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Slainchild
06-20-2006, 02:17 PM
New DM/TDM/TAM map, 4-10 players. I think it's more fun than Grimstone.. which I kinda gave up on anyway.

Shots:
http://img.photobucket.com/albums/v497/Slainchild/61fa0513.jpg
http://img.photobucket.com/albums/v497/Slainchild/9ba53321.jpg
http://img.photobucket.com/albums/v497/Slainchild/8c898ce5.jpg
http://img.photobucket.com/albums/v497/Slainchild/a3fe8140.jpg
http://img.photobucket.com/albums/v497/Slainchild/0951a754.jpg
(I don't think it's that dark in-game :o)

Bot pathing is in and functional (they will even take the 50a). I really don't like how they swarm around the lower central lift/area though, seems to be a recurring behavior in map layouts like this.

Anyway, have fun. Any and all feedback is appreciated. :)

The download link: www.slainchild.com/files/DM-Exalted_a2.zip

legacy-meleemaster
06-20-2006, 05:57 PM
My goodness, how fast can you spit out maps?!!! :eek: Oh well definitely not complaining. Will post back with comments later.

EDIT: Played a few times last night, very good stuff. I like the "base of the skyscraper" feel it has, just needs a little bit of lighting here and there to contrast with the dark bluish color it has now. Will enjoy playing this at every stage in development. :D :up:

RichyB
06-20-2006, 07:18 PM
The problem I have is the author releases so many maps to quickly and they all seem to be around the same level of goodness. If only he would just spent a lot more time on one unique map then we would see some thing extraordinary.:)

You’re a great mapper Slain. You could be even better if you took your time and leant new things.

Luv_Studd
06-20-2006, 07:37 PM
The good thing with Slainchild's maps, as with soma's, even in their alpha stage they put so many other maps to shame, including my own. There's a lot to be learned from their development skills - essentially, how to create fantastic map layouts primarily and really, as this one shows, a strong sense of proper lighting and texturing to make the map look nice too. nice job! :)

Mr.UglyPants
06-20-2006, 09:12 PM
Jesus man! Another map! Oh well can't wait to see the beta!! Looks good even for an alpha as usually!

legacy-4TX4
06-21-2006, 07:27 AM
I think it's more fun than Grimstone.. which I kinda gave up on anyway.

Grimstone's jolly good fun, and so is this! :up:


Bot pathing is in and functional (they will even take the 50a). I really don't like how they swarm around the lower central lift/area though, seems to be a recurring behavior in map layouts like this.

Yeah, bots sure like that lift thingy! They almost use it as some kind of amusement ride, riding it up & down repeatedly... sometimes several at a time (in TDM). Absolutely hilarious! :haha: :up: But they generally do put up a decent fight, so no problemo.


Any and all feedback is appreciated. :)

Uh, ok! The water section in grimstone was awesome, can we expect a similar gimmick / eye candy in this map? Maybe some kind of plasma pool? :p Or better yet, some kind of big interactive trap like in those classic UT99 maps. Way too few traps in 2K4!

For example, there could be a fairly large circular / domed room, to be added either to one of the sides or underneath the current layout. Hm, or maybe on top, that would be even cooler... Anyway, the room is flooded (very shallow though), has multiple entrances, and in the middle there's an illuminated elevation (blueish white beam from above) with either the DD, SS, or both, cycling. Maybe a weapon too (RL?), to make it worth the trouble. ;) The water in the room can be electrified by shooting one or more switches.

It would be almost like some kind of dark, futuristic chapel, which would vibe rather well with the map's technogothic cathedralesque vibe.

legacy-Juggalo_Kyle
06-21-2006, 01:20 PM
I think it's more fun than Grimstone.. which I kinda gave up on anyway.


TBH, I actually liked Grimstone better.

Slainchild
06-21-2006, 01:43 PM
TBH, I actually liked Grimstone better.
:alien:


Or better yet, some kind of big interactive trap like in those classic UT99 maps.
:haha: This gives me an idea [/strokes white cat while laughing manically]

:cool:

edit: btw, your deathtrap idea is nice, i have a different idea though...

Mr.UglyPants
06-22-2006, 01:42 PM
Oh this map is going to be so awesome!

Slainchild
06-22-2006, 07:24 PM
Alpha 2.

-Added some additional ammo around the map.
-Added a death trap in the 100a corner. Here's a good idea: Click (http://img149.imageshack.us/img149/8725/dontgohere3bc.jpg)
-Started decorating some corridors.

I haven't swapped any pickups or weapons around yet.

Many thanks to Commander_Keen for making a clever armor stripping volume. ;)

Download: www.slainchild.com/files/DM-Exalted_a2.zip

Have fun. :)

cUnNiNg_StUnTs
06-24-2006, 06:54 PM
Just now saw Alpha2 link but feedback on 1.

My copy is missing a texture on the lift. The lift speed is too fast or something. downloading A2 now

Slainchild
06-25-2006, 01:58 AM
I haven't finished the lift mesh yet, it's only temporary and has no texture yet. It's meant to be fast. :)

cUnNiNg_StUnTs
06-25-2006, 09:03 AM
Right but the speed makes lift jumping difficult.

legacy-SniperHan 2.0
06-25-2006, 09:25 AM
Nice maps you make Slainchild, but cant you make maps that dont benefit hitscan more?

cUnNiNg_StUnTs
06-25-2006, 11:28 AM
He has a ton of them, surely one of them doesn't make you feel that way.

I think this map is kind of small and NOT hitscan heavy. If anything every time I die there's a pile of flack cannons right there with me.

legacy-4TX4
06-25-2006, 05:49 PM
That teleporting corner trap you added is cool, but a bit obscure. Also it can't be remote triggered (afaik), which is the best part of trapping.

Why not do something with the lift? It already has the feel of a deathtrap (it kinda reminds me of DM-Healpod), so might as well make it one, eh? ;) Lots of possibilities here, from simple electrocution (electrified platform) and modified ion cannons to stuff like laser grids that cut jumpers to pieces...