View Full Version : Single player in Envy?
legacy-Kronon
04-25-2005, 10:25 PM
Anyone know anything about this? Will it be yet another boring ladder-thingie, or will Epic be a little creative and make a real single player? After all, its not like its to hard. If you think about it, most single player games are basically deathmatch with a few objectives against bots (MoH, COD, HL2, D3, FarCry, etc) :)
Seriously, I hope we get something more fun than the single player in UT/UT2003/UT2004. I havent even bothered to play any of them to the end. Although single player in UT was fun when you used the mutator that enabled you to play the whole Unreal single player game.
Now this gives me an idea: include the Unreal single player, but with new graphics. The ultimate trip down memory lane for us old timers, and a decent new game for the young ones :)
/Kronon
RoadKillGrill
04-26-2005, 04:05 AM
it is too early to determain what epic will do with SP ill just wait and see. i think the anvanced ai will play a role tho.
The_Deacon
04-26-2005, 04:11 AM
It's a pinball game and there's like a different table for each different race/team and it's wicked sick cool I can't wait to play it Pinball is so fun :D :D
:p
legacy-Kronon
04-26-2005, 04:48 AM
Actually, I think Epic made a pinball game for the PC before they made Unreal. Havent tried it, but maybe its possible to download from somewhere.
I wonder if CliffyB designed the levels for that pinball game? :)
/Kronon
legacy-Grimlock
04-26-2005, 05:20 AM
Jesus man, do some research. Infact all of you asking Envy questions DO SOME RESEARCH!
All the current known info can be seen over at Beyond Unreal.
E3 is about a month away, please just wait until then before you start screaming and shouting like 4 year olds.
legacy-Kronon
04-26-2005, 05:24 AM
Grimlock, posting here to get answers is what I call research. Besides, maybe Epic will respond or atleast read the threads to get the feeling of different opinions from the community.
If you dont have anything worth saying, then dont say it :)
/Kronon
RoadKillGrill
04-26-2005, 05:43 AM
personally asking ppl that are just in the fourms is like asking a crazy bum in the street, you ask questions to get funny anwers
ppl in the fourm are as just as dumb as you, just enjoy the answers
go google
legacy-DoMiNaToR
04-26-2005, 11:47 AM
''Although single player in UT was fun when you used the mutator that enabled you to play the whole Unreal single player game.
Now this gives me an idea: include the Unreal single player, but with new graphics. ''
eh, it wasnt a mutator, it was a mod called Oldskool, that let you play single player adventure maps.
and no, epic wont do it, i think Envy is the same as the rest of UTs single players, ladders.
The_Deacon
04-26-2005, 12:24 PM
INA cross reference to a nice idea
cUnNiNg_StUnTs
04-26-2005, 03:32 PM
I don't think there's anything wrong with BOT play in a game designed for on line play, the BOTs are practice for playing on line, or when your lazy friends haven't woke up yet.
However I do LOVE single player games like Half-Life 2, Quake2, FarCry etc...
But in order to pull something like that off they would have to have a second set of weapons for single player, or different rules for weapon damage. Any game I've ever seen designed for single player but has an on-line play wasn't very fun because the weapons were unbalanced and more suited for SP. Half-Life 2 is a good example of that fact.
legacy-Retodon8
04-27-2005, 02:24 AM
Epic made Silver Pinball and later Epic Pinball.
Before/after that they made a third title of which I cannot remember the name right now, but Google should help.
Anyway, the UT series are a multiplayer series, and developing a single player game doesn't cost nothing either (Unreal 2 for instance wasn't free).
In other words, I wouldn't expect a "proper" single player game for the next UT.
Maybe it'll be more like UC2 with some extra cutscenes (compared to the UT games so far) and story-specific maps, but I doubt it'll be much more than that.
Of course Epic can still choose to surprise us.
legacy-Kronon
04-28-2005, 05:17 AM
They dont necessarily need to develope a complete single player game like HL2, FarCry. Just a few cutscenes and a specific goal. The 'get to the top of the ladder' mission feels so boring.
For example: the humans are at war with the XXX, and this will put you into missions where you either simply have to kill enemies (DM and TDM), blow their base to bits (onslaught) or long term warfare (conquest).
With a few cutscenes and a few scripted scenes the normal gametypes could be placed in a scenario like above. You will still play bots in DM/TDM/Onslaught/Conquest, but it will be with a purpose.
