PDA

View Full Version : Epic Stop Avoiding the Problem, Release a Patch



legacy-Tricky_jBi
04-26-2005, 04:45 PM
Ok this is pathetic i have 300+ disconnects, yes some are from leaving games to join up with a friend or after the final cap is scored cuz i dont want to worry about the load time and just feel like leaving to find another server. But a solid 200+ are from lock ups.

Firstly i dont know what you guys have been doing the last couple months, i know my Team and I, found, recorded, talked to you and sent you glitches on the demo which are still in the game. I wont list them to avoid thier exploitation

Secondly these problem have nothing to do with lag so dont try and blame it on the lag, i will be in perfectly lagless servers and drop. I will be in 4 man Viper pit server basically playing what i was on the Demo on the Full versoin and drop, where as i never dropped on the demo.

What tends to happen is this. You playing, then you find you can do the strong dodge attack while looking up (jump + R attack) Then you die and spawn in First person pistols even if you settings are on melee, then you die again and freeze up. Thats if your lucky, the other thing that will happen is you just simply freeze up.

Possible Solutions.
OK lets look at what different from the demo to game. Well you messed up the jump + R attack making it way to powerfull and a purely noob abused attack However, although it's defect is the first sign that you are going to lock up and as much as i hate it i dont think it is the problem.

I believe the problem is the anti-standby system you implemented on short notice into the game when finding out people could do it on the Demo. what happened is people get a sudden drop in connectoin because connectoin are not always at constant speeds. They then freeze up and have text explain what is happening, and enevitably have to leave. This is similar to most lock ups eccept the other lockups just dont have the text.

I have been in 8 man server with my Team and one person would get that message and because of a drop in bandwidth at one moment, and then everyones screens would freeze, he would leave and everyone would be ok. There is definitly a strong correlatoin between your anti-standby system and the lock up issue.

Now what to do about it. Fix the system? no, or maybe later, what you need to do is release some sort of patch that completely removed this system. Hey maybe there will be the odd standby-er, but atleast we can play the game, i mean right now i am getting dropped out of 75%+ servers in the frist game and if i make it to a second map i have no hope in ever seeing a third.

And remember this is an unreal community it more mature its not Halo2, UC1 never had problems with standby even though it is possibly to do on it, because there isn't some overly stressed ranking system in those Unreal games, instead there is just a nice way to see your stats and those of your friends, not even a leader board. There will be little insentive for anyone to standby. So please just fix it.

About 90% of the topics on this page are about lock-ups, and you dont adress them, I hope you guys can make some reply or acknowledgement that you have read this.

If you would like to talk to me in more detail about the lockups and different experiances seeing as i have over 200 experiances to share, talk to me on AIM: Tricky jBi and if you dont have some reply i guess i will get the hint that you have already given up on this wonderfull creation

legacy-iReProphecy
04-26-2005, 04:56 PM
I have the exact same problems tricky and i know exactly where you are coming from. But i doubt they are "avoiding". Im assuming they are checking the code, and seeing what is a matter. But i was wondering about your stats. I checked them ealier on, and you had a massive ammount of D/C. Now it makes sense.

legacy-Tricky_jBi
04-26-2005, 05:05 PM
Yea to be honest i never knew leaving at an end of a game makes you lose your stats, so after getting the last cap and winning i would usually leave to go find another server to tear up, this lead to some of the disconnects which wern't caused by lockup. But i still have a rediculus ammount of luckup disconnects approximatly 30 today alone. I will play a game go 16-1 lockup, then like 19-1 close to getting last cap, lock-up, then was just like 7-3 another locku-up, its aggrevating

And i know Epic likely isn't ignoring the problem but someone told me they were blamming it on lag which isn't right. I just made the topic name that to get their attention, so i could help provide info on the problem and possible sollutions.

