legacy-ghickey
01-30-2006, 04:44 PM
Just finished implementing the new "Improved Mod Support" as described in http://udn.epicgames.com/Two/ImprovedModSupport.
Everything works -- compiliation and running the game. However when I run the game through UnrealEd...it barfs, stating that it can't find my texture packages. What is baffling is that I am able to run the same map using ut2004.exe -mod=?????? (where ????? = name of my mod).
The following have been tripple-checked:
1) Have the newest patch
2) I run the editor using 'unrealed.exe -mod=?????' (where ?????=name of my mod).
3) A textures directory under C:\UT2004\?????\Textures exists
4) The default.ini file in C:\UT2004\??????\System has the line '+Paths=../??????/Textures/*.utx'
Perhaps there is some property I have to set in UnrealEd itself so that it knows which mod to play? This wouldn't make sense, as I am running UnrealEd with the '-mod' commandline switch.
Please advise
Everything works -- compiliation and running the game. However when I run the game through UnrealEd...it barfs, stating that it can't find my texture packages. What is baffling is that I am able to run the same map using ut2004.exe -mod=?????? (where ????? = name of my mod).
The following have been tripple-checked:
1) Have the newest patch
2) I run the editor using 'unrealed.exe -mod=?????' (where ?????=name of my mod).
3) A textures directory under C:\UT2004\?????\Textures exists
4) The default.ini file in C:\UT2004\??????\System has the line '+Paths=../??????/Textures/*.utx'
Perhaps there is some property I have to set in UnrealEd itself so that it knows which mod to play? This wouldn't make sense, as I am running UnrealEd with the '-mod' commandline switch.
Please advise