View Full Version : Epic, How about showing us ..
03-11-2005, 01:26 AM
.. that had no chance whatsoever of visiting GDC what it is we need to upgrade our PC:s for?
Those videos that "leaked" doesnt do the presentations justice so why not post the proper ones here on these forums?
These forums could use a boost anyway :)
03-11-2005, 06:33 AM
The Demos at GDC were running on a 6600 GT and considering i'm currently running a 6800 GT I'm already set for the first UE3 title. :D
03-11-2005, 07:45 AM
Are you sure that they were running on a 6600GT???
If so, sweet!!!11 :D
03-11-2005, 08:46 AM
Thats what I remmeber Mark Rein saying.
03-17-2005, 03:33 AM
w00t - 6600GT?!?!?!
in some german games mag i've read that you at least need a geforce6 gfx-card. but that's like the minimum specs. the mag also says minimum would be like -> 2,8 ghz cpu and 512 mb ram :)
if that stays the same until the game hits the market the i'd be set ;)
but anyway - i'll prepare for playing ue3 titles on medium detail and a lower resolution just in case ^^
03-17-2005, 11:41 PM
Yes, a GeForce 6 is the minimum since it's the only videocard that supports PixelShader 2.0 (if I remember correctly).
03-20-2005, 03:05 AM
not sure if that demo was running on a 6600GT
thou i read Mark Rein saying that a 6600GT would "easily" run UE3 based titles :)
Well... i've a 6600GT and i'm hoping to get another by hte midle of the year to SLI them. So yeah... release the game! :D
03-20-2005, 04:59 AM
argh... i could kick myself in the a$$ for not having bought an SLI compatible system...
would have been a lot easier that way... argh... :(
03-22-2005, 08:08 AM
I am wondering, how important is that PPU?
03-26-2005, 05:02 AM
The GeForce FX (GeForce 5) also supports Pixel Shader 2.0 operations, but the implementation is not good enough to render it on a massive scale.
The GeForce 6800 is really a big step forward with it's 16 rendering pipelines and shader 3.0 support.
03-26-2005, 12:07 PM
6600 will be enough, however, I have no doubt in my mind that with all of the effects on, in a big map, it would be quite the luxury to have a 6800 or equivalent.
BTW, there's no proof that the computer running the demos at GDC was using a 6600, just that UE3 will work on one.
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