View Full Version : Replace bio rifle with Ripper for 2007!
DrDoomed
08-19-2006, 04:50 PM
bio primary is worthless and i can live without the full charge cos ripper can HS
HellFox
08-19-2006, 05:32 PM
i really dont know
Not a big fan of the ripper or the bio.
Jake-SF
08-19-2006, 06:00 PM
No, if they add the ripper I want both in. The Bio Rifle is another Unreal exclusive weapon, there is no reason to put it out. Also, its quite effective in good hands, you greatly underestimate the weapon's ability.
The ripper is another unreal exclusive weapon, and I think it was a mistake to put it out. It simply wasn't good enough to stand against the other weapon in UT, but it could be balanced in some way.
iron12
08-19-2006, 06:17 PM
I want both. I can’t believe they dropped the ripper. I really hope it comes back.
Crotale
08-19-2006, 06:46 PM
bio primary is worthless and i can live without the full charge cos ripper can HS
Huh, WTF, the Ripper is HS? Surely, you can't be referring to the original UT Ripper.
Bio primary is NOT worthless in the hands of a fairly skilled player. One of my favorite tactics is to spam the floor with the sludge primary, then watch my opponent dodge jump over or around it. That's when I hit him with a big secondary shot of the gooey stuff.
As for the Ripper, CUT2 has the C.U.T.T.E.R. which works very well. And I'm pretty sure RFLAGG and Co will produce a Chaos mod for UT2007 (one can hope anyway).
Bio primary is NOT worthless in the hands of a fairly skilled player.
Very True all of UT's weapons can get the job done in the right hands.
Both plz. :)
I always loved the ripper.
You touch my goop or my shock and I will hurt you!:mad:
The ripper making a comeback would be nice though. The thing is it won't be as extreme as in UT. You can't really have such a weapon(the spammiest thing ever) anymore. Just like you can't have rocket launchers launching 6 rockets, sniper rifles HSing on 1/3 top of the body with super high RoF, or other too powerful weapons of UT. And a modern version could still be a good addition to the arsenal though.
What I always wanted was a shock/ripper hybrid. The primary would shoot the usual shock beam. But instead of a shock core, the secondary would shoot a spinning energy disc affected by gravity (maybe being able to HS would be too powerful, but it should do decent damage). It would be able to bounce once and shooting it with the primary would create a shock combo. This would be the most kickass weapon ever.:D
Kyllian
08-19-2006, 09:24 PM
Huh, WTF, the Ripper is HS? Surely, you can't be referring to the original UT Ripper.Yes, he is. The original UT Ripper can headshot other players(even yourself I think)
Crotale
08-19-2006, 09:27 PM
Yes, he is. The original UT Ripper can headshot other players(even yourself I think)I thought he meant hitscan.
Kyllian
08-19-2006, 09:30 PM
I thought he meant hitscan.
If he had said "is HS" then yes, but the "can HS" indicates headshot ;)
I don't think the Ripper would have been any fun if it was hitscan
Shadow]I[
08-19-2006, 09:35 PM
I like how the ripper is, gives an unreal look to it :)
da ghost
08-19-2006, 09:46 PM
Not a big fan of the ripper or the bio.
what he said :)
Magwa
08-19-2006, 09:51 PM
better not get rid of my Bio snot slinger,it is the one weapon that i can kill LOW PING Ba_tards with no matter what they got for armour or health a full load does the trick...and i would love to see the ripper back...i vote both..
martinblank
08-19-2006, 10:06 PM
You touch my goop
Umm, no thanks ;)
fuegerstef
08-19-2006, 10:19 PM
Also, its quite effective in good hands, you greatly underestimate the weapon's ability.
Quoted for truth...
...AFAIK, the bio is integrated into the CanisterGun.
Yes, he is. The original UT Ripper can headshot other players(even yourself I think)
Yes it can. The last thing you see is your blade :p
UnrealGrrl
08-19-2006, 11:26 PM
Bio 'g00gun' Rifle is my fave weapon since UT... nothing more satisfying than bombing a green blob on an unsuspecting sucker
http://smilies.vidahost.com/contrib/ut1/globwhore.gif
the ripper was fun but never a fave... it was great on maps like ctf-Deathfan though.
Techn1que
08-19-2006, 11:31 PM
Not a big fan of the ripper or the bio.
They are both equally random weapons. At least with goo you can do some speed/jump increasing tricks.
