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View Full Version : Intel 915g chipset Unreal 2.5 on a p4 3.2ghz



legacy-Dziegielewski
01-03-2006, 05:55 AM
Specs say it uses software t&l and we know how that runs on graphically
challenging levels

Tech support is having a hard time unsupporting this mobile chipset. Anyone
have any experience with it using unreal? Efficiency upgrades?
1. We have slow performance: Levels are big, huge and gigantic; Weve given
fog distance control but even at 5000 they tell me its useless.
2. Characters spinning in circles in cinematics (but I think that is caused
by the poor performance) can prolly be fixed by meddling in the engine.
3. Lighting errors inside a level which might be able to get tweaked out

RoadKillGrill
01-03-2006, 07:48 AM
im confused at the question can you try to restate it please.

Spaz
01-03-2006, 10:46 AM
If it has a Intel graphics chip then you might as well trash it.