legacy-Super_Sonic
06-28-2006, 05:49 PM
Im making a custom vehicle for something but its pretty complex. I want the collision on it to be the same as the mesh so collision boxes and spheres arent an option. There wont be any animations on the vehicle just incase you think there will be.
It doesnt have any collision boxes or spheres because it wont move because its a building, but i want it as a vehicle so it can be destroyed.
I saw the option collisionstaticmesh in its options in unrealed but when i add one i can still walk through the vehicle.
So what i want to know is if there any things that need to be added to make it so i cant walk through it like something in the code or a karma box.
Thx.
It doesnt have any collision boxes or spheres because it wont move because its a building, but i want it as a vehicle so it can be destroyed.
I saw the option collisionstaticmesh in its options in unrealed but when i add one i can still walk through the vehicle.
So what i want to know is if there any things that need to be added to make it so i cant walk through it like something in the code or a karma box.
Thx.