View Full Version : Attached Sentinal
legacy-AmericanK
08-07-2005, 05:39 PM
Is there any way to attach a sentinal to a mover? I have tried the attach tag but it doesnt work. You can attach a emitter to a mover, but not a sentinal doesnt seem to work...
legacy-Juggalo_Kyle
08-07-2005, 06:43 PM
i dont think it can unless you have some custom coding placed in the map.
legacy-WoW Punisher
08-07-2005, 07:59 PM
i'll hump it so hard it'll impale itself on the mover. :P jk... if it's something like convoy or blazingchase, try using the convoy physics volume.
legacy-TheHours
08-08-2005, 01:40 AM
what are you trying to achieve by doing this?
legacy-AmericanK
08-08-2005, 12:53 PM
I have the helicopter from GrandCanyon in my map, and I have placed a sentinal on the bottom of it. It looks attached and serves as a spawn protection gun. After a scripted trigger, the helicopter, which is a movers flys across a valley, and then lands on another side of the map to server as an escape vehicle. I want the sentinal to move with the copter.
I also have some sound emittiers what I would like to attach to the copter also, but they do not attach. I can can put a sound with the mover, but it's not quite loud enough.
Maybe I'm going about this the wrong way.
legacy-Dreamshadow
08-08-2005, 05:07 PM
Why not set it up as a vehicle and AI script it. I believe it will work better that way. (Someone with more experience...can pipe up now)
legacy-CMan
08-08-2005, 08:36 PM
Do you need the sentinel to shoot when it flys by?
If not then just make a mover and give it the mesh of the sentinel. Then spawn a sentenel when it stops, (and disable the old one).
If you need it to fire, then you can edit the code make the sentenel move, but I wont get into that....
also AFAIK, making a sentinel/and or the helicopter into a vehicle and then AI scripting it would be numerous times harder.
legacy-AmericanK
08-09-2005, 12:47 AM
I dont need it to shoot when it flys by, but that would be pretty cool.
I thought about the disable sentinal, but it doesnt seem to want to work. I am using a Scripted Trigger with a TriggerEvent call, but it doesnt disable the Sent. Is there a way to just destroy the sent with a scripted trigger?
legacy-WoW Punisher
08-09-2005, 01:27 AM
i'd LIKE to see my precious shoot its pretty red lasers! *looks for a sentinel*
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