View Full Version : UT2007 wish list
Wowbagger
08-06-2005, 12:09 AM
Some personal wishes,
CTF
CTF has been with us for a VERY long time and i think it deserves some extra love :)
- Add some Extra animations so that picking up, dropping and capping the flag looks smoother, cooler and more REAL(yes im aware this game is called UNreal, now brush your teeth and go to bed ;))
- Fix so that the Flag cannot be dropped inside walls etc.
- imo CTF needs some kindof (very short) break between the caps (like all reallife team games) so that you can make small changes in tactics or just peptalk.
- Add a defensive shockwave emitting from the flag when you cap, killing or throwing all opponents from your flag.
- Someone? suggested a timer that would tell when your dropped flag would be returned. Maybe the Announcer could say "Your flag will be returned in 5, 4, 3 etc)
VOICECHAT
Add Voice Activation please with a classy setup screen
ADRENALINE
Get rid of it or set it as Default OFF
CHAT
Add global chat. It should ALWAYS be available in the menus and ingame
SERVERBROWSER
- Give UTV a tab so that we can search for UTV games (and announce them)
- Add a 5-10 Most Recent Servers section
DEMORECORDING
- Expand the (very nice) DemoPlayMenu with a Playerlist, RedFLagCarrier and BlueFlagCarrier.
- Show EVERYTHING when watching a Demo.
- 3rd person view
- Make it more stable.
- Basically look at how BF2 has done it its almost perfect.
CLANS
- Ability to create Clans inside the game.
- Connect them to expanded UTStats (or why not an official Epic ladder? )
- REAL support for Clan logos
- Assign spots on the playerskins for the logos. (and maybe playernames)
MURDER DEATH KILL
I want UT2007 to produce tons of "OMGDIDYOU****INGSEETHAT?" moments.
It needs to be more fun killing people, more variations.
Theres no need to show off the Physics/ragdoll anymore so use them where they fit.(LightningGun)
As an example why not add an effect and death to the linkgun that reminds of the aliens deathrays in War of the worlds.
A ray that tears through the player and then with a "pop" all that falls to the ground is some armor and clothes.
Funny thing is that its not that big of a change but everyone that has seen the movie would agree ( i think)
SQUADS
Add Squads for the "larger" gametypes, players wont settle for less now that BF2 has raised the bar (in this small area atleast).
SINGLE PLAYER
More rewards, make the player WANT to play the next map.
Give it that "i wonder whats next" feeling.
Inspiring cutscenes, unlock cooler looking weaponEFFECTS, new or different looking characters, whatever it takes to make the SP interesting.
People like to look unique on the net so maybe something to change your look for every "step" in the ladder?
Some personal wishes,
VOICECHAT
Add Voice Activation please with a classy setup screen
I would like to see support for using EAX with Voicechat this time.
legacy-Thanatos
08-06-2005, 09:20 AM
More maps in the style of Flux 1 (not the one from UT2003), in other words maps that truly live up to the name of the game's title. Because I think UT2003/4 was rather poor in that department. Having a quadrillion polys, shaders, emitters and other fluff like that in a map doesn't necessarily make it prettier or more original.
And like Wowbagger said, inspiring cutscenes. The ones in UT2003/4, ça n'était pas grand-chose (yeah, call me a nerd, but I can't think of a better way to put this).
legacy-Bishop_Gantry
08-06-2005, 10:07 PM
1. Make the weapons ballanced as in you can use any weapon you like and still have a good chance of at getting to the top spot, seing everyone using identical weapon combos gets rather boring...
2. Keep the assault rifles or change them into CAR's, keep the minigun but make it behave more like an actual minigun...
3. Add Skaarjs as playable characters and Skaarj veichles...
legacy-DagnyTaggart
08-07-2005, 12:28 AM
My suggestion for Epic is to try to return to what we know worked and what was very successful--bring it back as close as possible to the original UT '99 game play.
Get rid of the adrenaline, or include it as a mod with default off.
Get rid of the shield gun.
Bring back the original sniper rifle and get rid of the lightening gun.
Get rid of the link gun from CTF and bring back the original pulse rifle.
Bring back all of the original UT '99 weapons except for the almost useless bio rifle goo gun.
Get rid of any "clay pigeons" feel to the game. That might mean the end of the double jump and any Super Mario quadruple jumps.
Make sure the default mode is vehicles off.
Unrestricted or unlimitted translocator should be the default.
Include Instagib as a game mod.
Restore the neutered shock rifle so that it is closer to its original power.
Let the rocket launcher load six rockets.
Don't add ghey mods like a mandatory 20 second stop after each cap. If something like that is included, as one player suggested, make it a mod with default off.
As I understand it, CTF was a huge flop in UT 2003/2004. The UT '99 players that I know who tried it universally agree to a man that the UT '99 game play was far superior. So, in summary, try to bring the UT 2007 CTF game play back to the original UT '99 game play as much as possible. It was very successful and thousands of people who loved the original were hoping for a real UT-2. Please, please give it to us this time. Restoring the UT '99 game play and feel will help UT 2007 build a buzz around it as people go wild over the game, encouraging others to purchase it.
legacy-A_Grunt
08-07-2005, 03:22 AM
My suggestion for Epic is to try to return to what we know worked and what was very successful--bring it back as close as possible to the original UT '99 game play.
Yup.
Get rid of the adrenaline, or include it as a mod with default off.
Or make it work the way it does in UCII. Lots of small advantage combos, instead of one or two dominating ones per match.
Get rid of the shield gun.