UnrealGrrl
08-19-2006, 11:43 PM
and lay really neat traps!
gaming_monster
08-23-2006, 10:49 AM
uh,wots DA ripper??? can u plz show sum screenshots????plz
fuegerstef
08-23-2006, 12:09 PM
UH, yeah, you DA man... ...so, me gonna show ya dem rippar!!!!111ononelol:
http://www.rippervsc.com/images/ripper_main_pic.jpg
Riddick
08-23-2006, 12:11 PM
Not a big fan of the ripper or the bio.Ditto.
Neither of them really seem to have any potential compared to the other weapons avaliable.
Ditto.
Neither of them really seem to have any potential compared to the other weapons avaliable.
Then you are clueless. ;)
virax
08-23-2006, 01:16 PM
Where's the 'leave the ripper the hell out' poll option?
theeDEATHMASTER
08-23-2006, 01:46 PM
Both duh!!111
A_Spec
08-23-2006, 02:17 PM
Bukkake!
bio for me
Garcia y Vega
08-23-2006, 02:42 PM
I voted both, but I like the bio better. Especially in 2k4 you can do lots of cool jumps.. The bio prim is *kinda* worthless except when you use it immediatly after launching a fully charged 2ndary. Then it is good because you can control your enemy's movement even more
Shadow]I[
08-23-2006, 05:35 PM
I would like them to add the ripper back, but not get rid of the bio rifle. In UT the ripper was really fun to use because if you suspect an enemy behind a corner you can shoot the razor blades that will bounce off the walls each time. the only problems with the ripper i think is it was too weak, if an enemy gets too close to you i'd use the more powerful secondary attack but that would take even 4 or 5 hits to kill them, and for trying to get a headshot you would have to aim for the tip of their hair or higher, because if you aimed at the head the gun would just fire blow it.
The Chaos UT2004 ripper looked and feeled really good
Riddick
08-23-2006, 10:43 PM
Then you are clueless. ;)Care to elaborate?
It doesnt seem do anything that i couldnt do with my Flank Cannon. It might decapiate someone, but ill blow them the peices. What am i missing? I tend to avoid the Ripper.
Jake-SF
08-23-2006, 11:11 PM
Care to elaborate?
It doesnt seem do anything that i couldnt do with my Flank Cannon. It might decapiate someone, but ill blow them the peices. What am i missing? I tend to avoid the Ripper.
I will elaborate what I think, even if I'm not Xoop.
The BioRifle and the Ripper alike are trap weapons - instead of forcing your opponent to dodge your projectile directly, they must dodge it from somewhere you are not. With good aim and knowledge both weapons can be used well to trap your opponent to dead. It may seems easy to dodge the little blob on the ground or the ripper's rebound, but with good user, it isn't.
So its all how you can use both weapons' special and unique advantages that makes someone an impressive killer or a pathetic fighter. In all honesty, using them effectively is not easy, but completely possible, at a point they do can match other weapons. However, they are both better in closed places, open place like torlan make these weapons really bad (good reason why torlan doesn't have bio).
But UT99's bio was bad, projectiles too slow. UT2004's bio's shots travels faster and make it more effective.
Hawke
08-23-2006, 11:26 PM
the bio rifle is bad
the ripper's cool
Riddick
08-24-2006, 06:40 AM
I will elaborate what I think, even if I'm not Xoop.
The BioRifle and the Ripper alike are trap weapons - instead of forcing your opponent to dodge your projectile directly, they must dodge it from somewhere you are not. With good aim and knowledge both weapons can be used well to trap your opponent to dead. It may seems easy to dodge the little blob on the ground or the ripper's rebound, but with good user, it isn't.
So its all how you can use both weapons' special and unique advantages that makes someone an impressive killer or a pathetic fighter. In all honesty, using them effectively is not easy, but completely possible, at a point they do can match other weapons. However, they are both better in closed places, open place like torlan make these weapons really bad (good reason why torlan doesn't have bio).
But UT99's bio was bad, projectiles too slow. UT2004's bio's shots travels faster and make it more effective.Cool, cheers, ill give them a go next time on on UC2.
Right now the biorifle functions as a crappy altfire-only flak cannon with a single redeeming feature of being able to single-shot a stacked player in 1on1.
The goo should stick around longer so that it can actually be used as a minefield. Like 30 seconds or something. Then it would present some alternative usage.
MysTikal
08-24-2006, 08:56 PM
I voted Bio. Then I saw the both option...I WANT BOTH! Headshots were so fun to do around corners in Deck16...
