View Full Version : Movie: Falcon vs Lauke @ Lea from ESWC 2005
legacy-Nosnos
07-28-2005, 12:48 AM
Taken from UnrealNorth.com
ESWC 2005 might be over but we still have the memories. One of the strongest ones are from the semi final between Falcon and Lauke who battled it out over three tight maps. The most intense match of the three was probably the decider on Lea. In fact we at UnrealNorth thought it was so exciting that we wanted everyone to be able to see it even non UT-players. So we decided to make a movie of the game accompanied by the shoutcast from Radio ITG and now we can finally present you with the result.
Movie info
Filename: Falcon_vs_Lauke_on_Lea_from_ESWC2005.wmv
Movie by: Cristal
Shoutcast by: DJ Wheat & RedEye from www.radioitg.com
Idea by: Nosnos
Length: 17 minutes 13 seconds
Size: 259.5 MB
Game info
Location: Paris
Event: ESWC 2005
Players: Falcon & Lauke
Description
It's the third and deciding map in the semi finals of the Electronic Sports World Cup 2005 between the Austrian Falcon and Lauke from the Netherlands. Video made by Cristal and shoutcast by DJ Wheat and RedEYe from Radio ITG.
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Wowbagger
07-28-2005, 10:36 PM
Nice movie :) :tup:
legacy-Bullet10k
07-29-2005, 10:07 AM
Lauke really messed up on the timing.
legacy-SubZeroGTS
07-31-2005, 08:45 PM
hope you guys from epic watch this :) and can see the difference between Unreal1/UT99 and UT2004, and how the changes from UT2003->UT2004 only made it go from an exciting hitscan-fest to a boring hitscan-fest. also watch a good Quake3 CPMA demo, or QuakeWorld, or even the CPL Painkiller games...
your game will probably be played at this level. and most people are disillusioned with how fun it is to play or watch at this level. there are many posts to that effect on CPL's forums regarding the next World Tour game...
...maybe i'm getting worked up for no reason. no shield gun alone means half the problems are gone in 2k7 :) so just keep tweaking it. (better balance between projectile speed and damage/splash damage for rockets/flak/etc. and somehow turn the shock combo into an offensive weapon rewarding guys who do crazy angled combos while attacking...firing off 5 of them in a row around a corner is pretty ridiculous since that's all that happens in most duels now)
legacy-Nosnos
08-02-2005, 09:22 AM
I think Epic should invite some of the "pros" for playtesting, to get their input... I think everone would benifit from it in the long run... especially when it comes to weapon balance, movement and maps but also regarding server settings and things like that... They should also invite some casual gamers ofc :) they will no doubt see other things that the "pros" don't even care about just like they wont see the things the "pros" do... Could help turn the game into something really awesome ^^
legacy-SubZeroGTS
08-02-2005, 03:12 PM
i think that's a great idea...not anyone in particular, but the top Quake4/UT2004 players around...invite them to a bootcamp of sorts where they can help playtest your maps.
or the best thing is to put out a beta program online, like an early demo. just make sure it has demo recording all set to go, and we can run some tournaments with it online, and see how it goes from there.
legacy-187-Lostsoul
08-02-2005, 05:17 PM
As far as i'm concerned, "pros" are the worst people to ask. "Pros" kinda live in there own world and don't really give a damn about the average player. They look down on those that aren't as good as them, don't like to help "n00bs". If someone dissagrees w/ them, they get labeled all sorts of ****. Opinions are not valued to the so called "pros". Just go to ProU, ina, BeyondUnreal, hell even TWL has that problem.
The beta way is the best way. I'd gladly get my hands on that stuff.
legacy-Nosnos
08-02-2005, 07:03 PM
You cant have talked to any of the actual pros then, prounreal is about as far from pro you can get tbh ^^ But I agree pros do live in the own world when it comes to the game and they are concerned about things that the avarage gamer doesn't care about... but that's why I think it's a good idea to get their input about the weapon balance, fine tuning to the movement etc... The average gamer doesnt care if the shockrifle does 35 or 30 damage. But eventhough they dont really care about it they will still enjoy the benifits of the better weapon balance that changing the damage by such a small amount can give the game...
Tbh I dont think the average player would mind the things the pros suggest even a little bit, the thing they mind is the attitude of the selfproclaimed pros that you mention... but you shouldnt judge all pros from the actions of wannabes ^^
fuegerstef
08-02-2005, 11:15 PM
I think for some maps the so called "pros" should be asked.
Not the mouthy ones who CLAIM to be pro, but the real ones who are mature enough to see that eyecandy is necessary too to sell the game to the masses but give a lot of input on SOME maps (not all) about item placement, trickjumps and layout.
legacy-187-Lostsoul
08-03-2005, 08:31 AM
You cant have talked to any of the actual pros then,
I have in other places. I'm not well liked. The fact still remains that many are egotistical.
The best way to do it would be w/ betas avaliable to the UT community. People that play a lot, but not a **** load.
legacy-SubZeroGTS
08-04-2005, 07:42 AM
only "UT2K*" pros fit that mentality. i'd suggest asking some of them, as well as old UT99 players, and of course...just go ask the Quaker crowd...compared to the good UT players, they're mother teresas.
besides their attitude doesn't matter in this case. do you want guys who double jump, land...stop...then run in straight lines spamming flak down a hallway or someone who can do complex aggressive attacks (really rare in UT to begin with actually thanks to the shield gun) or reactionary defensive fighting with good aim with all guns, as well as who can break down a map's flow in order to gain control of the pickups, and keep control and win at all costs...
i *highly* recommend Lotus and dnx3, the creators of UTComp mutator, and they were both great players with Team Demise (dz).
legacy-187-Lostsoul
08-04-2005, 08:41 AM
Well, beta testing would include all of them, that is why i said that. Maybe just make them someone who is contacted more often for advice.
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