View Full Version : Can't see inside through an alpha texture.
legacy-AOmega
06-26-2006, 01:08 PM
I'm trying to get bullets to be seen through the window on a p90's ammo case. however, the bullets can not be seen, all I see is the other side of the ammo cases window. as seen in this image:
http://img337.imageshack.us/img337/4250/p907kv.jpg
What am I doing wrong?
legacy-Nexx_au
06-26-2006, 09:13 PM
You need to make a finalblend (http://udn.epicgames.com/Two/MaterialsFinalBlend) and set the ZWrite property to True.
legacy-AOmega
06-27-2006, 09:45 AM
I have done that, but it didn't fix the problem, infact it made the "glass" turn black and not see-through.
The Properties For The Final Blend:
FrameBufferBlending: FP_Overwrite
ZWrite: True
ZTest: True
AlphaTest: False
TwoSided: False
AlphaRef: 0
Material: Texture'P90Tex.P90Tex2Alpha'
FallbackMaterial: None
SurfaceType: EST_Default
Radiosity
06-29-2006, 10:51 AM
Set FrameBufferBlending to Alpha, not Overwrite.
legacy-AOmega
06-29-2006, 01:09 PM
That made it see-through again, but the bullets still don't show.
Radiosity
06-29-2006, 01:57 PM
Switch ZWrite off again then. Fiddle with it, a FinalBlend should be all that you need to get it working.
legacy-AOmega
07-07-2006, 08:42 PM
That did nothing, but some weird effects started happening, such as the bullets appearing if theres a polygon behind them.
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