It's my understanding that the impact hammer is replacing the shield gun.
I'd like to see you restricted in the number of weapons you are allowed to carry to 2. This forces you to make some tough strategic choices and gets rid of the irritating "cycle through my infinite bag of holding" effect.
How bad do you want that Flak cannon? Bad enough to give up either your shock or your rocket for it?
Bring back the original sniper rifle and get rid of the lightening gun.
Why? The lightning gun just looked so much cooler. Does the sniper rifle do something that the LG does not?
Get rid of the link gun from CTF and bring back the original pulse rifle.
PweePweePweePweePwee, ya I like the pulse rifle better too.
Bring back all of the original UT '99 weapons except for the almost useless bio rifle goo gun.
I miss the way the flak cannon used to make that crazy electronic shriek when you cocked it. It was like you just tasered R2D2
Get rid of any "clay pigeons" feel to the game. That might mean the end of the double jump and any Super Mario quadruple jumps.
Holy Crap if they do nothing else I hope they do this. I mean, am I playing a FPS or an audition for Cirque de Soleil here! It makes me wish that Unreal had a shotgun so I could properly dispose of the clay pigeons flying all over the place. That or a net launcher. Or a gun that shoots crazy glue.
"Hold still dammit"
Make sure the default mode is vehicles off.
I think you are doomed here. Hopefully DM and TDM will have some vehicle free maps.
Unrestricted or unlimitted translocator should be the default.
Don't care.
Include Instagib as a game mod.
Yah it's a fun diversion.
Restore the neutered shock rifle so that it is closer to its original power.
Damn right. I almost cried when I realized that the shock rifle in UCII now takes 6 or 7 shots to kill somebody.
Let the rocket launcher load six rockets.
Wow, that's overkill. But that's Unreal all right.
Don't add ghey mods like a mandatory 20 second stop after each cap. If something like that is included, as one player suggested, make it a mod with default off.
As I understand it, CTF was a huge flop in UT 2003/2004. The UT '99 players that I know who tried it universally agree to a man that the UT '99 game play was far superior. So, in summary, try to bring the UT 2007 CTF game play back to the original UT '99 game play as much as possible. It was very successful and thousands of people who loved the original were hoping for a real UT-2. Please, please give it to us this time. Restoring the UT '99 game play and feel will help UT 2007 build a buzz around it as people go wild over the game, encouraging others to purchase it.
I don't care about CTF, do what you want.
legacy-Rubberhead
08-08-2005, 04:33 AM
My suggestion for Epic is to try to return to what we know worked and what was very successful--bring it back as close as possible to the original UT '99 game play.
__ Even UT99's Gameplay isn't flawless. Just do what feels right, keep it balanced.
Get rid of the adrenaline, or include it as a mod with default off.
__ Include it in a mutator, but PLEASE use the 2003 version speed, as it was total crap in 2004.
Get rid of the shield gun.
__ Don't care, Hammer is fine, Shield is fine...
Bring back the original sniper rifle and get rid of the lightening gun.
__ Make atleast the new Sniper handle as smooth as the 2004Lightning Gun or UT99 sniper. I think the Lightning gun is allot of fun, but that's just me.
Get rid of the link gun from CTF and bring back the original pulse rifle.
__ Hard one. Keep the linking function! Problem is you would have the Stinger, Rocket Launcher, and Pulse rifle. All with a rotating barrel, overkill maybe?
Bring back all of the original UT '99 weapons except for the almost useless bio rifle goo gun.
__ NO! Please NO Ripper, the weapon handled way too sloppy. And Bio is great fun. I like the canister gun idea. Dual enforcers are great, I like the new Rocketlauncher allot more, much more responsive. The ASMD Shock was ugly, the new one looks allot better, bit futuristic, but it grows on you.. I liked the Halo effect you got with the ASMD tough. I'dd love to see a revamped Lighting Gun, but I guess more people like a balistic variant (even tough it encourages camping since it doesn't betray the sniper spot).
Get rid of any "clay pigeons" feel to the game. That might mean the end of the double jump and any Super Mario quadruple jumps.
__ There are no quadriple jumps ingame unless you use a mut, the double jump are just stretched too far out.
Make sure the default mode is vehicles off.
__ Doesn't make any sense...
Unrestricted or unlimitted translocator should be the default.
__ HELL NO! The current TL is allready abusive overkill!
Include Instagib as a game mod.
__ Including it as a mod would only split the community even further IMO, it would be nice if there was a clear marking if a server is running IG in the server browser, like marking the the row red...
Restore the neutered shock rifle so that it is closer to its original power.
__ No, I tought so too, but it feels much more balanced once you're used to it.
Let the rocket launcher load six rockets.
__ Never saw the point in it anyway... 3 is more then sufficient and adds more action due to faster loading.
Don't add ghey mods like a mandatory 20 second stop after each cap. If something like that is included, as one player suggested, make it a mod with default off.
__ Yeah, I don't think that would wotk.
As I understand it, CTF was a huge flop in UT 2003/2004. The UT '99 players that I know who tried it universally agree to a man that the UT '99 game play was far superior. So, in summary, try to bring the UT 2007 CTF game play back to the original UT '99 game play as much as possible. It was very successful and thousands of people who loved the original were hoping for a real UT-2. Please, please give it to us this time. Restoring the UT '99 game play and feel will help UT 2007 build a buzz around it as people go wild over the game, encouraging others to purchase it.
