View Full Version : Adding vertex possible?
legacy-vollgaser
08-10-2005, 05:57 AM
Any one knows if its possible to add a vertex e.g. in the middle between 2 selected ones? Would be very handy for mesh creation. In the 2d editor its possible, but i found nothing for the BSP vertex editing.
legacy-ChookWoods
08-10-2005, 11:51 AM
i dunno any special way of doing it, but i either think about what im trying to make, then create a cylinder with the number of sides i want verticies to use.
other than that i just brush clip the corners off to make 1 vertex into 2. although avoid doing this twice cause it tends to screw it up.
Hsoolien
08-10-2005, 11:55 AM
Originally posted by vollgaser
Any one knows if its possible to add a vertex e.g. in the middle between 2 selected ones? Would be very handy for mesh creation. In the 2d editor its possible, but i found nothing for the BSP vertex editing.
You're not using the ed to make static meshes are you???
MayPLE comes free with the game and is a infinitly better method to create static meshes (Check Angel Mappers site out to find out why, it's in her sig)
Killer909
08-10-2005, 12:45 PM
If you run into this problem trying to make a static mesh using unrealed, then your shape is not simple and you should be using something like maya.
I have run into a couple cases where I needed to make a simi-circle where the full circle would be a cylinder with (example) 32 sides. I found that the best way to do this is to create the full circle and either subtract or add it in a 2D view. then snap every vertex to the grid, and create a (example) 18 sided cylinder. snap every vertex of the red brush and then put each vertex in its correct position in the previous brush. When your done, move it away from the previous brush, fix the 3rd axis length and either add or subtract it. The advantage to this is that your simi-circle is perfectly shapped instead of creating a 18 sided cylinder and moving every vertex around until it looks about right. If this is the kind of problem you are running into then you might want to use a second brush instead of needing to add/subtract a vertex later on.
legacy-vollgaser
08-11-2005, 07:28 AM
No, i do my static meshes in 3DS Max, but i also build some BSP geometry in Ued. And when it comes to more complex BSP-brush shapes (than the basic presets) it would be useful for be able to add vertices. I think of "add vertice" shortcut or button where a vertice is added between 2 selected vertices. Or if more than 2 are selected the editor should insert one new vertice in the middle of 2 neighbour vertices. Example: if you've selected 4 vertices of a cube then the "add" results in 4 new vertices right in the middle between the 4 old ones.
But i guess it's not possible (yet) in ued. Like the "fit to size" option for textures that hammer had and is missing so much in ued. :-/
But thanks for youre ideas, maybe a expert knows a trick?
Hsoolien
08-11-2005, 11:58 AM
You can make BSP in Max, just keep on a grid of 8 (it can be set I know), and export it as an ASE, and I'm 99% sure UEd can import it as a brush... (iof not then import it as a SM, then convert it to a brush)
Fit to size opotion?
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