Xenocide
08-24-2006, 09:06 PM
The goo should stick around longer so that it can actually be used as a minefield. Like 30 seconds or something. Then it would present some alternative usage.
spider mines ;)
Mr.UglyPants
08-24-2006, 09:13 PM
UT2k7 doesn't even have the bio gun, its been turned into the canister gun.
UnrealGrrl
08-25-2006, 12:47 AM
Yeah , i am really hoping that the CanGun is cool and not too gimmicky. i love the Bio and really hate losing it. but im keeping hope alive for the CanGun that its a cool replacement. i did like the CannisterGun in Unreal2 (mostly because of the different grenades it offered, gas/incendiary etc. so if it works similar in ut2007 i might be able to learn to love the Can Gun...
Just hoping they don;t change the Biosludge portion of it much from what it is now.
http://smilies.vidahost.com/contrib/ut1/globwhore.gif
Mr.UglyPants
08-25-2006, 08:08 AM
i think it was said that it would have 3 different types of ammo.
Concept
08-25-2006, 08:11 AM
Used to hate the bio then i got a lucky kill (was shooting shock and i missed a few times, didnt notice ammo run out). Next i know its auto select bio and i see the smallest glob of green stuff flying in the air and me thinking "omg i look so weak" only for the enemy to jump up and ARGHH - dead :D
Loved it since. I tend to have a few memories of the ripper, i think it would look cool and fit in - but i guess i need to go and play with it some more really :confused:
CounterZeus
08-25-2006, 09:29 AM
well, they could bring in the Ripjack from UC2 :) also, in UC2 (yes, I'm a UC2 fanboy :)) the bio-rifle and gl were already a canister gun (but the game treated it like they were 2 completely diff weapons, but they used the same model)
Garcia y Vega
08-25-2006, 09:40 AM
Used to hate the bio then i got a lucky kill (was shooting shock and i missed a few times, didnt notice ammo run out). Next i know its auto select bio and i see the smallest glob of green stuff flying in the air and me thinking "omg i look so weak" only for the enemy to jump up and ARGHH - dead :D
"omg i look so weak" LMAO!
That is one reason I like the bio primary, it is really humiliating to kill someone using the primary alone, more than the sheild gun :p :p
FliccC
08-25-2006, 11:14 AM
Both weapons are nearly the same when it comes to effectiveness. To be effective with any of these weapons you need a very high degree of prediction and very good aiming. To land a shot successfully is one of the hardest things in UT, but if you do you get an instant kill (headshot / 250+ dmg). I think its good that there is no ripper in UT2004, because it would just not fit in the game. The game is already very aim- and hitscan-based, I don't want another range-weapon in it. So the Bio fits perfectly.
But for UT2007 it would be a nice idea to have both, I guess. With the return of the ripper blades there would be a reason for the new 'helmet' that was already announced to protect against Headshots.
Well, but I don't want to lose the Bio either. It has proven to be very powerfull and deadly, I wouldnt be surprised to see it out...
Tarball|UTzone
08-25-2006, 01:32 PM
Vote goes Both B/c i really like em´:)
I put in my vote for both too, even thought I have a love/hate relationship with the ripper. ;)
MonsOlympus
08-25-2006, 02:36 PM
Yeah I went for both as well. I love 2k4's bio but the globs just dont stay around long enough to set a decent trap as you cant flush your enemy towards it on large maps. I love grabbin that googun and loading it up, those shockwhore's are like wtf was that the bio :D
If your talking uc2's ripper its got the proxy mine option which is equal if not better than 2k4's goo for traps. The bouncy mode might not be as useful on large or outdoor maps though which could be why it was left out.
I must admit I prefer both these weapons to the mine launcher, I always thought that the mines should have been more for anti vehicle traps rather than targeting infantry. Thats what claymore's (flakk mines are for) lmao! :eek:
PaintMonster
08-25-2006, 04:27 PM
gotta have the bio rifle. It seems to be the most unused but lethal weapon out there. Adding the ripper would not bother me... as long as the PAINT gun stays in. >: )
Kronos
08-25-2006, 04:43 PM
I personally hate the goo gun both its secondary and primary, I mean it looks like it came straight from a zombie game like that zombies ate my neighbors.
I mean the goo gun looks like it belongs in a squirt gun isle.