Some new maps would be required though, atleast for the DM/TDM missions.
/Kronon
legacy-Rubberhead
04-28-2005, 08:30 AM
What did all those smash hits like Halo, Halflife, Farcry, etc incommon? They were all mainly singleplayer games. Now, I don't want UT to turn into a SP game, but a bit more story surely wouldn't hurt. I doesn't have to be much, some cutscenes inbetween for example could do wonders.
Wowbagger
04-30-2005, 02:09 AM
[manual Quote] /Kronon
Anyone know anything about this? Will it be yet another boring ladder-thingie, or will Epic be a little creative and make a real single player? After all, its not like its to hard. If you think about it, most single player games are basically deathmatch with a few objectives against bots (MoH, COD, HL2, D3, FarCry, etc) happy
Seriously, I hope we get something more fun than the single player in UT/UT2003/UT2004. I havent even bothered to play any of them to the end. Although single player in UT was fun when you used the mutator that enabled you to play the whole Unreal single player game.
Now this gives me an idea: include the Unreal single player, but with new graphics. The ultimate trip down memory lane for us old timers, and a decent new game for the young ones happy
[/Manual Quote]
Yea that would be great! but even better,
Implement all the MP and competetive stuff INTO the SP world.
- Make it possible to play some SP Co-Op Missions with friends (if noones online you should be able to walk up to NPC:s and hire them)
- If you want to play some MP just take a vehicle or transporter to a city that has an Arena and play.
- If you want to make a Clan do it INSIDE the game.
- Make Clan Logos Ingame.
- Support Clans in a moderated, Expanded UTStats page.
- Announce Clan victories through the world, "Team qwerty1 won over qwerty2" .
Sadly these ideas are not mine so i cant take credit for them.
Funny thing is that something like this was (maybe?) planned in the original Unreal if you remember the Transporters with the URL tag that Unreal had.
(it made it possible to go into a Transporter and seamlessly enter another server)
Edit: Bah! no quote function.
Wowbagger
04-30-2005, 03:31 AM
And i think they should get rid of ALL the old stuff, start from scratch and use the "world" weve seen created on the UTS,
http://www.unrealtechnology.com/screens/TerrainShot.jpg
http://www.unrealtechnology.com/screens/Groundfog1.jpg
because it looks awesome.
The_Deacon
04-30-2005, 03:37 AM
And i think they should get rid of ALL the old stuff, start from scratch and use the "world" weve seen created on the UTS,
http://www.unrealtechnology.com/screens/TerrainShot.jpg
http://www.unrealtechnology.com/screens/Groundfog1.jpg
because it looks awesome.
That's actually not unlikely...
One of my posts on INA
Wowbagger
04-30-2005, 08:31 AM
Hmm yea youre right.
Cool :)
Too bad theyre focusing on ONS (or Conquer
It could end up in a great game/type anyway tho :)
legacy-Retodon8
05-01-2005, 01:45 AM
"They dont necessarily need to develope a complete single player game like HL2, FarCry. Just a few cutscenes and a specific goal. The 'get to the top of the ladder' mission feels so boring."
Well, that's what I said, that's what UC2 does.
I forgot to mention in my previous posts the UC2 ladders feature different games, you do a little bit of 1-on-1 DM, FFA DM, TDM, CTF and NS so your ladder isn't the same thing the entire time.
Add to that the cutscenes I didn't forget to mention :) and that's what you're suggesting.
I have to say I agree with you, that would allow more story for us to follow, and those of us that don't want to can always skip the cutscenes, and in my opinion it would simply be more fun.
Also in Envy with vehicle-based gametypes it would diversify the matches in a ladder more than UC2 could.
I'm all for it!
"Funny thing is that something like this was (maybe?) planned in the original Unreal if you remember the Transporters with the URL tag that Unreal had.
(it made it possible to go into a Transporter and seamlessly enter another server)"
Actually that should still be possible in UT2003/4.
I'm not sure if I actually tried it yet, I keep forgetting (to try (if I didn't already)), but I'll try it soon and if it works, make a map with portals to a bunch of my favourite servers.
Also this feature was actually "invented" by id Software for their original Quake game.
Of course it never made it... I remember reading about it in some old interviews that still had screenshots of the dragon enemy.
Hmmm, the original Unreal had a dragon enemy in design.
