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legacy-Arsenic
04-28-2005, 04:12 PM
I just registered in order to post this because the other forums I go to couldn't give me an answer and I was wondering if you people could help me.

I have UT2004 and UnrealED. I want to know how to import the Locust hoverboard (mod) into a map. I have all the files that are put into the proper folders in my UT2004 directory (in case that helps).

Help please.

fuegerstef
04-28-2005, 10:24 PM
Load the Unrealscript-classes (.u-file) into the Editor.
Then you can place it. (YOu can probably select it under the Vehicle Factories).

legacy-Arsenic
04-29-2005, 09:10 AM
Well, I imported Board.u into the map while I had Torlan open and it didn't appear automatically, how do I actually get it in there to move around and place?

And can you make your explaination quite detailed, I'm a huge newbie at UnrealED.

fuegerstef
04-30-2005, 02:17 AM
Hmmm, sorry. Open the "ActorClass" browser. And then load the board.u class into it. It might take some time untill the browser is refreshed. SO dont be impatient.

I guess that you find it somewhere when you extend the "+" tabs of the KVehicle classes.

If you cannot find it do the following:

Open the file "board.u" with "editor" or any other text editor.

Then do a text search for "extends" and post the text-area around the results here.

Or upload Board.u so I can have a look at it myself.

Why you should do this? Usually the uncompiled UnrealScript Code is within the file. And the "extends" lines show what the parent class is.
If i know the lines, I can probably tell you where you can find your new classes in the actorClass browser.

legacy-Rubberhead
05-01-2005, 05:07 AM
"I'm a huge newbie at UnrealED"

http://www.angelmapper.com - Settle down and take some tutorials if you haven't allready. It helps to be familiarized with the program.