The ripper on the other hand is much more UT looking
Madridista
08-25-2006, 05:41 PM
Replace the bio-rifle??? :eek:
Are u guys sane?
as a pro 1v1 player i think bio-rifle is one of the best weapons in the game. Its obviously not the default choice of myself nor most of the players ( altough i know some players just that cant stop using it ), but its damn fun and skilled weapon, hitting someone with a full 10-ammo secondary bio shot is sometimes even better then headshoting imo.
I think it should be extactly how it was in UT2K4 ( not 2k3 lol, overpowered ), but if they gonna make it like it was in UT99 then they will better remove it, it was pretty useless back then.
I dont care if epic returns the ripper or not, personally i think it was the most useless weapon in UT99 after the bio ( and only because of it secondary splash-shot, the primary is totally useless ) so if u gonna return it you'd better make it properly.
Kronos
08-25-2006, 05:51 PM
Skilled or not bio is not fun to use or to be used against in my opinion.
Madridista
08-25-2006, 06:10 PM
The point is it is fun to use.
for me its the funnest weapon in the game, u can make sick frags with it and hitting a full bio is as i said **** ( soz cant find a word for that in english but u got my point :) ).
Most of the guys in our little community are bio whores, we just learned to like this weapon when playing the chill-out mods like Clan arena or LMS, just give it a chance, prac with it a little bit, 2-3 air bio frags will change your opinion im sure. =D
and yes the primary is totally useless, but who the hell is using the primary..
Kronos
08-25-2006, 06:39 PM
I'm not bad at using the bio at all, i just dont find it fun to shoot a flying peace of green crap into someones face.
I'd rather shoot a flying spinning disk into someones neck...
Madridista
08-25-2006, 07:07 PM
lol dont u love see them flying in the air?
dont u love the hitsound of a full-bioshot hit? :D
ripper cant match the bio, never
iron12
08-25-2006, 07:11 PM
Come on! Noting sweeter then a bank shot –headshot- with the Ripper. Ripper is a great anti camping weapon for those hiding in the nooks and crannies.:D
MonsOlympus
08-25-2006, 07:12 PM
How about a disc shaped glob thats spins and sends little globs flying, it can be called the bioripler :D
Kronos
08-25-2006, 07:20 PM
Your guna make me aneurysm.
NeoPhoenixIIM
08-25-2006, 07:28 PM
I personaly would love to see the ripper, mini gun and lightning gun in as mutators since we know they won't be in the game. Though I still wish the LG would be the sniping gun for UT2007.
Phopojijo
08-25-2006, 07:40 PM
Meh, there's nothing wrong with the UT99 Bio... used to camp like a mofo in the little bottlenecks and get double/triple kills whenever they started to pour through.
Mind you the BioRifle is a gun you can't use exclusively... you need to flip to a hitscan after you release your payload to finish off people (unless you're stuck using primary fire, which works too... just not as well)
Ripper is useful too for launching primary fire neck-height against a very narrow corridor; you'll get the occasional "HEADSHOT" notification -- sometimes even after you walk away. Regardless, most hit somewhere, so it'll make cleaning up all the more easier.
You don't need to KILL someone to be effective. Just reduce their health a little bit to make the real fight easier -- or delay them long enough by forcing them to heal up.
Mighty183
08-25-2006, 11:03 PM
Eh in my opinion they should have all the ut weapons made in the game, but the map auther chooses which will be in his map. Only problem would be if say the weapon number keys got mucked around.
Malkav
08-26-2006, 01:00 AM
Talking about weapons, guys, Epic seriously don't take the lighting gun out dammit :D, sniper rifle sux, at least you could decrease the LG damage to 60 or 50
Madridista
08-26-2006, 06:25 AM
UT99 sniper-rifle was great so the closer u make the sniper in ut2k7 to ut99 the better.
People built-up a stigma about the sniper-rifle cuz it sucked so much in UT2K4 omg they just ruined it... everything was wrong about it compared to UT99.
UT99 sniper was better then the LG, i guess it wont be extactly the same because EPIC knows that UT99 was damn overpowered, and not only because the easy-made headshot but also because of the fast fire rate.
FliccC
08-26-2006, 07:01 AM
In UT2k3 the Bio was even more powerfull. I remember GitzZz playing the whole ESWC qualifier with no other weapon than Bio in order to show this. :D
Eveningfall
08-26-2006, 07:36 AM
I like both. The bio is great for defending the flag and choke points. I miss the ripper. I tried the UT2004 mod, but I can never decide which weapon to replace.
Bio and LG should stay.The ripper was awesome but in narrow corridors too over powering and took no skill imo.Just strafe and spam.Maybe if it were to bank less times it would be acceptable.It was a very unique weapon that I was sorry to see go though.
