View Full Version : fog issue and vertex editing questions...
legacy-PhiniusMaster
08-08-2005, 08:50 AM
1. I have an issue with my fog that's inside a DefaultPhysicsVolume ad it won't show up. And in my zone info there's nowhere to place fog.?:weird:
2. Hw do I use the vertex editing tool to create BSPBasedTerrain or anything ells for that matter.? :bulb:
legacy-PhiniusMaster
08-08-2005, 09:40 AM
*bump*
also Is there a way to make a destroyable mover?
legacy-PhiniusMaster
08-08-2005, 11:17 AM
okay uh *bump* :o :bored:
Hsoolien
08-08-2005, 11:31 AM
Not 100% on your fog issue, but why would you want BSP based terrain when thre is Terrain Actor Based terrain (that won't inherit BSP errors)
That said, create a tesselated cube (do they even have that option anymore???) and use the vertex tools to drag as you will, note straying from the grid at anything less then 8 will 99% for sure cause BSP errors with this method, that said even staying on grid at 64+ will likely cause BSP errors...
There are reasons that BSP terrain is not used anymore (besides looking nowhere as good, even if it does light better)
To use the vertex tools, I think wiki.beyondunreal.com has a section on how to use them, but I belive it's ctrl-click drag to select the vertice you wish to drag, then it's like any other actor/brish from there (though I don't hink you can rotate them, don't if you can)
Destroyable mover... probably can be done via code, but why not just have it move off map (attach it to another to do so when you're done with it)
Angel_Mapper
08-08-2005, 04:42 PM
This isn't a freaking chat room, if people aren't answering your questions right away don't bump your threads.
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