__Stop talking in superlatives =P
legacy-xWARPIGx
08-08-2005, 11:31 AM
Add a 3rd person option, and add a decent melee system. Basically, make it UC3. That's a the game I may buy. And not serious glitches please.
legacy--Mithan-
08-08-2005, 04:43 PM
As somebody who has been playing FPS's online since Doom came out, I would like to see something new in this next version of UT2007.
UT, UT2003 and UT2004 are great, but not overly original and there are many other FPS's that do the same thing. I don't really want to see another Deathmatch clone with a better graphics setting so when I see some people complaining because Epic wants to try something new, I shake my head.
To me, experimentation for new gameplay modes is a must and I think they should look at the Mod Community for things that work well and then use and evolve some of the concepts for the full game as well as going for new things.
I know that the game is going to kick ass Engine wise, this is just normal, however I want to see cool new things out of the gameplay dynamics, as this is what matters.
Another thing I would also like to see is an equal evolution in Mod Tools, so we can get even more people making levels, developing mods, etc. This is very important to the longer term success of any game of this nature and the more support for this, the more the game will succeed overall.
For instance, I would love to see Epic create a more basic web portal for UT2007 that sets up a website with Mod Tools, Tutorials, Forums, Downloads, etc, etc, etc and acts as a major community site for people. Yes, some are going to say tha the Fan Sites can do it better, but sometimes they don't, and I feel that something cool like this can enhance an overall game...
Anyways, I am sure UT2007 will kick some major ass and I look forward to play it on my PC when it is released next year. God knows I will probably drop $3k or so to upgrade again just to be able to play it :)
PS:
I don't work for Epic, have inside knowledge or develop anything for their game, so like you guys here, these opinions/wants are mine.
legacy-xWARPIGx
08-08-2005, 06:33 PM
Nice post count, lol!
I like to see new things too. As far as the FPS market goes, I pretty much have alot on my list for upcoming games like Perfect Dark Zero, Quake 4, Quake Wars, and Duke Nukem Forever, and I was never really into UT games for FPS. But UC2 caught me in a strangle hold because it offers so much more than an FPS. I feel Epic's strong points are in creativity. Maybe UT2K7 will offer more FPS-wise than the previous installments, but some other FPS are coming out that are soooo long awaited, so I don't know about UT2K7 as an FPS. Definately add UC3 to my list,though.
legacy-A_Grunt
08-09-2005, 06:30 AM
I'd rather see a UCIII than UT2004 with even shinier graphics
I'd rather see a UCIII than UT2004 with even shinier graphics
Now I'm worried for the future of man kind.
UT > UC
legacy-Crunchy_Nacho
08-09-2005, 04:18 PM
I doubt that graphics will be UT2K7's only improvement.
legacy-MentalBreakDown
08-09-2005, 05:23 PM
UCII > UT any day
I hope the make a UCIII that would be sweet :)
legacy-sanastro
08-09-2005, 11:25 PM
A remake of Unreal 1 in the Unreal Engine 3 with no gameplay/level design changes excepting for graphics, sound etc, would rock more than UT2007 or UCIII together. :P
legacy-Ez_Jamin
08-12-2005, 06:48 AM
in onslaught it would be cool to have some hover boots or a hover board to travel across maps when all the other tight gits nick all the veichles.
legacy-Felin
08-12-2005, 10:00 PM
One thing I noticed where no credit was given was amount of damage done to vehicles.
Sure it's great to put the killing blow on a camping/assaulting tank or kill the camping twinbeams/assaulting bender but I'd like to see amount of damage done to a vehicle in the next version.
RoadKillGrill
08-13-2005, 10:03 AM
o god a bunch of UC fanboys invading. i dont want UT2k7 feeling like some cheap console game
legacy-A_Grunt
08-13-2005, 12:32 PM
Yes, it would be much better to have UT2007 be a game for wris****ch minimaxing nerds timing the Udamage and the shield packs in between spawn raping people who start with an utterly useless weapon.
Here is a baby seal. Perhaps you would like to club it.
legacy-Capitalizt
08-14-2005, 01:02 AM
The rockets lost that SOLID "*BOOOOOM!!!* I freakin NAILED YOUR @$$" feel in UT2004 in my opinion. Hitting someone with 5 concentrated rockets up close felt much more solid in UT Game of the Year Edition.
Same deal with the shock rifles...Exploding someone just felt...HARDER than in UT2004.
Bring back that solid KaBOOM feeling...less floaty stuff.
legacy-A_Grunt
08-14-2005, 09:19 AM
You can't go wrong going back to UT99. So many little elements that screamed baddassitude. Like the R2D2 screaming in agony noise the Flak Cannon used to make when you cocked it.
legacy-BlackKnightOfH8
08-14-2005, 12:53 PM
Put the UC2 Bio rifle in it.
legacy-Echohawk
08-14-2005, 05:34 PM
Yes, it would be much better to have UT2007 be a game for wris****ch minimaxing nerds timing the Udamage and the shield packs in between spawn raping people who start with an utterly useless weapon.
Here is a baby seal. Perhaps you would like to club it.
*sigh* =| . And I was wondering why I quit coming here. Now I remember. ;X Dude, if you suck at UT2k4; get over it, learn from your mistakes and improve ffs. :P Don't whine like a spoiled little girl. Timing the items takes about 5 minutes to learn & actually plays a fairly small role in the game. Only when you play Pro Style 1v1 DM does timing items actually have very much significance & even then, not very much. How well you can aim with the LG & execute combos, lob flak shells & utilize the shield gun are far more important.