LG is already getting pulled out now you want the Bio gone too.I hope not.
Chromatik
08-29-2006, 08:05 AM
Man, I remember when it was the Razorjack, ASMD, GES Biorifle, and the like. *Sigh* memories. I'd like to see fully non nerfed iterations of every classic build into the game. I am actually looking forward to the return of the stinger but will probably miss the Minigun a bit just for cleaning up low health opponents. I guess that’s what the enforcers are for... :D. I wouldn't mind seeing a base set of weapons that are included and accepted as a standard by default but have the rest coded in the game as options so server admins can swap them out (kind of like the Quadshot from Unreal). I think it would spice things up a bit; this may make things too convoluted though. Ignore me, it's early and I'm rambling.
Brainp0wa
08-29-2006, 08:10 AM
I miss those bouncing blades.
CVROY
08-29-2006, 08:18 AM
The ripper is the bewbs, thank god the Chaos mod made one since UT2003.
Wail of Suicide
08-29-2006, 08:25 AM
I'd like to see the Ripper make a comeback and for the BioRifle to get improved a bit (primarily the bioglobs should last longer -- It seems like every weapon in 2kX is bDetonatesGoop, which makes them only last a second or two, when globs really ought to last something like 6-8 seconds.) The BioRifle really needs a serious enhancement in vehicular gametypes, though, perhaps even to the point of having a "DM" BioRifle and an "ONS" BioRifle. I'd like to see vehicles that drive through slime get slowed down... have BioGlobs get "sucked" into Manta blades (As energy bola projectiles do)... Perhaps add some "gum up the works" issue to vehicular weapons hit by BioGoo. Pretty much anything to make it viable against vehicles.
As for the Ripper -- I'd really like to see it come back. Not everyone would be happy with that, but they can always play maps without it, or mod existing maps to remove it, big deal. It'd be really fun if the Ripper had a melee attack (Hold alt, tap primary?) to spin the blade and saw someone up at close range.
Keep the Bio and add the Ripper with less banking.It should not richochet 50 times.Its too easy to spam a Z shot down a small corridor.Takes no skill really.I do miss it and was saddened when it was yanked though.
LG is already going,not the goop too.They need to add and balance,not remove anything imo.
Bio must stay.Primary sux,but the secondary is deadly.
Ripper would be a great addition so long as its richochet was less.It was too easy to throw a few sideways shots down narrow corridors in 99 and almost guarantee a hit.That promotes spam and does not really take that much skill imo maybe thats why I liked it back then being a full blown noob and all.;)
That was the 1st weapon I ever saw when a friend showed me the game and I remember just thinking to myself how unique and awesome it was.Then I witnessed the shock and trans and it was at that moment I knew I would play the game until my eyes or fingers stopped me.Owns all other shooters period.
DrDoomed
08-30-2006, 06:50 AM
Then you are clueless. ;)
comon u got another wep and the bio in inventory. ur not gonna use the bio prim.
compared to other weapons its prim is hardly effective. Plus think of it from lesser skilled players point of view how often u see them owning with primary?
pro's can make any weapon useful but mere mortals can see the prims flaw.
I don't feel safe holding the bio unless its charged
add the Ripper with less banking.It should not richochet 50 times.Its too easy to spam a Z shot down a small corridor.Takes no skill really.
You need a good mix of weapons that take skill and weapons that take no skill. That way there's something for everyone.
DeadLast
08-30-2006, 11:27 PM
I would love to see The Ripper come back along with the BioRifle. I think The Ripper is one of the coolest weapons I've seen in any game.
I think the Ripper was taken out because UT2003 was supposed to be a "pro" game and pros don't like getting their precious advantages taken away by some random razorblade bouncing around a corner.
Rocket Launcher probably went from 6 to 3 rockets and lost the nades for the same reasons. Too spammy, too uncontrollable, too easy for n00bs to kill a pro with a lucky hit. And we can't have n00bs killing pros, of course. That would be an abomination.
fuegerstef
08-31-2006, 04:44 AM
It has nothing to do with pro vs n00b.
fuegerstef
08-31-2006, 05:54 AM
Been there, done that.
Same as with Torlan: I cannot be bothered to repeat everything I said and written down for any random person (not talking to you here, Xyx, but in General) that missed all the discussions.
