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08-06-2005, 07:44 AM
Hello community.
I have this problem, I make a model (In Maya) and do the UVs and everything. Then I export it to UnrealED, the thing is, once in UnrealED, the UVs seem to be rotated 180 degrees or (if you like) flipped vertically and horizontally (same thing).
I found this out by trial and error; flipping and rotating a texture I had, on one of my models and then comparing it to how it looked in Maya when the same texture was applied. Finally I got it to sit properly on the mesh, at which point I realised the texture was rotated 180 degrees.
Some background into for you.... I'm using Maya 5 PLE , and UnrealED (Build "UT2004_Build_[2005-02-15_17.02]") .
If anyone knows anything about this 'glich' please help me... I'm not sure if this is specific to me of it it's a widely known bug with taking models from Maya to UnrealED.
I have this problem, I make a model (In Maya) and do the UVs and everything. Then I export it to UnrealED, the thing is, once in UnrealED, the UVs seem to be rotated 180 degrees or (if you like) flipped vertically and horizontally (same thing).
I found this out by trial and error; flipping and rotating a texture I had, on one of my models and then comparing it to how it looked in Maya when the same texture was applied. Finally I got it to sit properly on the mesh, at which point I realised the texture was rotated 180 degrees.
Some background into for you.... I'm using Maya 5 PLE , and UnrealED (Build "UT2004_Build_[2005-02-15_17.02]") .
If anyone knows anything about this 'glich' please help me... I'm not sure if this is specific to me of it it's a widely known bug with taking models from Maya to UnrealED.