As for the wish list, I'd like to see the LG remain as well as the mini. If the stinger is anything like the one in Unreal, then we are scah-rewed! Also, better sound mapping so if you only have say, an Audigy (like I do) you can hear the footsteps directionally & not all over the map. :S
legacy-Thanatos
08-15-2005, 01:06 AM
The Damage Amplifier having sound effects that sound as crazy as they did in UT99.
legacy-A_Grunt
08-15-2005, 08:06 AM
Yes, it would be much better to have UT2007 be a game for wris****ch minimaxing nerds timing the Udamage and the shield packs in between spawn raping people who start with an utterly useless weapon.
Here is a baby seal. Perhaps you would like to club it.
*sigh* =| . And I was wondering why I quit coming here. Now I remember. ;X Dude, if you suck at UT2k4; get over it, learn from your mistakes and improve ffs. :P Don't whine like a spoiled little girl. Timing the items takes about 5 minutes to learn & actually plays a fairly small role in the game. Only when you play Pro Style 1v1 DM does timing items actually have very much significance & even then, not very much. How well you can aim with the LG & execute combos, lob flak shells & utilize the shield gun are far more important.
As for the wish list, I'd like to see the LG remain as well as the mini. If the stinger is anything like the one in Unreal, then we are scah-rewed! Also, better sound mapping so if you only have say, an Audigy (like I do) you can hear the footsteps directionally & not all over the map. :S
I didn't suck at UT2004, I just hate baby seal spawns. It's boring whether you are winning or losing. I started running away from people when they spawned because killing them was absolutely no fun what so ever.
one of the revolutionary things Halo 1 did was eliminate the "scavanger hunt/baby seal spawn" factor that most other FPS had. You play Halo 1 Slayer Pro, you spawn with good weapons. UCII lets you pick your starting weapons, and the melee element has very good defensive characteristics so it's not so lopsided.
The Stinger in UCII is a decent and very underrated weapon, as long as you don't use the secondary fire.
ONSLAUGHT
VEHICLES THAT DONT SUCK! Namely the ECE vehicles were totally worthless. I mean you made something htat ENCOURAGES CAMPING! The SPMA was garbage. The Paladin is ridiculously overpowered because any shield that can take a redeemer head on and only lose ike 33% of the power is just horrible. The Redeemer was meant as a last resort. How can it be useful if that Paladin can block it? And the Cicada is just too squirrely. Needs stiffer controls.
FInally if you have gotten rid of the scorpion's bolo weapon make than into a gun. Sure the avril is nice but imagine having a bolo weapon similar to the bio rifle. It would be very useful against vehicles like the manta. You can essentially go for broke and hit the vehicle witht he bolo even when you get run over.
fuegerstef
08-16-2005, 03:53 AM
MY wishlist for UT2007:
Don't listen to the things mentioned in this thread (although a very few nice suggetions were made here.
And if you decide to release a n00bified or consolized UT at least make the modding tools so that people can make a decent PC like UT out of it.
legacy-Dante
08-17-2005, 08:16 AM
What he said.UT has always been one of the hardcore fps's,lets not change that hmmmm?
legacy-Echohawk
08-17-2005, 05:35 PM
What he said.UT has always been one of the hardcore fps's,lets not change that hmmmm?
+1 =)
legacy-Ez_Jamin
08-18-2005, 07:48 AM
Bring back the enforcer and make it powerful so if your against a flack cannon your not shreaded meat in 2 seconds flat.
Boksha
08-18-2005, 12:45 PM
Bring back the enforcer and make it powerful so if your against a flack cannon your not shreaded meat in 2 seconds flat.If you're up against a flakcannon you should be mincemeat in 2 seconds if your opponent hits all his shots anyway. :-)
But yeah, there's enough reason to bring back the enforcers. Probably the most important one for me is that they're very stylish. Second is probably that they reward accuracy. (which is always a good trait for spawning weapons)
CTF
- Fix so that the Flag cannot be dropped inside walls etc.
- imo CTF needs some kindof (very short) break between the caps (like all reallife team games) so that you can make small changes in tactics or just peptalk.
- Add a defensive shockwave emitting from the flag when you cap, killing or throwing all opponents from your flag.I'm not so sure about the pause and shockwave thing. Generally pauses after scoring (and obviously the shockwave thing) work in favour of the team that just scored (we've seen that in BR the short pause allows you to cripple the opposition's offense for the next round; in CTF it would allow you to refortify defenses after an attack). It might be worth mentioning that most non-video teamsports work with a ball of some kind, and that after the pause the team that was scored against usually starts with the ball. Seeing as this wouldn't work in CTF the trouble of defending your flag right after a cap (3 or 4 enemy ex-chasers in your flagroom at once!) balances out things well and keeps the game exciting.
And yes, let's pray the "flag-in-wall" bug won't make a comeback. Why the heck isn't that fixed in UT2k4 anyway? O_o
legacy-Crunchy_Nacho
08-21-2005, 07:37 AM
What I wish would happen:
- I wish that large team gametypes, such as Onslaught, were less spammy.
- The vehicle physics and handling just feel ... weird. I'm sorry that I can't describe what exactly is wrong. All I can say is that it doesn't feel right.
- Enforcers as starting weapons, basiclly for the same reasons listed in the posts above. Its more stylish, powerful, and encourages skillful aiming. It'd be nice if it was made poweful enough that players feel don't feel completly helpless upon spawning, but would still desire other weapons.
- Be very careful what you do with stats. Overall stats are a good thing, and when done well a stat system can even encourage teamwork. However when done poorly it can result in a community full of obssesed stat-whores.