Ah, claim wisdom, then fall back on the ol' "it's in some ancient post I made" and try to dodge the issue. You could have shed some light on the issue in the time it took you to type up that cheesy reply. But then, if you truly believed you had spoken enough on this subject, you would not even have had to respond in the first place. ;)
GuntiNDDS
08-31-2006, 03:46 PM
no. next..
fuegerstef
08-31-2006, 04:36 PM
Ah, claim wisdom, then fall back on the ol' "it's in some ancient post I made" and try to dodge the issue. You could have shed some light on the issue in the time it took you to type up that cheesy reply. But then, if you truly believed you had spoken enough on this subject, you would not even have had to respond in the first place. ;)
Someone found it... ...maybe you missed it... ..and my quoted post in that other thread is proof enough I do not dodge your "ideas".
So you like random spam to be included? And I am talking about random... ...I am all for stronger weapons that gives newer players some easier kills. But random spam by some overpowered weapons means you can play redeemer arena instead: just shoot anywhere and and you will get that lucky kill anyways... ...a big problem with these random spam weapons are: the good players will use them even more effective than a new player, making it worse for the average player... ...and that would hurt gameplay really, really bad (for both casuals and "pros").
Watch a demo or match with only high skilled players and you get what I mean. Watch a demo or match whith high and low skilled players and it even becomes more obvious.
It is a bit like with the Spidermines: Today we had 3 good players and the rest were newbies (not meant in a negative way). And it was always the team with 2 good players who won... ...some the others had a score of 0 (5 or 6 players out of 14) although they desperately tried with their mines.
In DM though, when you can randomly spam the much more narrow areas areas they might have had one or two kills with it... ...but the good ones will get a lot more with the spam weapons as they use it far more effectively.
InfiniteWeird
08-31-2006, 08:18 PM
I never liked the ripper.. I do however have many fond memories of the bio. Nothing like loading up a full charge and launching it right into someone’s chest and watching them explode.
Night Shadow
08-17-2007, 04:05 AM
both have there place in the game
bazzwano
08-17-2007, 04:21 AM
I hope the rippers in and they just want to surprise us :)
Night Shadow
08-17-2007, 04:37 AM
well supposedly there a vehicle with it but its not the same as carrying one with your own two hands
Madmanxan
08-17-2007, 06:11 AM
i never really liked the ripper but i do like the bio rifle, it is a good weapon in good hands
Mastame
08-17-2007, 06:15 AM
Both plxx.
Cuddles
08-17-2007, 06:19 AM
The bio is in the game, not sure about the ripper though.
Aimbot didn't help with any projectile weapons buddy. The Bio rifle has its reputation for being in every UT game to date and the very first Unreal game. Tarydium based byproducts should never be mocked. The Razorjack, Ripper, and Ripjack in the Unreal series was a fun weapon to toy with but for some reason i guess it never absolutely stuck itself to the series as the Bio Rifle has.
durtytarget
08-17-2007, 08:06 AM
OH MY GOD!!!! THREADS like this at this time get my blood to lava!!!
First of, I love the Bio rifle!!
I have nothing against the ripper!
But I don't want any additions now. I think everything now is perfectly balanced! All is well and good and the developers like it themselves and thats what make me satisfied! Dr doomed, God curse you! Just hope they don't listen to primitive minded ball-less twits like you!
BeerNut
08-17-2007, 09:17 AM
Where's the 'leave the ripper the hell out' poll option?
^^^^Agreed 100%... While it had some amusing qualities for about 5 minutes, the ripper was basically a throw-away gun that you got when didn't spawn near anything else.
iron12
08-17-2007, 09:39 AM
No it was a weapon that was very useful in certain situation if you knew how to use it properly.
Justice Janitor
08-17-2007, 10:00 AM
I never really liked the ripper but I love the bio rifle. I do NOT want to see the good ol' goo gun replaced by the ripper, sorry.
Mort_Q
08-17-2007, 10:34 AM
If rumours can be trusted, the weapon on the Necris Viper is ripper-like. That'll have to be good enough to start.
That said, I wouldn't mind the Ripper making a return in some map remakes, like DM-DeathFan.
utzBluesman
08-17-2007, 10:40 AM
between both I prefer the BIO!
Ripper is too spammy.
Mort_Q
08-17-2007, 10:44 AM
Ripper is too spammy.
Weapons aren't spammy... the players using them are. :p
Loco_br
08-17-2007, 10:48 AM
between both I prefer the BIO!
Ripper is too spammy.
:D:D:D My words too ...