I also forget to say that the profile might also be part of the problem, because it was never on the demo and the demo never had these problems. I cant find a strong correlatoin between the profil and the dropping eccept that i usually have to rechose the profile after locking-up, its a weak correlatoin and so i suggest focusing on the anti-standby programming problem

legacy-iReProphecy
04-26-2005, 05:09 PM
Several things they adressed said to happen because of the lag. I'll find a link. But in a post a dev said earlier on today. D/C barely affects your rank. But i guess after you hit more than 300 D/C it might start to affect it.

legacy-Tricky_jBi
04-26-2005, 05:15 PM
my rank is master full and i dont really care too much about it, i just want to play full games and be able to have clan matches, and hey if they reset the ranks when they fix **** that would be cool too, but its the last of things on my mind

legacy-iReProphecy
04-26-2005, 06:02 PM
DiS we havnt really tried any matches on the full game yet. But it would be quite hard to pull off. Because of random logging off. And D/C's

legacy-Akris
04-26-2005, 06:42 PM
I doubt they will fix the lag issues cause the didn't fix the Instant Flag Cap Bug that I sent to them with a video showing them how I did it.
So if the don't fix it in a month i'm trading in UC2.
And hope Digital Extremes does a better job with Pariah.

legacy-SOLO21
04-26-2005, 11:53 PM
You're not actually allowed to patch a game until it's been out for a month - that's a Microsoft rule.

legacy-Rogosh
04-27-2005, 04:32 AM
And to further support what SOLO21 just said (scroll down to JoeGraff's 2 posts)

http://forums.epicgames.com/All_things_UC2/b10666/19401021/?17

legacy-Akris
04-27-2005, 05:01 AM
LMAO that is trully gay. Then i'm sorry Epic lol

legacy-KriKKe
04-27-2005, 08:11 AM
well , they havep plenty of time to check the problems and release a decent patch than ... go epic go ;)

legacy-Nightland3r
04-27-2005, 08:32 AM
give them a break the game just came out the have to make a patch they cant just ask a computer for a patch and it appears it takes time

legacy-NamelessMonkey
04-27-2005, 10:01 AM
If you're going to write to a big game creation/development company and want them to take your case seriously, don't use terms like 'noob' and such.

legacy-BoriuaXBL
04-27-2005, 10:05 AM
Even if they could patch it now, they'd still need time to make it.

legacy-Tricky_jBi
04-27-2005, 11:59 AM
"dont use noob"

Dude this isn't a formal letter its one of many complaints on these boards. and if they cant release the patch for thirty days it owuld be nice for them to at least confirm that they are working on a patch that will be put out after 30 days

legacy-Rogosh
04-27-2005, 02:12 PM
I remember reading Epic employee's explain this, but i can't find the exact posts i'm looking for atm.

legacy-FViral
04-27-2005, 05:40 PM
I have yet to have a problem. Some servers are laggy, but that's in all games. I think the problem is more client side. :)

legacy-SC_HeAdShOtX
04-28-2005, 10:24 AM
Lag on this game is horrible

legacy-smuguf
04-28-2005, 10:44 AM
I don't lag bad at all. Yes, i do get that lockup thing about once every day, twice sometimes, but it isn't to bad really. I don't understand why its a disconnect if i leave a game at the scoreboards at the end, that doesn't make to much sense. Can somebody explain the ranking to me? I have like 72 losses and 40 something wins, but i'm still adept, haha. I think UC2 is great and people need to realize this game is BRAND NEW!! Online cannot be perfect on release date because no matter how much they test in their offices, they will never be able to test how it will work on XBL. On XBL you can have an 8 person game going, each person in a different area of the world with a different ISP, different connections, different speeds, different everything! There are so many combinations that there is no way to tell pre-release how this kind of lag or whatnot will happen. That is why epic needs to know EVERYTHING about when you lock up.

legacy-Nemesis
04-28-2005, 11:27 AM
Shame on Epic!
I mean the game has been out for like 10 days now and still no patch wtf?!11!!!! sldkjfhslkjhlkjfgdfg

legacy-Spartan_15
04-28-2005, 11:29 AM
give it some time
-_-

legacy--Parley-
04-28-2005, 11:50 AM
I only played online once and could tell there was definite lag. I'd get the lockup sometimes. Ran all the way to the enemies base for CTF and stood on their flag for 10 minutes... nothing.

There's also delays for melee charge dash. Fighting someone melee is crazy, you think you're hitting them... but you're not.