- At least include the DM, CTF, TDM, Invasion (or something similar), and ONS/Conquest gametypes. The somewhat popular Survival gametype from UC2 would be an awesome nice addition as well.
- Don't even waste time with the Bombing Run, Double Domination, Mutant, and Last Man Camping...errr...Standing gametypes.
- Make translocator less spammable.
- While Conquest may be Epic's focus, some original high-quality DM and CTF maps would be very nice and appreciated.
- Don't bring back CTF-Face. It would be nice to be able to look at a server list that isn't dominated by such a played out map. UT2K7 should be a somewhat new experience, original content is more interesting.
- Mail me a lifetime supply of Doritos. :) j/k
- Almost forgot...whatever you do don't 'consolefy' or dumb down (is that a word?) the game. When I want to play console games, I buy console games not console-like PC games.
legacy-Theman2k
08-21-2005, 10:02 AM
The main thing i wish for is that it will be on PC AND PS3.
legacy-DagnyTaggart
08-22-2005, 02:05 AM
I'm hoping that they'll bring back the original UT '99 Domination. It just totally rocked and it would probably be relatively easy to program (think Deathmatch but just with control points). I'm not sure why it wasn't very popular.
Wowbagger
08-22-2005, 02:17 AM
Domination is gone, sorry :(
legacy-ziadoz
08-26-2005, 11:02 AM
# Bring back the 'Tournament' feeling. This isn't WWF wrestling, I want to feel like I'm fighting other criminals to the death, not trying to win the WWF title.
# Make the game more gruesome. I want to see the corpses littering the battlefield, the aftermath of a fight should remain.
# Make the corpses react properly, rockets dont knock you back, they blow you the hell up!
# The weapons need to be more powerful. Screw the pro whinging community, the weapons in UT were powerful, spammy and fun to use (more rewarding to obtain too) and it never stopped a pro community emerging.
# Make more rewarding things in difficult areas of the arena, such as dead-ends or enclosed spaces. I noticed this wasnt promoted much in the UT2003/UT2004 games.
# Bring back the 'Tournament' style arenas. As much as I love the maps in UT2003/UT2004 I loved the original maps more. In Tempest I felt like I was fighting in a Tournament.
# More gimmick maps like pressure etc and hidden rewards like the shieldbelt on Ice Station Zeto.
# Tighter maps so there is more face-to-face combat, not poking the enemy from afar like in UT2003/UT2004.
# Get rid of adrenaline, it makes the game look cartoony and stupid like some kind of platform game, and the idea just stinks.
# Make the shieldbelt 'glaze' over the wearer of it like in the original UT. When someone had the original shieldbelt you knew they had it, and you knew it absorbed ALL the damage, not some, which made them scary in a way.
# The characters need to be criminals and general scum of society. Not aliens from Star Wars. As much as like the UT2003/UT2004 characters nothing is better than the original UT cast which were menacing and genuinly criminal looking.
# The music needs to be better. There needs to be more upbeat, uptempo music that gets the player in the mood for a fragfest, just like in UT (Can you say Razor UB?)
# Make the menus less like a console game, and more the original UWindows, it will help the newbies get into things and its still accessible to the more experienced players too.
# Make Singleplayer worth playing, add a storyline of some sort (but not WWF style). Some cutscenes or a sense of actually progressing, not just playing bot matches would be welcome.
# An interesting idea would be if you could be in a facility in Singleplayer where you can go to training rooms to do practice, learn the theory behind weapons etc and train with your team, and go to your bunk to save, load, exit etc. Then make you way to the arena teleports for fights.
# Dont go all Ubisoft on us and try to make the lobbies in games online all stupid and messed up so when some guy goes AFK we're all screwed. In fact forget lobbies, I dont see why we need them now, unless the new game type demands it then forget it.
# Less pinball movement. UT was fine with the standard double dodge, I dont see why we need to trickjump our way around the map.
# Better team colours, including team coloured vehicles, and bring back the 4 team mode. You might want to rethink Green and Gold though, I'm colour blind and I had a hard time if I was on Green or Gold!
# Overall please try to take the sporting edge off the game. The original UT was prisoners and criminals fighting to win the Tournament and kick Xan's arse. The new UT2003/UT2004 games felt more like wrestling (look at the UT2003 intro to Singleplayer).
legacy-xWARPIGx
08-26-2005, 11:42 AM
^I second that.
legacy-A_Grunt
08-26-2005, 04:46 PM
Thirded.
legacy-Thanatos
08-27-2005, 04:00 AM
Fourthed. Or something like that. Ziadoz hit the nail on the head. Especially on the character and music part. The music in UT was better, it had far, faaaar more style.
Except that I don't really care about adrenaline. The only thing that bothered me was that the pills looked fugly.
Oh yeah, I'd like to see a level for the finale that actually has GREAT gameplay. HyperBlast was IMHO so-so (UT2004 version was also way overscaled and if you found the "exploit" you could win with roughly 20 vs -2), and Serpentine... well, Serpentine... Just never, ever make a map like that again.
legacy-ra1n
08-28-2005, 10:03 PM
If they got rid of Adren, then it would be quake, with different guns.
They added it to give you a goal to kill faster. Rather than play so defensive no one finds you until the UD is back.
RoadKillGrill
08-29-2005, 12:33 AM
If they got rid of Adren, then it would be quake, with different guns.