Cuddles
08-17-2007, 10:48 AM
Ripper was a fun gun, especialy in narrow maps, where you could get lucky headshots and secondary was great to throw people of the map. Bio should stay, its one of my favourite UT guns.
!ut2k7!
08-17-2007, 10:52 AM
well I love the riper but thay have all ready dne the bio gun so I dont think thay'll release the game with it.
Cuddles
08-17-2007, 10:57 AM
The ripper wouldnt be very effective in vehiclemaps, atleast the primary, cause the blade will bounce of the vehicle.
BeerNut
08-17-2007, 11:00 AM
Most of the ripper's use in UT99 came from newer players getting lucky headshots down narrow hallways and around corners...
Once people played the game for a while, they came to realize that most of the other guns are far superior and there is a better alternative in virtually every situation.
As it looks like all of the weapons in UT3 are going have some real teeth, might as well keep the clutter out.
Cuddles
08-17-2007, 11:06 AM
Most of the ripper's use in UT99 came from newer players getting lucky headshots down narrow hallways and around corners...
Once people played the game for a while, they came to realize that most of the other guns are far superior and there is a better alternative in virtually every situation.
As it looks like all of the weapons in UT3 are going have some real teeth, might as well keep the clutter out.
I know, but its always possible to tweak the gun to make it better and more balanced.
Modulus
08-17-2007, 11:08 AM
I'd rather get rid of the pulse gun in favor of the ripper than the bio... Pulse is redundant when you have a mini or stinger, imo.
I don't think I've ever been impressed with a single frag generated with the pulse in either UT99 or 2k4. It's boring and doesn't allow for any real impressive displays of skill with the weapon like bio or the ripper would.
Cuddles
08-17-2007, 11:15 AM
In the original UT99 the pulse was perfect IMO, it was powerfull and needed you to predict the enemys movement at long ranges and burnt an enemy in close range with the powerull secondary beam. The big plasma ball looked like a hot big punch in the face when geting hit by it and I loved how the enemy still twitched when I shot it even though it was dead. :D
The Link Gun was over nerfed, even if it had the ability to link up it was still weak, in ONS the only use was to repair vehicles, or build nodes.
My take: get rid of those dumb Enforcers, give people the Link Gun on spawning and bring back the Ripper.
Ultron
08-17-2007, 03:07 PM
I want both the BioRifle and the Ripper! The Ripper was a really good weapon, and it's nice to have more different ways of fragging players.
durtytarget
08-17-2007, 03:42 PM
OH MY GOD!!!! THREADS like this at this time get my blood to lava!!!
First of, I love the Bio rifle!!
I have nothing against the ripper!
But I don't want any additions now. I think everything now is perfectly balanced! All is well and good and the developers like it themselves and thats what make me satisfied! Dr doomed, God curse you! Just hope they don't listen to primitive minded ball-less twits like you!
Sorry I got a little to furious on seeing this thread. Didn't mean what I said. I a-a-a-aa........apo...lo...apolo...apologize.
HUH!?!? I did it. Time to drink.....................pepsi :)
Sterling
08-17-2007, 03:56 PM
The Link Gun was over nerfed, even if it had the ability to link up it was still weak, in ONS the only use was to repair vehicles, or build nodes.
The link gun is very good for destroying nodes, cores and objectives in assault.
Mort_Q
08-17-2007, 04:07 PM
My take: get rid of those dumb Enforcers, give people the Link Gun on spawning and bring back the Ripper.
I'd certainly go for that in vehicle gametypes.
You almost never get to pick up a second enforcer on those maps anyway.
T-6000
08-17-2007, 04:13 PM
Well you never know, maybe the Ripper may make a comeback in a future UT3 Bonus Pack.
Both a god damn spam guns. :)
chu::LOB::
08-19-2007, 08:49 AM
bio primary is worthless and i can live without the full charge cos ripper can HS
bio primary is only worthless if you have bad aim/prediction. it's a three hit kill and works brilliantly against shock rifle at close range (because it too has knockback).
ripper spam is silly.
Sublime
08-19-2007, 09:00 AM
The ripper isn't that great. It's good for shooting round corners etc. but you don't get any satisfaction from it.
durtytarget
08-19-2007, 09:01 AM
bonus pack maybe...not this release!!!
Magwa
08-19-2007, 09:08 AM
Bio can kill anyone with any combo of shields health 199 and 150 shield and you still die ..leave my snot slinger alone ..geesh!
durtytarget
08-19-2007, 09:11 AM
Bio can kill anyone with any combo of shields health 199 and 150 shield and you still die ..leave my snot slinger alone ..geesh!
