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A_Spec
07-04-2006, 02:51 PM
booted up UED the other day and started to do some random stuff.

the grid editor says it should look like this:

http://img449.imageshack.us/img449/2738/interesting25mf.jpg

looks fine if I may say so.

However, when build the map looks like the following;

http://img272.imageshack.us/img272/2184/interesting12bg.jpg

as you can see the added blocks are not where they should be, this is isn't a problem for my personal purpose but it will be a problem while creating new environments.

Some one have an explanation?


-edit-

switching to wireframe made me see this.

http://img212.imageshack.us/img212/1548/strange4qy.jpg

legacy-thinkingfeller
07-04-2006, 04:43 PM
check scaling on your builder brush.

legacy-Ryandar
07-04-2006, 06:43 PM
Yep, that or perhaps offset, or whatever it's called. Basically, check all the settings.

Or, just do a reset of the brush.

A_Spec
07-04-2006, 07:18 PM
did all of that, even asked Slainchild for some help, didn't fix it.

Circus
07-04-2006, 08:52 PM
Post what you got made for download and we can look. Or you can try deleting the UnrealEd.ini and maybe also the UT2004.ini and reboot the ED then try reconstructing it!:up:

legacy-CAWeissen
07-06-2006, 01:53 AM
If you do post the map, plz put textures on it :P i HATE that default texture :D