UT99 never had any adrenaline. go back to UC2 if you want adrenaline, because all good servers for ut2004 have turned that crap off.
legacy-xWARPIGx
08-29-2005, 01:16 AM
I agree. UC2 uses the adrenaline well, but I don't see a need for it in unreal tournament. If anything, add more gun combos, skins, races, and maps. maybe a race specific advantage for each race, ie skaarj immune to poison, that type of thing.
legacy-A_Grunt
08-29-2005, 02:18 AM
Yup, I always thought that the adreno system in UT2003/4 was pretty broken.
It works well in UCII because instead of doing one massive adreno move once or twice a map, you are constantly doing small incremental ones.
UT99 worked fine without it.
legacy-187-Lostsoul
08-29-2005, 02:21 AM
UT99 never had any adrenaline. go back to UC2 if you want adrenaline, because all good servers for ut2004 have turned that crap off.
All the DM servers i play on still have adren. The Fractionary and The Purgatory are the most popular and they still have it.
I agree. UC2 uses the adrenaline well, but I don't see a need for it in unreal tournament. If anything, add more gun combos, skins, races, and maps. maybe a race specific advantage for each race, ie skaarj immune to poison, that type of thing.
If they added more combos they would have to change the set-up of all the weapons, weapons that every one has known since UT99. Besides, do they really need to make more spammy weapons like Shock Combos? There are more skin d/l then needed. Do to the fact that most people use force skins, it won't be seen. Races are the death of assault, more are not needed, death needs to be brought to the creators of those maps.
legacy-xWARPIGx
08-29-2005, 02:36 AM
I thought the Bio-rifle on UC2 doing a poison cloud is a nice touch. And the Shock rifle frozen core build up is awesome. Rip mines and drunken rockets. All awesome ideas that give the weapons more depth than any other game. I'm excited to see if they actually do something good with the canister gun.
legacy-A_Grunt
09-01-2005, 02:13 AM
What, you mean the current GL isn't pimp enough?
legacy-Thanatos
09-06-2005, 10:39 AM
I'd also like to have the teleport/spawn sounds to sound more like the original UT (was much cooler), and also have the Link Gun return to the old Pulse Gun design, with the same kind of particle effects (straight beam with smaller beams swirling around it, as shown in a painting by Shane Caudle, and a primary fire which looks more like electric bolts, like in UT99, instead of the green poop in UT2004)... and with a rotating barrel!
legacy-xWARPIGx
09-06-2005, 11:04 AM
UT99 is sweet. I can't believe they ever decided to change it so much. If it ain't broke, don't fix it!
legacy-Nordoch
09-06-2005, 08:43 PM
ONSLAUGHT
VEHICLES THAT DONT SUCK! Namely the ECE vehicles were totally worthless. I mean you made something htat ENCOURAGES CAMPING! The SPMA was garbage. The Paladin is ridiculously overpowered because any shield that can take a redeemer head on and only lose ike 33% of the power is just horrible. The Redeemer was meant as a last resort. How can it be useful if that Paladin can block it? And the Cicada is just too squirrely. Needs stiffer controls.
FInally if you have gotten rid of the scorpion's bolo weapon make than into a gun. Sure the avril is nice but imagine having a bolo weapon similar to the bio rifle. It would be very useful against vehicles like the manta. You can essentially go for broke and hit the vehicle witht he bolo even when you get run over.
totally agreed!
legacy-Nordoch
09-06-2005, 09:20 PM
1) i'd like the ut2k3's announcer back and for all the anouncemnts as an option like just in 2k4 and not has limited announcements but all them. Unlike 2k4 the Evil Announcer has no lines for "red power node under construction" or "blue power node destroyed" u know what mean ut2k3's announcer should be in option to to turn it on or of accordong to personal choices.But i really like the way he announces most of the things.This would my special personal request to Mr. Mike Capps(though it won't be considerd anyways....)
2) More fun thigs for the nOObs, shouldn't be just goin online and getting owned by veterans,i've heard Epic stating that ppl will be able to play online with others having the same game skills.
3) Do not include the ECE vehicles instead design 3 more new vechicles and at least one more hover vehicle like Manta is.
4) Smart A.I. in all respects communicating, acknowledging, carrying out tasks, better bot control through voice commands,
5) Improving the current adrenaline combos and adding new ones(Adrenaline can be optional, cuz many people here don't like it).
6) Tune-up CTF.
7) ut2004 was a bit disappointing, expecting major KICKASS improvement in every departmant of UT 2007.
8) Hey, I hope they do keep the DM map Gael i simply love it. i'd like see that map on the new Unreal Engine 3. i'd even more like it to play it with UT99 style which we'll be experiencing in the new UT 2007.
9) Regarding the characters they should all look different,sound different,should have different taunts etc...,unlike ut2k4 all the characters are twins and all them have the same taunts.
10) Last but not the least superior CD-key built-in-game protection.Those CD-key stealing Trojans shouldn't be able even smell the CD-key stored in the PC. Yes, i know precautions against trojans is one thing but still CD-key protection inside the game itself should prevent the unforeseen inconveniences.
legacy-DagnyTaggart
09-07-2005, 02:52 AM
UT99 is sweet. I can't believe they ever decided to change it so much. If it ain't broke, don't fix it!
Perhaps, one day, we will discover the real reason.
legacy-xWARPIGx
09-07-2005, 04:01 AM
[face_confused] There is a "real" reason?
legacy-ziadoz
09-07-2005, 10:39 AM
[face_confused] There is a "real" reason?
