legacy-Ink F301
08-11-2005, 01:25 AM
Just have a few questions that I've checked through tutorials for but the ones that seem to be of use have been 404'd. Perhaps you folks can pass along some links or advice.
1. Transparency/Alpha channels. If I want to make a texture to fit on a planar poly that looks like a railing, do I make 1 texture with alpha channels in it, or is it 1 texture and 1 alpha channel texture to be linked to it?
2. Movers. If I was going to make an escalator, I'm certain it would have to be many movers per escalator. Never trying movers I'm not even certain they can be made to simulate the turning motions a real one would make. Is it possible to set rotation points and such? If so, roughly how much would it hurt the level performance to have this kind of mover activity?
3. Lighting. I'm looking to set some area lighting but using light actors leave circles of light, I want a minimum light level for pretty much the whole level, using normal light actors for accent lighting. I'm thinking I'd have to use a sunlight actor even though it's indoors, is this correct?
I'm sure I'll have plenty more questions but when I come to those, I'll look them up first just incase I can easily find the answer that way.
Thanks for any help.
1. Transparency/Alpha channels. If I want to make a texture to fit on a planar poly that looks like a railing, do I make 1 texture with alpha channels in it, or is it 1 texture and 1 alpha channel texture to be linked to it?
2. Movers. If I was going to make an escalator, I'm certain it would have to be many movers per escalator. Never trying movers I'm not even certain they can be made to simulate the turning motions a real one would make. Is it possible to set rotation points and such? If so, roughly how much would it hurt the level performance to have this kind of mover activity?
3. Lighting. I'm looking to set some area lighting but using light actors leave circles of light, I want a minimum light level for pretty much the whole level, using normal light actors for accent lighting. I'm thinking I'd have to use a sunlight actor even though it's indoors, is this correct?
I'm sure I'll have plenty more questions but when I come to those, I'll look them up first just incase I can easily find the answer that way.
Thanks for any help.