legacy-The Toe
08-10-2005, 09:05 PM
Here's the skinny:
I'm making a "rats" style map (I know, I know...another one), and in certain spots on the carpet I'd like to make some stains.
The only way I know how is to make a copy of my original carpet texture and use Photoshop to add stains on the texture and then subtract a brush out of the carpet, and add the brush back in using that new carpetstain texture.
But surely there's got to be an easier way. I'd like to avoid any unnecessary extra polygons if I can. Not to mention, sometimes I'd like to increase the size of the stain texture without blowing up the detail on the carpet texture along with it, since it won't match up with the rest of the carpet after that.
Is there a way in UnrealEd to make a "decal"-like texture that you can slap on top of any existing textured brush?
I'm making a "rats" style map (I know, I know...another one), and in certain spots on the carpet I'd like to make some stains.
The only way I know how is to make a copy of my original carpet texture and use Photoshop to add stains on the texture and then subtract a brush out of the carpet, and add the brush back in using that new carpetstain texture.
But surely there's got to be an easier way. I'd like to avoid any unnecessary extra polygons if I can. Not to mention, sometimes I'd like to increase the size of the stain texture without blowing up the detail on the carpet texture along with it, since it won't match up with the rest of the carpet after that.
Is there a way in UnrealEd to make a "decal"-like texture that you can slap on top of any existing textured brush?