that's why I like playing with snipers and people some call campers, but I call "lots of fun to hunt". Dangerous? Yeah! This is most of the appeal of insta, for me, since I'm not really Joe Hitscan.
But the new insta beam would have to be really harsh looking, like the UT version. A big red streak of angry death, as opposed to the simple transparent line that goes "bwee!", as in 2kx. Maybe it's the sound, but insta should sound powerful enough to abraid your eardrums just by hearing it.
MonsOlympus
09-07-2006, 11:37 PM
What if the super shock rifle had a kickback like the arvil then you could instajump :p
da ghost
09-08-2006, 04:08 AM
What if the super shock rifle had a kickback like the arvil then you could instajump :p
worked well in Q3, doesn't work well in UT because UT movement doesn't fit it. (I tried it with Q-Instagib)
Creech
09-08-2006, 09:16 AM
the whole thing are the maps...
in ut99 the maps weren't so big... on some maps in ut2k4 u have to run over the map half n our to get to the flak... thats so anoying... look at the maps and they were so buha... geo.. yea it is a map which is played offen but... u need sometimes a mega kill or even more to get to the flag... chrome even worse... my clan and i had some matches over 2 hours without getting a flah out... on clanbase there is a 3on3 cup and it is very popular... there were maps builded extra for the cup... but y had the community to do it.. the idea with the ctf1on1 maps was nice but sry... when i play 1on1 then on maps like woot or andaction... maybe on geo but thats most the time when i'm waiting for the rest of the team for train...
as i said befor... the map size is very importend... so the whole design of it... it is hard to manage the long distance aim part so the close range combat in one map... but it is posible...
so :D stop put those ons maps in the map packs put more CTF maps inside... how much ctf maps were in the last map pack form epic? 1? 2? most importend they weren't played...
i don't understand epic y they push onslought and now conquest so hard and let there basic (CTF and TDM) fall apart and hope for the community to fix it for there own...
sry for my bad english :D was never good in it ;) but i hope u get what i tried to say...
so long
Creech
[co]rickster? :x
well, i have to admit, that for -just- ictf in -just- ut2004, your point goes, and i'll admit my mistake.
nontheless, instagib, weither it be in any gamemode, or for that matter any -game- has always been a mutator. Be it UT'99, Q2, Q3, UT2003, etc. The fact one of those mutated games got so popular it got its own tab on a serverbrowser is great for the fans, but please dont downgrade a game with SO many things implemented to a gametype so dumbed down.
And no, this is no flame, or disrespect at all. I started as instagibber myself, for quite a while. It's fun, easy to learn, and always fast action. But depth... it lacks.
Anyway, my sincere appologies for my bit overdone reaction, its just that people want to "add" so much to the game/scene, without actually knowing any background. I'd say, first try to learn something about the past, before you think about the future :)
Well, without bringing up the -skillfactor- a game needs for REAL big LAN-events with quite much prizemoney included. These events are sponsored by big companies. Big companies that would love to get their hardware/software sold to gamers. And thats not just gamers from ONE scene, no, all kinds of gamers.
This meaning, that with some basic knowledge anyone can enjoy a great game of PK/UT/Quake X, etc. without actually having played the game, but just hearing the shoutcast (and/or seeing the videostream)
People's concentrationspans for something they dont know arent that long, so they have to be kept interested throughout the whole game. And im not saying NW in any game is never boring, i myself think ut2004 1on1 is quite much hide and seek + shieldgun. But the variation is still a lot bigger than seeing the same pink beam being shot about 5000 times, and a flagrunner arriving at enemy base and being shot right before the flag, just to start the same route over again for 20 minutes in a row.
The instagib mod only has the instagib players as an audience, while the more diverse and less repetetive mods can also attract a lot of people from outside.
This is the reason why no -really- big LAN-event will EVER host an instagib tournament, and i am willing to make that bet with anyone that disagrees. (ie. really big LAN-events= CPL, ESWC, WCG, ECG, etc etc.)
The size of a scene in a scene doesnt really compare to the size of the potential audience.
Thats the point, why I'm thinking about, to make instagib more interesting for all the big LAN events!
I beleave, that if we can find a good solution of changing things on IG a bit, then maybe we can get support of a LAN event.
My cogitations about IG:
- Instagib = one hit dead
- So it should be as it is at the instant part
- But it could be more interesting with some changes of other parts
- and the shock rifle and sound should be changed back to UT like
- maybe only headshots = one hit dead and other hits makes damage of 40 of health?
- maybe with the 100 and 50 shield added for the point above?
- maybe with Double Damage added to reach "one hit dead" first?
- maybe with adrenaline added, only to reach the "one hit - dead" status?
- maybe with the shield gun added?
- maybe flags spawn with the players and must bear from a player? (you must take the flag from the opponents flagcarrier and get to the own flagcarrier, the carrier must drop the flag and the own carrier must take the opponents flag to capture the flag.)
That are the points I'm thinking about. So why not change a bit to make instagib more interesting? These are only small changes and instagib will remain unaffected, because you can reach the status of instant kill, if you have 100 Adrenaline, Double Damage or make a headshot.
Please think about it!
Boksha
09-14-2006, 06:43 AM
You just described sniper rifle arena.
sniper rifle arena is playing with the sniper rifle, not with shock, right?!
cato please, instagib is not going to be what you want it to be, and if it would, it would not be instagib anymore
I understand where you're coming from, but you can't have it both ways
instagib is popular in certain places, but changing it too much will only decrease the player base, I guarentee you it will..
