SpY
07-07-2006, 08:24 AM
Hey all!
My 1st map is nearly 100% done, finally! w00t!
Anyways, so far I've only been testing it out in UT2003 as I've been editing it.
Question 1:
Is there anything I need to do, once the map is completed to run it in UT2004? (Other than putting the file into the map directory for UT2004)
Question 2:
Sometimes, after I'm done editing/rebuilding geometry/lighting/playing the level in UT2003, when I go to shut down UnrealEd and save my project, I get messages showing up saying Package 0, and another Package, has changed and needs to be saved.
Should I save them? What are they for? Are these packages something that I need to put with the map files when I load them (eventually) onto a server/redirect?
Also, is the naming convention for the map, if it is deathmatch, strictly like:
"DM-MyMapName"
Naming it this way will cause it to be found in the Deathmatch map's on our server, correct?
Thanks!
SpY
Peace and Chicken Grease!
My 1st map is nearly 100% done, finally! w00t!
Anyways, so far I've only been testing it out in UT2003 as I've been editing it.
Question 1:
Is there anything I need to do, once the map is completed to run it in UT2004? (Other than putting the file into the map directory for UT2004)
Question 2:
Sometimes, after I'm done editing/rebuilding geometry/lighting/playing the level in UT2003, when I go to shut down UnrealEd and save my project, I get messages showing up saying Package 0, and another Package, has changed and needs to be saved.
Should I save them? What are they for? Are these packages something that I need to put with the map files when I load them (eventually) onto a server/redirect?
Also, is the naming convention for the map, if it is deathmatch, strictly like:
"DM-MyMapName"
Naming it this way will cause it to be found in the Deathmatch map's on our server, correct?
Thanks!
SpY
Peace and Chicken Grease!