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legacy-s4623
06-23-2006, 02:01 AM
in the process of creating a CTF map, I am tring to create some team teleporter; I am using SCRIPTEDTRIGGERs (like those in http://wiki.beyondunreal.com/wiki/Usable_Teleporter, except with teamtrigger instead of usetrigger) and I would need to prevent any flag carrier from using it.

[just in case you wonder, I am creating some teleporters back to each team's base from somewhere in the middle for defensive purposes (therefore the team teleporter so the other team is not teleporting into the enemy base), so I would like to prevent the flag carrier from exploiting it]

(I will use scripetedtrigger unless anyone comes up with better suggestions)

Any suggestion on how should I implement the above?

legacy-pcmods
06-23-2006, 12:46 PM
Well this is really a programming question, but it can be done by creating/extending the current teleport object to force a player to drop the flag if they are carrying it. Like the translocator does.