Boksha
09-14-2006, 09:35 AM
sniper rifle arena is playing with the sniper rifle, not with shock, right?! OK, you just described sniper arena with different graphics.
MonsOlympus
09-14-2006, 09:38 AM
Well he kinda did, dont forget snipers got zoom super shock doesnt unless you play zoom insta.
Boksha
09-14-2006, 10:02 AM
It's not like zoom matters if you play in a small map.
My point was that there's no real difference between what Cato described and single-weapon NW. (the weapon he described could be a regular weapon in a NW game)
So why call it instagib if it's basically NW? Why even make a seperate mutator for it if it's already there in the form of NW? (with an arena mutator, maybe)
I disagree with all of you :p
Instagib might be easier then normal weapons for a player that plays for the 1st time, but for me NWTDM(ut99) was easier then iCTF(UT2k3/2k4)
In ut99 i almost never died, got godlike 9 out of 10 times. I was always walking around with 199 health + 150 shield so i would survive even a full shock ball in my face. All that could kill you was a redeemer, or a big snot out of the snotgun (bio).
I never played instagib in ut99, because i died, WTF me dieing?? thats not possible, lets go back to NW fast.
After 5 years of playing ut99 i was kinda bored, and i was happy when UT2003 arrived, a new challenge!
But UT2003/UT2004 NW never impressed me, i guess i didnt like playing the same gamemode again with just new levels and weapons, and some more movement options.
Somehow i started playing instagib, and it was a big relief! I suddenly didn't have to think about picking up weapons and health, or timing shields anymore, just plain fair and square kill or be killed, best aim wins.
This is when i found out how damn hard that instagib really is, anyone could suddenly kill me! But in the end of a game the best player will still be on top of the table, while the rest of the players still would have had the feeling they had a chance.
I had always been a clan player, and since instagib DM was pretty much only played on publics, i started playing iCTF. And i still am playing it, currenly being the clanleader of the most active iCTF clan on clanbase.
Like everyone, i can't wait for UT2007 to be released. I read pretty much every article/forum on UT2007 trying to get a glimp.
No idea what gametyp im gonna play in UT2007, that conquest seems interesting. Just hope they gonna make it good for clanwars, or else everyone gonna play iCTF again.
Greetz, the no1 unreal addict ;)
OK you dont like the other idea, but...
How about that?:
- 100 Shield = 2 hits - shield down + 1 hit dead
- 50 Shield = 1 hit - shield down + 1 hit dead
- without shield = 1 hit dead
- 100 Adrenaline = hit players with shield 1 time = dead
- each frag of a player give you 10 adrenaline pills
- each frag of a player with shield give you 20 adrenaline pills
- if you are fraged, you respawn with 0 adrenaline
- highest shield = 100 (you can't take another shield, if you have the 100)
- 100 Shield spawns 6 times in 20 mins (first spawn after 1 minute)
- 50 Shield spawns 10 times in 20 mins (first spawn after 1 minute)
- if you hit a player with shield, you hear it with hitsound
- if you hit a player without shield, its like normal
And what about the flagcarrier?
- maybe flags spawn with the players and must bear from a player? (you must take the flag from the opponents flagcarrier and get to the own flagcarrier, dropping down, and your carrier must take the flag to capture)
MonsOlympus
09-15-2006, 06:08 AM
Personally Id perfer pickups which extend the functionality of your super shock rifle rather than modifying the gameplay mechanics too much. 1 shot 1 kill ftw :p
Things like a scope pickup, an extra battery or something which lets you bounce shots etc. You know give it some more skill for the weapon so its not all about aim only, although that should be the main focus of the mutator. Player classes would be another one which could be cool for iCTF with offense and defense getting different abilities and modified weapons etc.
yeah, also nice ideas. could be better then my ideas :)
If you want to play a game(type) that's going to be @ events, go play a game(type) that's going to be @ events.
Why try to screw up what so many people enjoy?
because maybe more people will enjoy it?
because maybe more people will enjoy it?
The entire reason why instagib is so popular among certain people is exactly the same reason why it's not popular with organizers of events: Its basic simplicity - Everybody can get into without too much effort, regardless of the skill factor at later stages.
Everything you are suggesting is to be found in another mod/mutator, yet many people stick to instagib anyway. You want a mutator to turn into another mutator that has absolutely nothing to do with the fundamental principles of said mutator and make it more like something which the instagibbers are not playing.
If you want another mod, create another mod, no need to completely screw up a working one.
Not sure why I'm even having this discussion :rolleyes:
YARRR
09-15-2006, 06:18 PM
Instagib isn't a gametype. It's something you play when you are terrible at every other gametype and need to feel good about yourself.
still true
Wormbo
09-15-2006, 06:28 PM
Let's settle on this: InstaGib is a game mode that can be applied to about any gametype, which changes the balance of the skills required to be good at the game. You can be sure that an IG player will own any NW player, even if that player is really good at hit-scan weapons. InstaGib requires crazy movement to avoid being under the opponent's crosshair when he happens to click the fire button, and high precision aim because there's no projectile spam and no splash damage. Normal weapon on the other hand require a lot more prediction, weapon management and (mostly in 1on1 and TDM) item/weapon respawn timing.
I prefer neither of these styles (I'm a frickin' DM weapon-stay lamer :p), so go ahead flaming me for not knowing what I'm talking about. At least NW and InstaGib players will have a common goal then. ;)
YARRR
09-15-2006, 06:44 PM
combatcarl would rape the instanub community
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