Dragons end up extinct really soon in FPS games apparently...
"Edit: Bah! no quote function."
Actually there is <blockquote>this</blockquote> you can use.
Use the right brackets though; see here:
http://forums.epicgames.com/help/Faqs.aspx#htmlcodes
legacy-Kronon
05-03-2005, 03:18 AM
- Make it possible to play some SP Co-Op Missions with friends (if noones online you should be able to walk up to NPC:s and hire them)
- If you want to play some MP just take a vehicle or transporter to a city that has an Arena and play.
- If you want to make a Clan do it INSIDE the game.
- Make Clan Logos Ingame.
- Support Clans in a moderated, Expanded UTStats page.
- Announce Clan victories through the world, "Team qwerty1 won over qwerty2" .
Some awesome ideas. I especially like the transparent way SP and MP is handled. With this approach, Epic could make Envy into a game with basically a single gameplay, with little or no distiction between SB and MP, or pubs and clanwars (atleast no technical differences).
This solution would also greatly help to form and uphold a community, since everyone would feel like they where in the middle of it (even new players).
You could also add integrated UTV support, and the possibility to list current ongoing clanwars, so everyone could, at any time, choose to watch some skilled players without the hassle of manyally downloading third party software and inputing IP numbers.
And with a ingame rating system, it would be possible to search for the right pub skillwise, or search for skilled players or clans to watch.
/Kronon
Wowbagger
05-04-2005, 10:35 PM
I just read that 1up interview and there was some cool stuff (and maybe some bad stuff)
http://www.1up.com/do/feature?pager.offset=0&cId=3140119
Good stuff
We'll have a quickmatch kind of thing, where you hit a button and it finds a server that's about the right level with the best ping and sticks you on there. Does this sound familiar Kronon? ;) Or we'll have lobbies where you can go in and talk to people and join a game. People in the lobby can say, 'Hey, I want to play a capture-the-flag match on this map,' and you'll set it up from there and boom, you'll all go off and play it."
Expect more of that kind of community building through deeper in-game integration in the next UT. Examples? Automatic downloading of mod content if you choose, perhaps in the form of a check box that allows for daily downloads of new content for a particular mod. Or support for clan pages built into the game's menus, such as a simple HTML browser that will allow clan pages to be viewed in-game. Or the ability to enter your clan ID in the stat server, so you can view the stats of clan matches in a global rating system of how clans have done against each other.
Bad stuff
Also expect to see a big change in player movement, with a lot of UT2K4's bounciness dialed down. "You want the player to feel very powerful and free and able to do all kinds of cool stuff -- but it's not so cool when you can't hit the people you're playing against because they're doing [so much jumping around]. And there are also network considerations, especially since [a big part of this game is] Internet focused. It's hard when you've got some latency," Steve says.
Does this mean itll be much more slowpaced? :(
legacy-DoMiNaToR
05-05-2005, 03:30 AM
''They dont necessarily need to develope a complete single player game like HL2, FarCry. ''
omg, theres already Unreal adventrue stories, UT is after all the story (Unreal chronicles), the adventrue games are Unreal 1 and Unreal 2, and they will continue with Unreal 3, UT is ment for other things like MP based game, theres already Unreal 1 and 2 and i hope 3.
The_Deacon
05-05-2005, 04:42 AM
"Does this mean itll be much more slowpaced? :("
The original UT was never slow, and that had nothing but normal dodges. The new game is keeping the extra moves just making the effects of them toned down. A dodge jump won't take you quite as far, a double jump not quite as high etc etc.
UT2004's run speed is way above most other games' already. It won't be slow, just not as fast.
legacy-VickissV3
05-05-2005, 11:06 AM
it can still be fun and fast paced without having everyone jump around everywhere like its the matrix
legacy-Kronon
05-08-2005, 10:36 PM
If ingame rating is included, and an online database for both players and clans are available from within the game, there are all kind of fancy stuff Epic could do. From basic stuff like allowing clans to have an icon instead of a clantag, to advanced stuff like helping league admins with their pools.
Leagues could even make a mutator that would enable all scores and pools to be available from within the game. And ofcourse, the scores should be filled in automatically once you have told the game its a league match.
Wowbagger: yes, that does sound familiar. I presented that idea before UT2003, but I guess late is better than never :)
/Kronon
Powered by vBulletin® Version 4.1.6 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.