View Full Version : I have a quick question here.
legacy-Arsenic
04-28-2005, 04:12 PM
I just registered in order to post this because the other forums I go to couldn't give me an answer and I was wondering if you people could help me.
I have UT2004 and UnrealED. I want to know how to import the Locust hoverboard (mod) into a map. I have all the files that are put into the proper folders in my UT2004 directory (in case that helps).
Help please.
fuegerstef
04-28-2005, 10:24 PM
Load the Unrealscript-classes (.u-file) into the Editor.
Then you can place it. (YOu can probably select it under the Vehicle Factories).
legacy-Arsenic
04-29-2005, 09:10 AM
Well, I imported Board.u into the map while I had Torlan open and it didn't appear automatically, how do I actually get it in there to move around and place?
And can you make your explaination quite detailed, I'm a huge newbie at UnrealED.
fuegerstef
04-30-2005, 02:17 AM
Hmmm, sorry. Open the "ActorClass" browser. And then load the board.u class into it. It might take some time untill the browser is refreshed. SO dont be impatient.
I guess that you find it somewhere when you extend the "+" tabs of the KVehicle classes.
If you cannot find it do the following:
Open the file "board.u" with "editor" or any other text editor.
Then do a text search for "extends" and post the text-area around the results here.
Or upload Board.u so I can have a look at it myself.
Why you should do this? Usually the uncompiled UnrealScript Code is within the file. And the "extends" lines show what the parent class is.
If i know the lines, I can probably tell you where you can find your new classes in the actorClass browser.
legacy-Rubberhead
05-01-2005, 05:07 AM
"I'm a huge newbie at UnrealED"
http://www.angelmapper.com - Settle down and take some tutorials if you haven't allready. It helps to be familiarized with the program.
Powered by vBulletin® Version 4.1.6 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.