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CounterZeus
03-05-2005, 04:26 AM
My broadbandprovider is going to slow my connection today :( to 1,1mbps down and 128 kbps up. So here's my question: Can I play without lag, because I have my subscription code and I will activate my Xbox live within 1 month but it's worthless when I have lag...

legacy-OnagiPower
03-05-2005, 04:33 AM
i really don't know, but from what ihave seen any cable/dsl should work. if that doesn't, i hope you can manage to survive up to a month without uc2 live, good luck

CounterZeus
03-10-2005, 06:38 AM
I'm still on 3,3mbps down and 512kbps up, but serious, those guys are lazy!!! (first they give me to much speed and now they don't slow it), I'm still waiting on confirmation of other players who know more about connection speeds :)

legacy-HollyWooD_954
03-21-2005, 07:32 AM
with about 1 mbps if that is what you have, you should have lag. But it is mostly cause of the server. I would think that this game would take a lot of upload to host. As in 16 man in UC = 8 man in UC2. So far these 4 man servers I've been getting rocket launcher lag and shot lag also, and my connection is about 4.5 mbps down/ 730 kbps up. But if you have your original connection which was 3 mbps you shouldn't be getting that much lag, but everybody lags a lil.

legacy-Dead_CellX
03-21-2005, 03:56 PM
your DL doesnt matter its your Upload!

legacy-CraiZE
03-27-2005, 08:44 AM
Hey, well assuming Xbox Live has the same speed requirements as system link, you will use arround 4k/s per Character.

So hypothetical (sp?) i'd say with 128KBPS, you have about 16k/s. So i'd say max 3 players for you, 4 if you are lucky and have a nice ISP. This is excluding voice transfer.

So bandwidth wise, i'd say 4 player matches in reality will work very good for you, but upons more, it will get laggy, and i'd really think that 6 players (including yourself of course) will make it truly a bad experience.

So in order to play with 8 players, you require about 32k/s upload, which are 256KBPS, so anything below that will have a hard time experiencing whole 8 players.

The LAG however, is non existent for me, i played using tunneling software online, and it worked flawless, but i have to admit we were at 40-50ms of ping, i have yet to try the demo online with someone who has a ping above 100, which is arround the more frequent ping you get.

Oh between, i only assume this for now, it is nothing EPIC said, but its a technical reply as far as i noticed it. I'd add about 1k/s per person for voice, making it 40k/s required.

I think since the demo is a much more primitive build (although excelleent) the netcode has been updated and think the requirements lowered, as for myself, i got ~256KBPS (32k/s up) so i will be fine for 6 players,
(Calculation: 6*4= 24 + 6 (ppl using voice) = 30k/s)

But here is a Question for the guys over at EPIC, i have multiple Xbox's on the lan which get hooked up on Xbox Live, so for instance Rainbow 6 noticed it was lan machines and the data was transfered over the lan , and only outgoing to other players was sent out, this lead to having only the ~double upload, but not too much data to download, will UC2 have this as well, so it is smart when detecting the LAN? That be awesome :D

Would be 7 players for me then :D

Oh and why do i decrease the possible player count? Because when you are maxing out your Line, you often get lag , you can never really use the full bandwidth of your upload without lag, sadly :(