I agree..not with the snot slinger though :cool:
semperphy
08-19-2007, 01:49 PM
The UT3 Bio looks very powerful from the vids I've seen. Bio is awesome:)
Ripper is hopeless tho, leave it out.
depain
08-19-2007, 01:52 PM
I can't stand the bio rifle. I get hit by that thing every single time I'm loaded with armor and goodies. I hope it's not as crazy fast as UT2K4's bio.
durtytarget
08-19-2007, 02:57 PM
I can't stand the bio rifle. I get hit by that thing every single time I'm loaded with armor and goodies. I hope it's not as crazy fast as UT2K4's bio.
You seem to have rare preferences! One of a kind person you surly are!:rolleyes: UT three bio needs alot of accuracy and if you get it right, my, it can be a real good weapon.
Revolt++
08-19-2007, 03:23 PM
No, if they add the ripper I want both in. The Bio Rifle is another Unreal exclusive weapon, there is no reason to put it out. Also, its quite effective in good hands, you greatly underestimate the weapon's ability.
Im glad you agree that Bio is efective in some hands :D
Jake-SF
08-19-2007, 03:29 PM
Im glad you agree that Bio is efective in some hands :D
I posted that one year ago :eek:
Sam Stride
08-19-2007, 06:55 PM
if i'm not wrong, the machine gun's alt fire nails u to walls ??? wasn't that what the ripper used to do...??? ok, it bounced about a lot as well i guess :P
yup the ripper rocks, but i dont want it added at the expense of another weapon. bioshock rocks, so please dont remove it.
[M]achine
08-19-2007, 10:49 PM
i just like both
TheDeviot
08-19-2007, 11:06 PM
Oh HELL NO! The Bio is my favorite gun in the UT universe, as cool as the Ripper is, It's just not UT without scoring a BUKKAKE award. Leave the Bio alone.
I could dig them bringing back the Ripper at the expense of no other weapons though.
Lithic
08-20-2007, 06:58 AM
I'm all for both, but anyone who touches my snot launcher I'm gonna hurt. :mad:
Ultron
08-20-2007, 07:28 AM
if i'm not wrong, the machine gun's alt fire nails u to walls ??? wasn't that what the ripper used to do...??? ok, it bounced about a lot as well i guess :P
Well the primary just damaged you and/or decapitated you. The secondary had knockback which just knocked you around. The Razorjack from Unreal share the same primary function, but the secondary was capable of being guided depending on what direction you were facing. This will be the first Unreal weapon that I know of that nails you to the wall. Mind you, I have not played either UC title.
yup the ripper rocks, but i dont want it added at the expense of another weapon. bioshock rocks, so please dont remove it.
I agree here. But I will say this, Epic could make the weapon, and just not include it in any maps. They did that with the Chainsaw in UT, for example. Some third parties like myself included it in some places on maps. I had one map where there was a hidden alcove ala Curse that had the chainsaw there. :p
iron12
08-20-2007, 09:18 AM
I bet the Ripper will be in a bonus pack. Who wants to take that bet.:D
chu::LOB::
08-20-2007, 12:12 PM
I bet the Ripper will be in a bonus pack. Who wants to take that bet.:D
if it is, i hope it's more like the razorjack from UC
|><|CELLENT
08-20-2007, 12:19 PM
Ripper and the Bio Rifle would be great. Bring back some of the mayhem!!
keith1717
08-21-2007, 06:36 PM
http://rapidshare.com/files/50369741/bio.avi.html
no way!
l-_-l
08-21-2007, 08:21 PM
NEVER , NEVER remove a gun from unreal unless it performs the exact same
function as another [like minigun and stinger and sniper and lightning gun]
put them both in.!
Bravo9890
08-21-2007, 10:42 PM
NOOOOOOOO THEY CHUKED THE MINI WHAT MACHINGUN WILL WE HAVE 2 REPLACE IT but i love both but everybody that says blobgun prim r dum u use it real fast n close like a flak cannon u guys dont use it enuf the 99 bio roked so did the ripper but if u cant use either means u cant aim werth a **** there both ez 2 use ps im forumizing off my ps3 cool £ :confused:
Ultron
08-22-2007, 01:03 PM
The Minigun has been upgraded with Stinger technology and now fires Tarydium bullets and has a new secondary effect, which allows you to nail opponents to the wall.
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