Yeah all the 'wannabe pros' and 'competitive' players are the reason. The Unreal community makes the series so great, but they also broke UT2004 because they couldnt accept the weapons are meant to spammy and over powered, and we dont all want to play with a bright pink Gorge. In my opinion they should make the weapons useful again (Coz in UT2004 they suck) and remove the force player option, but make the skins more visible again like UT99.
legacy-imperialmagix_god
09-07-2005, 12:24 PM
i hope they have melee in it just for when they get close up instead of gay shield gun
legacy-187-Lostsoul
09-07-2005, 05:23 PM
i hope they have melee in it just for when they get close up instead of gay shield gun
I hope not. That's to many buttons that need to be very easily reached. Primary fire, secondary fire and Melee?? To have that be usefull, i would have to totally screw up all my hard found settings.
legacy-xWARPIGx
09-07-2005, 06:52 PM
I want the impact hammer back. The shield gun has no attitude.
legacy-Thanatos
09-07-2005, 11:27 PM
Epic has confirmed that the Impact Hammer will return :D
legacy-Nordoch
09-08-2005, 05:31 AM
Epic has confirmed that the Impact Hammer will return :D
OOOOHHHH YEEAAHH!!!![face_grin]
legacy-DagnyTaggart
09-08-2005, 06:51 AM
Epic has confirmed that the Impact Hammer will return :D
Yes! Yes! Yes!
It would be hard to play CTF-andACTION without the hammer, and the hammer jump is also a big part of CTF for skilled flag carriers.
legacy-LK_Foxknight
09-08-2005, 07:40 AM
Yeah all the 'wannabe pros' and 'competitive' players are the reason. The Unreal community makes the series so great, but they also broke UT2004 because they couldnt accept the weapons are meant to spammy and over powered, and we dont all want to play with a bright pink Gorge. In my opinion they should make the weapons useful again (Coz in UT2004 they suck) and remove the force player option, but make the skins more visible again like UT99. Sure have spammy and overpowered weapons are fun when your just screwin around with friends or with the bots but having a balanced arenenal makes for less frustation for all and keeps one or two weapons from completely out classing each other interms of usefulness. The Plasma Pistol in Halo 2 an example. Another is The sniper and minigun in UT99. They are so damn overpowered that they make most of the other weapons completely useless. You know how ****ING ANNOYING it is to have 75% of the games you join online with EVERY DAMN PERSON IS USING THE ****ING SNIPER RIFLE AND MINIGUN AND ONLY THE SNIPER AND MINIGUN AND WITH ONE TO THREE SECONDS TO SWAWNING YOU GET YOU ****ING HEAD BLOWN OFF?!? THAT **** JUST ISN'T FUN! Its like playing instgib except annoying. But im sure you enjoy the aggervation of being constantly sniped and miniguned to death. (...well that was when I used to play online a couple of years ago. People spammed that overpowered crap so much that I gave up playing online. I haven't played it THAT much online resently so I don't know what most games are like now but the games I have played are generaly more fun with less sniper whores.)
The reason that I love UT2004 so much was because of the balanced weapons and high flying dodging and trick jumps. Because the weapons aren't so overpowered and because of the dodging its mostly your own fault for not seeing it coming and dodging it. So if i'm getting owned I have noone to blame but myself and not some easy to spam overpowered weapon.
However, I do fully agree with the UT2004 haters that UT99 had much better map scale and starting weapon and that the adrenaline **** in UT2004 has to go. Or they could at least make it better. Maybe make it similar to UC2 where you have small moves that you could use offen instead of large moves only someone that is dominating the match with use offen.
And I don't see what so appealing about the Impact Hammer and why the shield gun is so hated when they're the same.
legacy-ziadoz
09-08-2005, 09:14 AM
Yeah all the 'wannabe pros' and 'competitive' players are the reason. The Unreal community makes the series so great, but they also broke UT2004 because they couldnt accept the weapons are meant to spammy and over powered, and we dont all want to play with a bright pink Gorge. In my opinion they should make the weapons useful again (Coz in UT2004 they suck) and remove the force player option, but make the skins more visible again like UT99. Sure have spammy and overpowered weapons are fun when your just screwin around with friends or with the bots but having a balanced arenenal makes for less frustation for all and keeps one or two weapons from completely out classing each other interms of usefulness. The Plasma Pistol in Halo 2 an example. Another is The sniper and minigun in UT99. They are so damn overpowered that they make most of the other weapons completely useless. You know how ****ING ANNOYING it is to have 75% of the games you join online with EVERY DAMN PERSON IS USING THE ****ING SNIPER RIFLE AND MINIGUN AND ONLY THE SNIPER AND MINIGUN AND WITH ONE TO THREE SECONDS TO SWAWNING YOU GET YOU ****ING HEAD BLOWN OFF?!? THAT **** JUST ISN'T FUN! Its like playing instgib except annoying. But im sure you enjoy the aggervation of being constantly sniped and miniguned to death. (...well that was when I used to play online a couple of years ago. People spammed that overpowered crap so much that I gave up playing online. I haven't played it THAT much online resently so I don't know what most games are like now but the games I have played are generaly more fun with less sniper whores.)
The reason that I love UT2004 so much was because of the balanced weapons and high flying dodging and trick jumps. Because the weapons aren't so overpowered and because of the dodging its mostly your own fault for not seeing it coming and dodging it. So if i'm getting owned I have noone to blame but myself and not some easy to spam overpowered weapon.
However, I do fully agree with the UT2004 haters that UT99 had much better map scale and starting weapon and that the adrenaline **** in UT2004 has to go. Or they could at least make it better. Maybe make it similar to UC2 where you have small moves that you could use offen instead of large moves only someone that is dominating the match with use offen.
