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View Full Version : ***** Static Mesh's ***** Help a poor fool out...



legacy-Kzzz
10-05-2005, 11:23 PM
I have a problem. Some of my Static Mesh's I create are "solid" and others I can walk through. Does anyone know why this happens and if there is a way to fix it? I tried fiddling with the properties but nothing seemed to work.

Example: I pulled the rocket launcher out of "WeaponStaticMesh.RocketLauncherPickup" package and made it a decoration in a large room. I was able to walk through it. Then from the same package I set a large RedeemerMissle and it was solid.

I've noticed about 3/4's the static mesh's I place in my room are walk through - ?

I appreciate anyones help.

---------------------------------------
2nd Question:

Do you know how to get to your map from the actual game, lets say if you are hosting a Lan server, is there a way to pull up your map? Do you have to code it for a particular gametype or put it in a certain folder?

Thanks in advance.

legacy-Apophis3d
10-05-2005, 11:58 PM
For your meshes you need to make collision.

Collision tut (http://udn.epicgames.com/Two/CollisionTutorial)

2nd question

depending on your game type you need to name your map with the right formating

example

dm-mymapnamehere
ctf-mymapnamehere
ons-mymapnamehere

and so on

legacy-Kzzz
10-06-2005, 12:36 AM
Can you explain to me how to do this?

- thanks for you help answering my other question.

-

legacy-Apophis3d
10-06-2005, 01:07 PM
Depending on which gameplay your maps set for use the proper tage, in front of the name of your level.

DM-
CTF-
ONS-
VCTF-

DM is deathmatch
CTF is capture the flag
ONS is onslaught
VCTF Vehicle Capture the flag

For the collison that I posted above just click on it its a link to a tutorial on the UDN site.

UDN Collision Tutorial (http://udn.epicgames.com/Two/StaticMeshes)

My Collision Tutorial (http://www.apophis3d.net/phpBB2/viewtopic.php?t=36)

legacy-Apophis3d
10-06-2005, 01:15 PM
Also one other thing about collison if you have a really simple mesh like something thats pretty boxy. You can use the collision tool. Its in the static meshes browser window.