View Full Version : Any way to tell connection quality?
04-21-2005, 01:54 PM
From what I can tell there isn't... im talking about a lag meter when choosing what server you want to play on. Also, when I browse servers they come up instantly.. are they pinged at all?
04-21-2005, 05:08 PM
Yeah, and I can only look at 25 games at once.
04-22-2005, 03:38 AM
As far as I know we're not allowed to actually ping the servers; we have to use whatever Xbox Live gives us.
04-22-2005, 07:19 AM
WTF?? SW: Battlefront had connection meters! Why would they be allowed to ping and not you?
04-22-2005, 10:05 AM
UC had it! why not uc2?
04-22-2005, 11:44 AM
Mysterial are you kidding us ?
We wanted a Meter, like the 4 lines you can max achieve from the server. We had this in , EVERY Xbox Live Game, even Unreal Championship 1.....
Whats so controversy for it on Xbox Live?
04-22-2005, 01:26 PM
1. Note the "as far as I know". I'm not all-knowledgeable about the Xbox standards. I'm just trying to be helpful. Sheesh.
2. Other games really show a connection meter next to every single game in the server browser? I wonder how. I remember us not being allowed to use a standard ping, but maybe there's some other Live-specific method I don't know about.
04-22-2005, 01:56 PM
MYsterial, sorry for having a go at you there ;)
I didnt know you were new to the xbox stuff ;)
But yes, You do get Connection Meters on Servers, not a true ping (I wonder why pinging is not allowed) but the same indication as in-game with lines.
Games i've played that had it are:
Unreal Championship (Digital Extremes & Epic)
Rainbow 6 (Ubisoft)
Rainbow 6 - Black Arrow (Ubisoft)
Ghost Recon: Island Thunder (Ubisoft)
Project Gotham Racing 2 (Bizarrre Creations)
Rallisport Challenge 2 (Microsoft :P )
So this is only a few that have this, its a common thing since there are almost after launch titles, from a co-operating studio of yours.
So yeah, it would be cool to actually see how the connection would before you play, of course it changes (as well on other games) when you join, it can sometimes decrease, or increase in quality, but you do have an indication of what it will be like.
You will evade 1 Line Matches, and thus, this would lead to a seriously decrease of people complaining about lag i think. Since i think some of them have been very unlucky and only hit the full jackpot with 1 Line Connections, which lead them to get pissy :D
04-22-2005, 02:32 PM
good thing xbox has dlc :)
04-23-2005, 05:21 AM
we woudnt want a lag meter, if we didnt need one.
because my bro keeps playin single player and becus i never let him play any ranked games in halo 2, he wont let me play in xbox live, does selecting "quick match" help at all? with the lag, surely that has to be the best option.. if that fails, i dunno what to say.
04-23-2005, 05:48 AM
Coudn't you just test the syncronization of the host/server relationship? e.g the host's playtime is 1:16:78 and the client's is 1:16:03. There is a 75 ms difference.
IDK, just trying to help.
05-03-2005, 07:01 PM
Doom 3 actually displays the ping number on Xbox Live, not just the connection quality bars. It should be possible unless ID pulled some strings.
05-03-2005, 07:03 PM
We should be able to see the connection quality.
05-03-2005, 07:57 PM
Tons of xbox live games show connection quality of the servers.
05-04-2005, 09:13 AM
Could it also be possible to see in which country a server is located?
In that way,people who don't have a good connection can play on servers closer to home.
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.