And I don't see what so appealing about the Impact Hammer and why the shield gun is so hated when they're the same.
The weapons in UT99 are spammy and overpowered, which was exactly my point. It was fun and a 'pro' community emerged from it. If you cant hack online play without all the weapons being slow and lame then perhaps its not the other players who have a problem? ;) The Shieldgun sucks too, the shield spoils all the gametypes and I'm glad they're bringing in the Impact Hammer.
legacy-LK_Foxknight
09-08-2005, 09:27 AM
And my point was that spammy and overpowered weapons can be fun but also annoying at times especially when everyone spams the same weapon. Also a pro commutitly can emerge from any game when enough people like it and consider it fun. If UT2004 was as bad as you say it is, then it wouldn't have a pro community.
And I think that your just being a bit to melodramaic about the shield gun. Although I like it, I agree that UT would better without the shield.
legacy-ziadoz
09-08-2005, 10:18 AM
Your right a 'pro' community has arrived in UT2004, because they got their own way with the game. Your average joe however is getting screwed over because Epic only listened to these players who didnt find UT2003/UT99 fun. I understand where your coming from too, but I think this community is very stupid making demands and not remembering this game is for everyone, novice to pro, no wonder there arent more and more coming to the scene. The reason UT99 was so successful is because it found a balance between being fun and being competitive, this was kind of there in UT2003, and totally gone by UT2004, I want it back in UT2007!
I agree the Shieldgun is ok without the shield alt fire, but then its the Impact Hammer :P.
legacy-LK_Foxknight
09-08-2005, 10:30 AM
I really don't understand how the average joe is being screwed over. UT2004 is not that much more difficult to play than UT99. IMO the average joe would be more screwed over in UT99 if a pro joined the game since the weapons are more powerful he would suffer a more swift death and die a lot more offen.
And many people conside UT2003 to be bad and UT2004 an improvement.
legacy-Crunchy_Nacho
09-08-2005, 02:14 PM
Since the weapons are more powerful, the 'average joe' would be more likely to get kills. What's harder, hitting a target once or hitting it twice?
legacy-imperialmagix_god
09-08-2005, 02:20 PM
XBOX 360 PEOPLE ABLE @ MAKE MAPS AND USE MODS @ GIVE THEM A COOL LOKING PERSON LIKE NEO, HULK, SPIDEMAN, RAIDEN, lots more
legacy-Crunchy_Nacho
09-08-2005, 03:08 PM
^^^^ Err.....okay. Not even going to comment on that. Moving on...
UT99 is sweet. I can't believe they ever decided to change it so much. If it ain't broke, don't fix it!
Perhaps, one day, we will discover the real reason.
I've noticed that some people wish that Epic would create a game that is essentially almost identical to the original UT99. I would certainly agree that UT99 is a great game and arguably the best game of the series. I would also agree that it would be great if UT2007 inherited the qualities that made UT99 great. However, isn't striving to create a new title that exceeds even the greatness of UT99 far more palatable than merely being content with your past accomplishments?
If for some crazy reason, Epic decided to completly cave in to everyone that just said 'make it like UT99' then their next Unreal game would not be a UT2007. In fact, it would not worth of being called an Unreal Tournament 2 either.
The game would essentially be an Unreal Tournament: Source...um I mean a Unreal Tournament: Unreal Engine 3.
While that would still be a 'good' game, it would have little chance of being a great game and no chance of being a phenomenal and outstanding game. Mantaining the status quo doesn't sound like a good way to expand the community either. Besides, just a personal opinon here, but I enjoy experiencing new games. I hate when I pay 50$ for experiences that just feels too familiar.
legacy-Thanatos
09-08-2005, 08:03 PM
Hold on a second. First of all, there Onslaught and Conquest. The latter being an entire new game mode, and both include 9 vehicles. Furthermore, there will be some CTF maps in which you can play with vehicles. There'll also be destructible environments. And last but not least the weapon roster has been altered a bit.
So I personally think saying that this would be an UT99 clone would be exaggerated. Epic's merely trying to create a game that both stays true to its roots while throwing in new and innovative stuff.
legacy-xWARPIGx
09-09-2005, 08:49 AM
Epic's merely trying to create a game that both stays true to its roots while throwing in new and innovative stuff.
And that is exactly what a sequel to a successful game should be. The same game, just enriched and improved upon. No major changes in the gameplay are needed. UT99 did it well.
legacy-Crunchy_Nacho
09-09-2005, 10:55 AM
I never said that UT2007 is going to be a UT99 clone. I said that if all Epic did was follow the advice of some of its fans and just copy UT99, the next Unreal wouldn't be much of a sequel.
Based on the previews and interviews that I have read, this scenario isn't going to happen.
legacy-Thanatos
09-09-2005, 11:02 AM
Ok, then I've misunderstood you. Sorry!
And yes, you're right.
legacy-Crunchy_Nacho
09-09-2005, 02:20 PM
No problem, :) I could sort of see how I may have sent the wrong message.
*imagines playing a shooter even better than UT99*
*drools on keyboard*
I really hope they can achieve their goal, cause it would mean that UT2007 is going to pwn [face_grin] .
This is something I don't use often but kick vote in its current form seems useless. You can have a server full of people pissed that a guy is doing or saying something stupid. Yet only 1 or 2 people care to kick vote or maybe even know its on the menu. They love to spend all the time in the world *****ing but can't figure out how to do it or worse don't care since it takes too much time during a game.
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