But yeah, give it time.

legacy-Digininja
04-28-2005, 12:56 PM
I personally have yet to really have this problem, I think I locked up once, and had a bit of lag on 2-3 occasions. Im sure from the many posts in this forum that there is an issue with certain areas, apperently not mine though.

legacy-FViral
04-28-2005, 01:30 PM
IDK, lots of complaints.

Comcast Cable + LinkSys Wireless = PWND

legacy-Digininja
04-29-2005, 07:01 AM
What I want to know, is how a online game like this even made it to release with such glaring netcode issues? Im sorry, but for my money I expect my game to WORK, not too much to ask I think....(Epic, you guys have dropped the ball here...) funny how I can play 16 and 32 player matches on OTHER games with almost 0 lag, but UCT2? Practically unplayable most of the time. I love the Unreal series, and this game, its just too bad it is broken..

legacy-FViral
04-29-2005, 07:09 AM
You keep blaming the netcode, seems like an easy excuse. How is your T1 set up? I'm sure there is a fix. The only reason it seems like everyone has a problem is because only people with problems would join the forums and start flaming Epic.

legacy-Spartan_15
04-29-2005, 07:11 AM
dont rush epic they are doing the best that they can right now. Give them a few weeks or months then post it
-_-

legacy-Digininja
04-29-2005, 07:17 AM
NO DUDE, maybe you arent paying attention, I can play Halo 2, no lag, R6, guess what no problem, SW Battlefront? 32 PLAYERS NO ISSUES. TONS of players are have many, many issues with this game, its piss poor netcode plain and simple. I love this game I really do, its just to damn bad that half of us cant play it without it freezing, lagging out. I would LOVE to hear how my network is not set up right....(why can I play every single other Live game with no issues then?)

legacy-FViral
04-29-2005, 07:54 AM
NO DUDE, maybe you arent paying attention, I can play Halo 2, no lag, R6, guess what no problem, SW Battlefront? 32 PLAYERS NO ISSUES. TONS of players are have many, many issues with this game, its piss poor netcode plain and simple. I love this game I really do, its just to damn bad that half of us cant play it without it freezing, lagging out. I would LOVE to hear how my network is not set up right....(why can I play every single other Live game with no issues then?)

Tons of players? heh, I laugh. Hundereds upon hundreds of people are playing online as I post, no problem! If there is a problem with the netcode that only effects certain connection types so be it. Epic can't release a patch until next month so calm down.

Besides, I don't know if I want to play with an argumentitive child on XBL anyways. :P

legacy-Digininja
04-29-2005, 08:05 AM
*sigh, DUDE, If my connection works for every single XBL game out there, without any issues, why in the hell would my modem or ISP be the problem? Do you have any idea what you are talking about? I am NOT flaming Epic, I adore this game I really do, I just want to be able to PLAY IT. You seem to not have any issues playing, have you played in the 8 player matches much? Do you play during the "peak" hours? I at first never had any problems, then, after finnally getting in some serious game time with this game, all the massive problems with the online play started to show up all over the place. Yes, I have tried only dedicated servers, Yes, I have tried hosting games. BLAH,BLAH,BLAH, After 20 tries to actually get into a lag/freeze free game, I switched over to SW Battlefront, a 32 player match, guess what? NO LAG, funny how that works, eh?

legacy-FViral
04-29-2005, 08:11 AM
I can host 8 people from 3:00pm - 2:00am no problems.

If you sincerly want to play this game you'd stop posting and twiddle with your modem. Just because it works on every other XBL game dosn't mean it's ok. Try adjusting the router settings (if you have one), my suggestions:

- Port Forwarding (good for hosting)
- Disable FireWall (duh)
- Create a client hierarchy (if supported)
- Disconnect networked computers (might be necessary)

Also be sure you're not running any p2p programs that use the Gnutella network as they *may* use the same ports as XBL.

IDK, these have caused me problems before.

legacy-Digininja
04-29-2005, 08:16 AM
Guess what? None of the above applies, Im not retarded man, I have been playing online games for years, I know how to set up my network, and I can say the exact same thing, HUNDREDS of people are lagging out and freezing. I would like to know why you refuse to accept this is a problem for many people, its not like im making this **** up, this is an issue dude, plain and simple.

legacy-A_Grunt
04-29-2005, 12:36 PM
A Third possibility is that some people have something in their net connection and the way it is setup that affects UCII but not other games.

