legacy-Kzzz
10-05-2005, 11:23 PM
I have a problem. Some of my Static Mesh's I create are "solid" and others I can walk through. Does anyone know why this happens and if there is a way to fix it? I tried fiddling with the properties but nothing seemed to work.
Example: I pulled the rocket launcher out of "WeaponStaticMesh.RocketLauncherPickup" package and made it a decoration in a large room. I was able to walk through it. Then from the same package I set a large RedeemerMissle and it was solid.
I've noticed about 3/4's the static mesh's I place in my room are walk through - ?
I appreciate anyones help.
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2nd Question:
Do you know how to get to your map from the actual game, lets say if you are hosting a Lan server, is there a way to pull up your map? Do you have to code it for a particular gametype or put it in a certain folder?
Thanks in advance.
Example: I pulled the rocket launcher out of "WeaponStaticMesh.RocketLauncherPickup" package and made it a decoration in a large room. I was able to walk through it. Then from the same package I set a large RedeemerMissle and it was solid.
I've noticed about 3/4's the static mesh's I place in my room are walk through - ?
I appreciate anyones help.
---------------------------------------
2nd Question:
Do you know how to get to your map from the actual game, lets say if you are hosting a Lan server, is there a way to pull up your map? Do you have to code it for a particular gametype or put it in a certain folder?
Thanks in advance.