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View Full Version : New Game type!!



legacy-Hellspawn_Bobo
06-23-2005, 07:17 PM
Me and my friend have created a new game type. We so lovingly call it "Joust"

The game consists of however many people on a survival game type, they stand a fair distance from each other. One of the people fires a charged pistol shot at the other. The recvier of the pistol shot reflects it back at the shooter. The shooter has pulled out his melee in this period of time and waits for the shot to return.. when the shot returns to the shooter, [i]he[i] then reflects it back at the receiver. After the first two reflections have been made, the two opponents begin to run towards each other continuing to reflect the original charged shot untill one of the two becomes frozen. This is the fun part :) once one of the opponents freezes the other, the un-frozen one, gets to coup-de-grace the other ;D once the loser re-spawns, the fun starts all over.

Other rules:

If the ball is hit out of play and no one is frozen, the opponents return to their spots and do it again.

If the person who freezes the other fails to coup-de-grace the frozen person, they are to do the joust again.

The person who gets frozen is NOT allowed to "wiggle" their way out of the freeze

Play up to how ever many kills you wish :) Remember though, Coup-de-grace's count as two kills, so make sure you set the score limit with that in mind.

Both Characters must be able to freeze one another, for example, Anubis and Brock. Anubis can freeze Brock and himself, but Brock's shots only freeze Anubis. So it's suggested that you pre plan these matches, or assume that a survival match may be a Joust match and prepare like wise.

I hope you all have fun with this game type. I know I am :D

legacy-soberkyo
06-23-2005, 07:23 PM
Sounds cool.

legacy-Hellspawn_Bobo
06-23-2005, 08:49 PM
*UPDATE*

After a few games...it seems as though lag is an issue here. So, I also suggest you keep it no higher than four people in one session. The lag causes the rejection times to differ therefore making it unfair for other people.

legacy-xWARPIGx
06-24-2005, 01:56 AM
I came up with the same thing except using ripjack. It's fun. But it's really hard.

legacy-FViral
06-24-2005, 12:20 PM
It's unfair in that the person who reflects first will have less energy in their melee than the shooter.

legacy-leOnx14
06-24-2005, 12:32 PM
SOUNDS PRETTY COOL ILL TRY IT

legacy-smuguf
06-24-2005, 02:42 PM
if you reflect the shot it doesn't drain very much energy, if any at all.

legacy-C3RV3ZA
06-24-2005, 11:13 PM
This was thought up on the demo so it definetly isn't new. It's funnest with rockets cuz they are easier to reflect and can go on for awhile. Then you can step it up with a bully in the middle thats trying to interfere.

P.S. Its best referred to as pong as well

legacy-FViral
06-25-2005, 07:33 AM
if you reflect the shot it doesn't drain very much energy, if any at all.

Depends on the character I suppose, Selket's rejections drain pretty quickly. I am assuming that lighter characters have less melee energy than a heavy.

legacy-barzekial
06-25-2005, 01:14 PM
ROCKET BALL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!
me and my friends always do it its the same thing with rocket


godbless rocket ball