Given that UCII is so new it's possible there is something in it's netcode that isn't in older games.

This could explain the baffling

"It works fine for me, must be your connection"

"All my other games work fine!"

thing.

It will be ironic as hell if it does turn out to be the anti-standby thing, as it's in the game and community that doesn't really need it (Unreal) and was not in the community and game that badly does (The Game That Cannot Be Named).

A Grunt

legacy-Digininja
04-29-2005, 12:59 PM
That is a possiblility, granted, but it is much more likely its the anti-standby thing, or a misstep in the network code. (maybe only specific modem types are affected?)

legacy-UndeadMessenger
04-29-2005, 03:50 PM
I want a patch too.

legacy-allwhitemeat
04-30-2005, 02:14 PM
Maybe its just me. I came here looking for answers to not only the lag, dropped games. I KEEP LOCKING UP IN SINGLE PLAYER GAMES WITHOUT MY XBOX EVEN HOOKED UP TO MY MODEM. WHATS THE DEAL WITH THAT???????

sorry to yell, im sure im the only one that has had this happen. im just frustrated

legacy-FSU_Powerhouse
04-30-2005, 09:06 PM
Tricky this is to you man...and remember that im not saying they need to ignore the problem but your solution SUCKS!!!!!!!! you obviously never played halo 2 because stand by isnt a small issue its a disease that infests a game and your stats will suffer 4000 times worse then the freezes that happen now, i was a die hard halo freak but stand by took that game over terribly its that plain and simple and u could maybe find 1 game in 20 that were legit unless u went to ridiculous measures so i guess what im tryin to say is dont ask them to remove the stand by blocker stand by is the worst thing ever figured out by gamers!!!

and hey FVIRAL you are one dumb... listen to urself its not his connection its obviously the game is the other games work for him i can say they same thing happens to me and honestly im sorry that a jerk like u is able to play the game i hope urs starts freezing so u can see what the rest of us feel like instead of just sayin oh well mine works so blow me ur a dick

legacy-Tricky_jBi
05-01-2005, 07:30 PM
I believe you can only standby on the demo if you are host, so it wouldn't be as big a problem, plus its not the kind of game that you would have to worry about that ****. And i wouldn't care, If i get in a game with 7 friends i know i wont have to worry about standbying so it wont matter, it also wouldn't work on dedicated servers so it doesn't matter in this game. I would rather get standbyed in the odd game by someone hosting then get disconnected from everygame i join

legacy-Shadowz
05-01-2005, 10:04 PM
hmm...see,a 2v2 game that microsoft didnt even want released into the us,called phantom dust,has the solution to standby. anyone does it? they get automatically kicked. its simple as that. So that means anyone who has their connection lost for a second is gone. I think epic may want to look at phantom dust just to see what they did,and change the anti-standby system to that. I personally think thats what screwed it up so much.

legacy-Digininja
05-02-2005, 06:36 AM
Speaking of Phantom Dust, good god, I have been trying to get my hands on that game, no dice.

legacy-UnlivedPhalanx
05-02-2005, 08:55 AM
I have 0 problems on my T1 behind firewall and with a networked computer running and I can do 6 players easy.

legacy-Digininja
05-02-2005, 10:24 AM
I can run my PC AND a 32 player Battlefront game or a BTB on Halo 2 without a hitch, funny how 2 out of every 3 games I get into on Unreal lag all to hell.....

legacy-DarthTrance
05-02-2005, 12:29 PM
My brother, cousin and I play online all the time and have not experienced any lag. This game is great how it is, there is no real need for a patch. Someone complained about the jump attack being too powerful, it is powerful for the light characters and it helps the heavies move across maps quickly. It's called balanced. The reason Halo 2 released a patch was to make it more like HALO, the original. This game is great, might lag if your technology is sub-par and really does not NEED a update. It's great how it is.

