View Full Version : Lava volumes...
legacy-343GuiltySparkI
08-06-2005, 03:52 AM
I usually put a lava volume with a fluid surface info over it as a lave area, but when i was playing a few of the default maps, I noticed that corpses that fall into the lava are also burned, where as the ones that fall in mine seem unaffected... Determined to figure this out, I opened it in the editor, but found that there's no volume, only a fluid surface, and ambient sound... Can anyone explain this so I can make the lava seem more realistic and finish my map?
legacy-WoW Punisher
08-06-2005, 04:05 AM
try adding the lavavolume again. BTW, you gotta get the 343guilty spark avatar, that blue floaty drone pwns.
legacy-343GuiltySparkI
08-06-2005, 04:15 AM
There's a volume in mine, I meant in the default maps I looked at like CTF-Magma and others don't seem to have a lavavolume, it's just a static mesh, and ambient sounds O.o
legacy-WoW Punisher
08-06-2005, 04:33 AM
hmm.... maybe they used killZ.
legacy-343GuiltySparkI
08-06-2005, 01:54 PM
So that would burn a corpse that touched it too? Btw, here's a few pics of it:
http://i22.photobucket.com/albums/b307/Sephirothixiii/LavaPit.jpg
http://i22.photobucket.com/albums/b307/Sephirothixiii/LavaPit2.jpg
http://i22.photobucket.com/albums/b307/Sephirothixiii/LavaPit3.jpg
legacy-343GuiltySparkI
08-07-2005, 03:04 AM
Ok
Angel_Mapper
08-07-2005, 03:21 AM
CTF-Magma uses the KillZ of the ZoneInfos to set where the lava is.
legacy-WoW Punisher
08-07-2005, 04:36 AM
i was right! they DID use KillZ! *happy dance*
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