If you want to see what LAG is I suggest you play Star Wars Battlefront with more than 8 people. This is true game-altering lag. Otherwise, play the game more, you might stand a chance if you truely practice.

legacy-Digininja
05-02-2005, 12:48 PM
Are you not able to read? MANY people cant even PLAY UTC2 without hardcore lag, and I can play 32 player Battlefront without a problem dude...

legacy-RM_cOldfyr3
05-02-2005, 12:54 PM
I rarely ever lag although I encounter a lot of bugs towards the end of games.

Right now i am useally ok if I stick to 4 to 6 person 15 kill pure games until it is fixed. That to me is better than another launch delay just as long as they patch this right after the 30 day patch waiting period.

legacy-Unrealx0ps
05-02-2005, 01:20 PM
never knew it had to be a month to release a patch hmmm well, maybe everyone should put UC2 on the shelf for another 3 weeks

legacy-Oddball
05-02-2005, 11:19 PM
well i give em 2 weeks to fix the game...if the game aint fixed in 2 weeks i will go to black hawk down.....which will probably be crap aswell....the last time i bought a descent xbox live game was wolfenstein....every other shooter after that had something to ruin the fun.

legacy-DUDEATWOODSTOCK
05-03-2005, 03:18 AM
Supposedly it's a microsoft rule developers can release a patch after one month. Funky rule if you ask me, I remember microsoft NT, WIN 2000, XP patches to patch up stuff all within a month or so. I just hope people don't get bored with the game waiting till the problems are fixed.

legacy-Junias
05-03-2005, 05:28 AM
I’m not familiar with this rule that people are referring to (i.e. cannot release a path within 1 month of the title’s release), but, it makes sense. I’m surprised it’s not more than a month.

This sort of rule is in place to prevent what is happening now. A buggy game reflects poorly on Xbox and Microsoft. Having a rule like this will help prevent game developers from shipping a buggy product and then using the time it takes to get the game on the shelves to build a patch.

legacy-Digininja
05-03-2005, 06:40 AM
Guess MS's "rule" is kinda backfiring on them eh?

legacy-Junias
05-03-2005, 09:12 AM
How is it backfiring on Microsoft? I’d say it’s clear that it’s backfiring on Epic. Rules like this are in place to deter poor engineering practices. It can’t prevent them (as we are seeing this case). If the rule didn’t exist, I think we’d see more instances of quality assurance issues in more games.

legacy-RM_cOldfyr3
05-03-2005, 10:00 AM
Quote - "Rules like this are in place to deter poor engineering practices."


This rule is messed up considering Bungie (Microsoft owned company) was allowed to release a patch right away.

legacy-Digininja
05-03-2005, 01:08 PM
I think this issue is getting out of hand, I only got in like 4 good lagless games today, out of 30, I mean damnit, this is retarded. (And I swear to god, I do not want to hear "it must be your connection", it isnt, trust me, I have checked)

legacy-shwayCAT
05-03-2005, 05:15 PM
OK guys. This isn't a connection problem. I'm a memeber of a rather sizable group of Xbox Live players. Every single one of them had issues playing the game:

1. Lag was an issue for over half. Granted that could be slightly janky netcode, sure. But there are a multitude of other games out there: Halo2 for example, that the entire group (200 members) has no issues with at all, including myself.

2. There's a bug that evntually locks up the entire game instance. It usually starts off with one player suddenly not being able to fire, or being rooted to one spot, or not being able to respawn. Eventually, it "spreads" to the other players, until every last one of them including the host, can no longer play the game. This happened in every friend-hosted game we played, no exceptions. And many of us took turns hosting, on a variety of connections.

3. Occasionally the game would not start at all. The host would set everything up correctly, everyone would be ready, and there we'd sit. No countdown, no fun!

If random people are complaining about these occurences, then yes I'd say one could have a case that it could very well be there connections. But abunch of us, all over the US and Canada, who talk/chat/email/post regularly together and we're all having the same issues? I think in this case it is a software issue, not an end user issue.

If this rule is really in place, wait a month before we fix it, then I'd say UC2 is doomed like UC before it, and Unreal 2. All three games were released with just too many Xbox Live bugs, enough to make the online experience unenjoyable. That constitutes a failure. I sincerely hope the guys at Epic/DE/Whoever get this fixed sooner than a month.

For what its worth, the game rocks when it's playable!! I am severly bummed that I won't be playing more of it on Live.